[Question] Scripting references?
Posted: 2007-08-29 18:36
Hey all.
Well, I decided to start coding for BF2 and PR. I've been coding for years now on the unreal engine where I worked on additions for a mod called Infiltration.
Anyway, I'm looking for references concerning coding for BF2 and, possibly PR. A good start point for Unreal coding is the unreal wiki (a wiki covering about anything concerning coding in the unreal engine - describing base functions, classes and all). Does something like that exists for BF2?
For PR, is there any existing documentation on the code?
As a first experiment, I'd like to write a QM report script allowing commander and squad leaders to have an overview of issued kits and available kits.
I'd also like to experiment a few Ideas I have on kit moderations systems.
Anyway, I'll be around.
Well, I decided to start coding for BF2 and PR. I've been coding for years now on the unreal engine where I worked on additions for a mod called Infiltration.
Anyway, I'm looking for references concerning coding for BF2 and, possibly PR. A good start point for Unreal coding is the unreal wiki (a wiki covering about anything concerning coding in the unreal engine - describing base functions, classes and all). Does something like that exists for BF2?
For PR, is there any existing documentation on the code?
As a first experiment, I'd like to write a QM report script allowing commander and squad leaders to have an overview of issued kits and available kits.
I'd also like to experiment a few Ideas I have on kit moderations systems.
Anyway, I'll be around.