Page 1 of 1
[Static Model] Whino's first static!
Posted: 2007-09-02 01:40
by Rhino
well technicality most of the model is in fact a dice static but for muttrah 2 I need to have odd shaped sections of these dock walls so I took it upon my self to edit them and learn a little more about modeling / uvwmapping
Some textures are really stretched and some just dont work but its quite hard to get them exactly like the stock ones when you have to do the textures from scratch
going to fix it up some more tomoz, but even still I'm proud of it

Posted: 2007-09-02 01:47
by Dylan
lol,looks alright. The textures are low quality though. Maybe thats just an editor thing?
Posted: 2007-09-02 01:51
by Rhino
[R-MOD]Dylan wrote:lol,looks alright. The textures are low quality though. Maybe thats just an editor thing?
well they are stock BF2 textures and some are really stretched which i ill fix tomoz
EDIT: also a shot with it in muttrah

Posted: 2007-09-02 14:40
by Rhino
fixed the static up today
in the end i gave up on trying to clone the vbf2 UVs and textuers as its really hard epically when the detail textuer you are looking for, is no where to be found...
so only included my small tweaks
and fitted together

Posted: 2007-09-02 14:47
by PARAMEDIC.CA
nice work!
Posted: 2007-09-02 15:26
by Dunehunter
Yeah, that looks nice

gj!
Posted: 2007-09-02 15:53
by =Romagnolo=
Nice !
Plz, show more of Muttrah 2 !
Posted: 2007-09-02 16:01
by Rhino
cheers guys, it aint that good but its a start
=Romagnolo= wrote:Nice !
Plz, show more of Muttrah 2 !
if you aint seen these
http://www.rhinorage.co.uk/
Posted: 2007-09-03 16:12
by Rhino
Posted: 2007-09-03 16:26
by Z-trooper
looks cool

Posted: 2007-09-03 17:27
by Xander[nl]
Nice!
Posted: 2007-09-03 17:34
by 77SiCaRiO77
how do you do this ?
i mean , is not a completaly new model , looks like two models attached

(dont take me wrong , it looks good) so the work will be less ,i think . i wanna o thattttttt

Posted: 2007-09-03 17:46
by Rhino
the models them selfs are "separate" models, but are placed next to each other in the editor same as any other type of wall static etc.
how do i make it? I place the 2 statics where they need to be around abouts in the editor, then work out the angle i need to make the section, then import the meshes of the vBF2 statics into 3DsMax then model the gap in between the vBF2 models, delete the vbf2 models, then uvw map the static to use the same textures as the vBF2 ones as best as I can, then export it to BF2
thats the basics of it anyways

Posted: 2007-09-03 18:41
by arjan
Cant wait to play muttrah v2
is it finished bye 0.7

!
what sort of vehicles are going to be made in

?
I
love
Muttrah
Posted: 2007-09-03 23:31
by IronTaxi
nice rhino...
Posted: 2007-09-03 23:40
by Rhino
[R-DEV]IronTaxi wrote:nice rhino...
ohhh ye credit should also go to taxi for helping me with understanding UVs a little more
