Standard Crewman kit
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
Crewman/Engie kits should be swapped standard/requesable
On most maps, a lot more people use crewman kits for driving around in vehicles, whereas the engie kit is more of a specialized kit used for things like blowing bridges, repairs, and laying mines.
so, I think it would be more LRL if crewman became a standard kit, and engie was a requestable.
Currently the problem others and I have is spawning in apc, dying due to lag or having to get out and spam kit request, get blocked for 2 minutes, wait around trying to find a request point, finally finding it, and requesting and having to wait another minute just for a simple crewman kit, that on a big map like kashan, 50% of all people should have anyway.
thx guys.
edit: should have made a poll
edit 2: MADE A POLL
so, I think it would be more LRL if crewman became a standard kit, and engie was a requestable.
Currently the problem others and I have is spawning in apc, dying due to lag or having to get out and spam kit request, get blocked for 2 minutes, wait around trying to find a request point, finally finding it, and requesting and having to wait another minute just for a simple crewman kit, that on a big map like kashan, 50% of all people should have anyway.
thx guys.
edit: should have made a poll
edit 2: MADE A POLL
Last edited by pasfreak on 2007-09-01 23:45, edited 1 time in total.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
um,
are you asking for a kit that you can just spawn in on an APC and drive away into the sunset(city)...
if so,then i give the disapproval (not that it matters)
are you asking for a kit that you can just spawn in on an APC and drive away into the sunset(city)...
if so,then i give the disapproval (not that it matters)
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
but..you can already do that. you just have to spawn and then go through the hassle of waiting for a kit.
maybe we can take away the apc spawn
or just make a delay on the driver, like everyone is talking about and has been suggested millions of times.
maybe we can take away the apc spawn
or just make a delay on the driver, like everyone is talking about and has been suggested millions of times.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
Standard Crewman kit
see other thread for details
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Lampshade111
- Posts: 401
- Joined: 2007-06-08 19:37
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DavidP
- Posts: 951
- Joined: 2007-03-23 04:20
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
maybe just add the crewman kit as standard?
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Wasteland
- Posts: 4611
- Joined: 2006-11-07 04:44
I vote no. Mostly because then people could leave APCs way back wherever as forward spawns, and then if they wanted to move them, just spawn back in as engineer. The way it is now, if you want to go retrieve an APC, it's a mission. You have to spawn somewhere you can request the kit from, and then hitch a ride out to the APC.
There are other reasons as well of course, this is just the first one that sprang to mind.
There are other reasons as well of course, this is just the first one that sprang to mind.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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DavidP
- Posts: 951
- Joined: 2007-03-23 04:20
So you want to bring up the current number of kits to 5? Brilliant Idea! That will give the Insurgents an extra kit to regain their edge on basrah! Dude no sarcasm here i think it would be awesome if it would give me back my kick *** insurgents!pasfreak wrote:maybe just add the crewman kit as standard?
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Longbow*
- Posts: 496
- Joined: 2007-03-10 03:00
Thats why I think that there should be separete APC's and IFV'sJP*wasteland.soldier wrote:I vote no. Mostly because then people could leave APCs way back wherever as forward spawns, and then if they wanted to move them, just spawn back in as engineer. The way it is now, if you want to go retrieve an APC, it's a mission. You have to spawn somewhere you can request the kit from, and then hitch a ride out to the APC.
There are other reasons as well of course, this is just the first one that sprang to mind.
APC's should be a spawn point , have minor armanent ( HMG\GPMG is enough ) .
IFV's shouldn't be a spawn point , should provide more firesupport .
kits may be requestable from both . Number of passangers - probably 2+6 for APC's and the same or 2+4 for IFV's
APC's
US Army - Stryker
USMC - AAV
MEC - BTR-90
China - current one
GB - Saxon
IFV's
US Army - Bradley M2A3
USMC - LAV-25
MEC - BMP-3
China - ?
GB - Warrior
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.:iGi:.BLACKWIRE
- Posts: 425
- Joined: 2007-04-26 12:57
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Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
Nah.
Of course there are situations where there are APCs/Tanks/whatever in the middle of nowhere for some reason and it`s hard to get there with a crewman to bring them back into the action, but it`s always the fault of somebody that has been the crewman (driver) of that vehicle and he is the one to blame...not the idea of a requestable crewman.
Of course there are situations where there are APCs/Tanks/whatever in the middle of nowhere for some reason and it`s hard to get there with a crewman to bring them back into the action, but it`s always the fault of somebody that has been the crewman (driver) of that vehicle and he is the one to blame...not the idea of a requestable crewman.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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S.P.C-[Reality]-
- Posts: 475
- Joined: 2007-06-24 15:56
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
I'd say:Longbow* wrote:Thats why I think that there should be separete APC's and IFV's
APC's should be a spawn point , have minor armanent ( HMG\GPMG is enough ) .
IFV's shouldn't be a spawn point , should provide more firesupport .
kits may be requestable from both . Number of passangers - probably 2+6 for APC's and the same or 2+4 for IFV's
APC's
US Army - Stryker
USMC - AAV
MEC - BTR-90
China - current one
GB - Saxon
IFV's
US Army - Bradley M2A3
USMC - LAV-25
MEC - BMP-3
China - ?
GB - Warrior
APC
Army - Stryker
USMC - AAV
MEC - BTR-80 (the 90 has an autocannon, which puts it into the IFV class, where as the '80 has a 14.5mm MG. Or possibly go for something not Russian)
China - ZSL92A (same main body as current, partially enclosed 12.7mm or 7.62mm MG)
GB - FV432 "Bulldog"
IFV
Army - M2A3 Bradley
USMC - LAV-25
MEC - BTR-90 (as much as I'd love to see the BMP-3 in game, I am aware of the balance challenges it presents, what with the 100mm gun capable of firing ATGMs as well as 30mm and 7.62mm coax guns)
China - ZSL92 (Current one)
GB - Warrior
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
me say:
APC
Army - Stryker
USMC - LAV-25 and AAV
MEC - BTR-90 (with a weak armor)
China - ZSL92A (same main body as current, partially enclosed 12.7mm or 7.62mm MG)
GB - FV432 "Bulldog"
IFV
Army - M2A3 Bradley
USMC - none
MEC - BMP-3(dont care about balance , just thing that a bradley can fire both missils at the same time, with make him better than the bmp3)
China - ZSL92 (Current one)
GB - Warrior
APC
Army - Stryker
USMC - LAV-25 and AAV
MEC - BTR-90 (with a weak armor)
China - ZSL92A (same main body as current, partially enclosed 12.7mm or 7.62mm MG)
GB - FV432 "Bulldog"
IFV
Army - M2A3 Bradley
USMC - none
MEC - BMP-3(dont care about balance , just thing that a bradley can fire both missils at the same time, with make him better than the bmp3)
China - ZSL92 (Current one)
GB - Warrior


