Weclcome to Reality: Please drive carefully
Posted: 2007-09-04 13:29
Apcs, tanks are able to run silent when 1 manned. Not a big deal, but with my xfi and sound set to ultra (plus the new sound tweaks) I can hear most anything that makes noise before i see it. Yet a camping solo tank/apc is a lethal weapon because it is silent. But i'm noticing even more lethal when not strictly "solo". I make a squad, get in a apc and get myself comfortable hull down on a central but occupied (by friendlies) area. My squadmakes spawn on my apc, and generally when requested hop out, sure this shakes my sights all to hell, but whatever 
Over voip i request engineers and heavy at and riflemen, once i'm ready to move on i hop out, request an officer kit, deploy the rally (as i wasnt actualy near a flag, merely overwatching a flag at range) then pick up my crewman kit again. Then quickly everyone hops inside and we mobilise to another nonflag hardpoint. My squadmates will diffuse around and if possible i'll request a rifleman to take highground and do spotting duties.
Eventually i'll hear heavy at lock, and depending on my riflemen and the calibre of my cover i'll be fine. All the while 2 or so engineers and great cover have the apc outclassing mobile tanks and apcs, whether 2 manned or 1 manned.
But, all the while, even when there are 2 of us driving the apc? when i park up. I'd ask the driver to get out or leave the gunner and get out and wrench the apc or just give another foot trooper or do spotting, as sure a super mobile apc can be effective and get behind enemy lines, but all too often behind those lines there is something you dont want to find, carefuly hidden AT mines, a camping Hat gunner or just a careful camping apc. In PR infantry combat is about being careful, maybe even cowardly by normal game standards. Yet as soon as a player gets 5 inches of steel around them then rush about into the melee and lose their vehicle. Heres to freakin cowardly pilot and drivers, you might not get as many kills, but you win the game.
Over voip i request engineers and heavy at and riflemen, once i'm ready to move on i hop out, request an officer kit, deploy the rally (as i wasnt actualy near a flag, merely overwatching a flag at range) then pick up my crewman kit again. Then quickly everyone hops inside and we mobilise to another nonflag hardpoint. My squadmates will diffuse around and if possible i'll request a rifleman to take highground and do spotting duties.
Eventually i'll hear heavy at lock, and depending on my riflemen and the calibre of my cover i'll be fine. All the while 2 or so engineers and great cover have the apc outclassing mobile tanks and apcs, whether 2 manned or 1 manned.
But, all the while, even when there are 2 of us driving the apc? when i park up. I'd ask the driver to get out or leave the gunner and get out and wrench the apc or just give another foot trooper or do spotting, as sure a super mobile apc can be effective and get behind enemy lines, but all too often behind those lines there is something you dont want to find, carefuly hidden AT mines, a camping Hat gunner or just a careful camping apc. In PR infantry combat is about being careful, maybe even cowardly by normal game standards. Yet as soon as a player gets 5 inches of steel around them then rush about into the melee and lose their vehicle. Heres to freakin cowardly pilot and drivers, you might not get as many kills, but you win the game.