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[Static Model] Whino's first static!

Posted: 2007-09-02 01:40
by Rhino
well technicality most of the model is in fact a dice static but for muttrah 2 I need to have odd shaped sections of these dock walls so I took it upon my self to edit them and learn a little more about modeling / uvwmapping :D

Some textures are really stretched and some just dont work but its quite hard to get them exactly like the stock ones when you have to do the textures from scratch :p

Image

going to fix it up some more tomoz, but even still I'm proud of it :D

Posted: 2007-09-02 01:47
by Dylan
lol,looks alright. The textures are low quality though. Maybe thats just an editor thing?

Posted: 2007-09-02 01:51
by Rhino
[R-MOD]Dylan wrote:lol,looks alright. The textures are low quality though. Maybe thats just an editor thing?
well they are stock BF2 textures and some are really stretched which i ill fix tomoz :)

EDIT: also a shot with it in muttrah :D

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Posted: 2007-09-02 14:40
by Rhino
fixed the static up today :D

in the end i gave up on trying to clone the vbf2 UVs and textuers as its really hard epically when the detail textuer you are looking for, is no where to be found...

so only included my small tweaks :)

Image

and fitted together :D

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Posted: 2007-09-02 14:47
by PARAMEDIC.CA
nice work!

Posted: 2007-09-02 15:26
by Dunehunter
Yeah, that looks nice :) gj!

Posted: 2007-09-02 15:53
by =Romagnolo=
Nice !

Plz, show more of Muttrah 2 !

Posted: 2007-09-02 16:01
by Rhino
cheers guys, it aint that good but its a start :)
=Romagnolo= wrote:Nice !

Plz, show more of Muttrah 2 !
if you aint seen these :p

http://www.rhinorage.co.uk/

Posted: 2007-09-03 16:12
by Rhino
done my 3rd static now :D

2nd was basically the 1st with a small angle change where my 3rd is rather a large angle change :p

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Image

still need to fix afew textures didn't quite turn out right but its only a small thing i doubt any of you will notice in thous shots :p

Posted: 2007-09-03 16:26
by Z-trooper
looks cool :)

Posted: 2007-09-03 17:27
by Xander[nl]
Nice!

Posted: 2007-09-03 17:34
by 77SiCaRiO77
how do you do this ?

i mean , is not a completaly new model , looks like two models attached :P (dont take me wrong , it looks good) so the work will be less ,i think . i wanna o thattttttt :mrgreen:

Posted: 2007-09-03 17:46
by Rhino
the models them selfs are "separate" models, but are placed next to each other in the editor same as any other type of wall static etc.

how do i make it? I place the 2 statics where they need to be around abouts in the editor, then work out the angle i need to make the section, then import the meshes of the vBF2 statics into 3DsMax then model the gap in between the vBF2 models, delete the vbf2 models, then uvw map the static to use the same textures as the vBF2 ones as best as I can, then export it to BF2 :)

thats the basics of it anyways :)

Posted: 2007-09-03 18:41
by arjan
Cant wait to play muttrah v2 :D
is it finished bye 0.7 :D !

what sort of vehicles are going to be made in :) ?

I
love
Muttrah

Posted: 2007-09-03 23:31
by IronTaxi
nice rhino...

Posted: 2007-09-03 23:40
by Rhino
[R-DEV]IronTaxi wrote:nice rhino...
ohhh ye credit should also go to taxi for helping me with understanding UVs a little more :)