Page 1 of 1

AA placement

Posted: 2007-09-04 02:44
by DarkTalon
I got this idea after playing on al basrah and jabal all labor day weekend.
the implementation of the random cache placement in Insurgency has made the gameplay exciting and diverse in every round. earlier in jabal i was manning an AA turret hunting blackhawks when a squad of marines walk up and kill me.
if AA turrets could be added in one of 10-20 random positions on a map, a commander could not just say "send your squad up west of the city to avoid the AA turret on the roof". recon teams/scout choppers would have to be used to identify hazardous zones and direct helo crews to avoid them. this also makes experienced and new players become a little more equal.

a person who has played the map 200 times has only a small advantage over a player who has only played it once or twice when it comes to getting shot down by AA. i'm assuming the devs could use the same script they used for the caches so the only major work to be done would be going into maps and placing more turrets.

I just think this would add a little more suprise to the maps rather then just fly from point A to point B.

Posted: 2007-09-04 03:15
by CAS_117
Yeah I guess AA is pretty much useless if the other team knows EXACTLY where it is. On the other hand:

1. Jabal Alburj is the kind of mission that would take months of planning, surveillance, and practice to complete. So I'm guessing that every object that could be seen from a satellite would have its coordinates in every flight computer of every aircraft in the area. Not to mention the UAVs and surveillance that would be there at the time.

2. 80% of the time helicopters aren't armed so basically all you can do is evade the whole game. Like even WWII era HVARs are too overpowered to be used because of the balance issues. So I guess that if AAA guns spawned at random locations, then there should be at least a puny rocket littlebird there to offer temporary suppression.

3. Can we actually make AAA destructible? Right now its really annoying have to use like 10 missiles on the same site because it can be repaired every 20 seconds. Like 1 missile for the actual site and then another for the burnt out husk. If the enemy lets their defenses get destroyed it should cost them the commanders time and the teams tickets to rebuild them.

Posted: 2007-09-04 03:42
by DarkTalon
keep in mind they have wheels, and were most likely positioned as soon as they received word of an attack. destroyable AA would be better too, making them more of an asset than an element of the map.

also as for commander placed AA it can't really be positioned fast enough to intercept the first wave, and thats really the most important attack as for the element of surprise when it comes to AA

Posted: 2007-09-04 05:24
by Desertfox
You wonder if the same code could be applied to buildings? Not like apartment buildings but some of the old run down ones from BF2.