gods i'm sick of ejod. so....
Posted: 2007-09-04 04:56
here's the beef. both teams do EXACTLY the same thing, every time, and almost invariably usmc loses. all usmc will rush to gas station, then all the armor will drive to the high ground to the east and maybe one squad will head to the west with heavy at. in the mean time, mec will head to the west and camp out the high ground there, usually with apc's heading into the city from the west / north west. usmc will be slowly pushed back from west to east and then south until they loose gas station and then the high ground to the north of gas station means game over for usmc.
i am very very bored with this.
so, usmc players, here you go:
you only need one squad to cap gas station. you do not need the entire frickin team. assign one squad and get on with things.
move one or both tanks out west, one at range, one pushing in. you do not need a tank on the high ground to the east, all they're doing there is attracting a lot of fire and, against a good team, doing very little. in the meantime, the mec tanks and apc's out to the west will be raping usmc forces. use your tanks to counter the mec tanks and apc's coming from the north. make it so that when mec tries to occupy the high ground in the west, they get a nasty surprise. if you get an apc to commit to the west, push forwards and occupy the high ground and you have one hell of a position.
apc's: move one east, one west. keep the one to the east well behind the dunes and well defended for the traditional usmc ejod assault but use the other to push up the west side.
remember if you can get to west city and push north just a teensy bit you can fire right onto the main mec base.
feel free to post counter/alternative strategies
i'm just sick of the same rubbish strategy being used again and again.
i am, of course, making one fatal flaw in my reasoning: i'm assuming a team will work this well togther.
i am very very bored with this.
so, usmc players, here you go:
you only need one squad to cap gas station. you do not need the entire frickin team. assign one squad and get on with things.
move one or both tanks out west, one at range, one pushing in. you do not need a tank on the high ground to the east, all they're doing there is attracting a lot of fire and, against a good team, doing very little. in the meantime, the mec tanks and apc's out to the west will be raping usmc forces. use your tanks to counter the mec tanks and apc's coming from the north. make it so that when mec tries to occupy the high ground in the west, they get a nasty surprise. if you get an apc to commit to the west, push forwards and occupy the high ground and you have one hell of a position.
apc's: move one east, one west. keep the one to the east well behind the dunes and well defended for the traditional usmc ejod assault but use the other to push up the west side.
remember if you can get to west city and push north just a teensy bit you can fire right onto the main mec base.
feel free to post counter/alternative strategies
i am, of course, making one fatal flaw in my reasoning: i'm assuming a team will work this well togther.