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Sandbag walls pretty useful?
Posted: 2007-09-02 23:41
by blud
Do you guys think that sand bag walls are pretty useless most of the time? I know it doesn't matter if they are or not, because they cost 0 tickets, so I'm not suggesting they shouldn't be in the game, I'm just asking if people think that a team is just as well off without sandbag walls, or if you'd like commanders to make a bunch of them? Should I be using them more, or not bother?
Posted: 2007-09-02 23:54
by El_Vikingo
They provide cover annd are free, so why not?
Posted: 2007-09-03 00:00
by .:iGi:.BLACKWIRE
They are too high for kneeling/shooting which is annoying. Although they are good for blocking the VCP in Al Bas
Posted: 2007-09-03 00:14
by Ecko
They are great if used right.
On Al basrah setting up an OP to the north of the city/east of the Insurgent compound leaves a lot of dead ground. Placing these give more cover to your troops. Just like the wire, these are very situational.
Posted: 2007-09-07 00:27
by OiSkout
Ecko wrote:On Al basrah setting up an OP to the north of the city/east of the Insurgent compound leaves a lot of dead ground. Placing these give more cover to your troops. Just like the wire, these are very situational.
Yea, but the British troops have superior range and firepower ... so I think it's better off not using them.
However, in maps that are conventional army battles, they are useful in open areas in defense. As long as they don't have a ton of armor.
Posted: 2007-09-07 10:23
by LtSoucy
ya i like to set up a Cp in the south southeast of the VCP. Put a AA on roof and then place sandbags out sdie for cover. Also if ur a great sniper and want a high spot u could ask the commander to place it some where that the dirt below it would gorw 20 feet high!
Posted: 2007-09-07 12:24
by ArmedDrunk&Angry
It is also useful for blocking the ramp on River Fort, 7 Gates or any cholepoint similiar to that.
But some commanders have teh habit of dropping 6-7 of them when he only has one shovel working, which usually doesn't work out.
Posted: 2007-09-07 12:42
by Dunehunter
I find razorwire to be more useful tbh. It's just a shame that you can't shoot while kneeling

Posted: 2007-09-07 13:56
by Biggaayal
The sandbags are useful, but only if someone is defending the bunker/firebase. An empty sandbag-position isn't going to help anyone (or hurt em unless you trip and fall on it). Point is too little people defend for them to be useful, as they give away the position of your bunker/FB.
Posted: 2007-09-07 16:16
by fuzzhead
Ive used the sandbags to amazing effectiveness on Mestia. Ive held off a whole squad while being behind a sandbag which was placed perfectly.
It all depends where its placed and what kind of targets your coming up against.
Posted: 2007-09-07 20:04
by blud
Yeah, I've seen them used in good spots before. I think it just depends on the scenario and the landscape.
Posted: 2007-09-14 21:16
by S.P.C-[Reality]-
i mostly use them for blocking the spots which i dont want the enemy to use for transportation . so they are pretty usefull for me!!
Posted: 2007-09-15 11:23
by IAJTHOMAS
.:iGi:.BLACKWIRE wrote:They are too high for kneeling/shooting which is annoying.
Not entirely true, there are a couple of dips where 2 bags meet that you can fire through when crouched. Very limited FoV though.
Posted: 2007-09-15 12:22
by Top_Cat_AxJnAt
[R-DEV]fuzzhead wrote:Ive used the sandbags to amazing effectiveness on Mestia. Ive held off a whole squad while being behind a sandbag which was placed perfectly.
It all depends where its placed and what kind of targets your coming up against.
Very very nice. So could you tell me the general area you set them up, would be much appreciated because Mestia is a tough map what ever team you play on. To win you really need to combine tons and tons of tricks and tactics, all of which can take ages to learn/discover, so any quick ones other people know already can be a real help.
Posted: 2007-09-15 13:18
by Rudd
They work well in conjuntion with other assets, esp the firebase.
The general consensus is right: its free, so go for it!

Posted: 2007-09-16 21:37
by fuzzhead
Top cat: the backsides (north sides) of the Towers are very vulnerable, setting up sandbags here will give you excellent cover where there is typically none. The trick is not to get into a sniping game with them, and let them get close. Let your squadmates inthe bunkers spot the troops, so you know roughly where they coming from. WHen they get close, pop up and waste them with a full mag, then pop back down in hiding.
They will eventually figure out this trick, but if you got enough sandbags you can alternate positions to keep the enemy on their toes..
Posted: 2007-09-17 01:35
by Raniak
They are also great for slopes, where you would normally have no cover and slide down the hill...
Posted: 2007-09-17 05:56
by Tweaky
The sandbag walls shouldn't be on a big dirt base, they should be "SANDBAG WALLS"... eg... walls that you cannot jump over, but are high enough to shoot over.
They should be just like the razorwire, where it is a long/wide row of sandbags that can close gaps/entrances to flags.
The sandbags we have now are really useless I find. PR should actually have sandbag 'walls', and then have the current sandbags be a .50 cal emplacement for defense mounted on the 'turret sandbag'. That said, you would have a limited amount of .50 cal emplacements, though you really only need to deploy a 1 or 2 tops for any given flag.
But I'd still want proper sandbag walls, than big useless mounds that are a dead giveaway for enemies to look at.
Posted: 2007-10-12 16:34
by foxxravin
they are great!, but too bad you cant kneel and shoot behind them

Posted: 2007-10-13 16:11
by Sgt_Canadian_Floss
i like 'em, they stop bullets, and Ican throw nades over 'em if im pinned