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Posted: 2007-09-02 17:04
by $kelet0r
you could probably fake free aim with the latter - obviously not as extreme as in the video but still...
Posted: 2007-09-02 17:07
by Longbow*
yeah , that would be great...
you know , In vanilla BF2 trees are more dangerous then AA vehicles...
Posted: 2007-09-02 17:07
by gazzthompson
$kelet0r wrote:you could probably fake free aim with the latter - obviously not as extreme as in the video but still...
but the bullet always come out of the centre of the screen with bf2, so u can have the weapon swinging about every where but it will still come out of the centre , free aim is impossible
Posted: 2007-09-02 17:09
by Ghost716
The first one sounds like a really good idea! nice find

on the second one: whats the point? so it looks more realistic when going around corners?
Posted: 2007-09-02 17:12
by El_Vikingo
How is the hand moving? By moving the mouse left and right? Because it doesn't look like he's moving the mouse, seems to be the A and D keys. Obviously a modified version of the free hand would look better.
As for the destructable objects, I could see them causing lag for the server.
Tis also been suggested befroe using the same videos.
Posted: 2007-09-02 17:18
by arjan
I LIKE THE 1ST MOVIE !!

I LOVE IT !!
LoL!.. xD
Posted: 2007-09-02 17:27
by Eddiereyes909
WHAT
you mean that trees dont really stop a tank in battle...
DAMN
my plan to take over the world has failed
Posted: 2007-09-02 17:30
by $kelet0r
gazzthompson wrote:but the bullet always come out of the centre of the screen with bf2, so u can have the weapon swinging about every where but it will still come out of the centre , free aim is impossible
hence why I said 'fake'
Posted: 2007-09-02 17:33
by Rhino
all of this has been suggested before in the past and satnav is in BSS so we are well aware of this.
with Dynamic Objects I have 1 word for you: lag.
the servers and net code simply cant deal with very few dynamic objects in a map.
as for weapon swing we may look into it abit at some point.