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M203 Question
Posted: 2007-09-06 12:29
by SVD_Sniper
Hi all, I've got a quick question about the M203, ingame and real.
Well, in PR, last time I played with the M203 (or equivelant) I'll switch to my M203, and my character will "chamber" a '203 round, ready to fire. I was wondering why this is? Why is it a bad idea to travel/prepare for combat by loading up your 203?
Also, in some games, once you have selected your UGL and loaded it, you cannot switch back to using the assault rifle untill you have fired the 203 (for example, in INS mod).
I can appreciate you may not want to keep a 203 round loaded at all times (accedental discharge could mean a very sad letter home to the wife/parents) but why must you fire it? surely if by the time you have loaded a 203 up, the need to use it has vanished there should be some way to unload it (other than firing it?)?
Thanks!

Posted: 2007-09-06 12:33
by Rhino
hummm, I think the M203 round is only loaded once its empty? I dont play grenadier enough to say thou.
Posted: 2007-09-06 13:40
by *spacecadett*
The UGL is loaded by default. if you have auto reload on the granade launcher should reload after a few seconds! And you can switch back to your rifel while the UGL chamber is loaded.
Posted: 2007-09-06 14:07
by Katarn
SVD_Sniper wrote:I can appreciate you may not want to keep a 203 round loaded at all times (accedental discharge could mean a very sad letter home to the wife/parents) but why must you fire it?
The M203 will not detonate unless it has traveled ~50m or something along those lines. However, explosives on a ready-to-fire basis all the time could be dangerous to other troops.
Posted: 2007-09-06 14:19
by Rhino
[R-DEV]Katarn wrote:The M203 will not detonate unless it has traveled ~50m or something along those lines. However, explosives on a ready-to-fire basis all the time could be dangerous to other troops.
its an arming timer, calculates time not distance after fired

Posted: 2007-09-06 14:46
by KatanaGFR
MK285 40mm High Velocity Ammunition
The Nammo PP-HE round is especially designed to take out targets in defilade. It is fired by the M320 Automatic Lightweight Grenade Launcher (ALGL), which is also called the STRIKER. MK285 Mod0 PPHE/SD Programmable Prefragmented High Explosive ammunition features an electronic programmable Time Fuze with point detonating and self-destruct Mechanical Safe & Arm. The electronic time fuze is initially power supplied through galvanic contact by the fire control when the round is chambered. A capacitor is charged and will supply the fuze until the battery is activated by the accelleration. The programming takes place when the trigger is pushed and the signal is transferred during hammer fall time.
Dont know for sure what is exactly used, but this seems to fit the topic
Originating link:
http://www.globalsecurity.org/military/ ... /mk285.htm
Posted: 2007-09-06 14:52
by Rhino
ye a electronic fuze sounds about right, the "rotation soo many times" like a dumb bomb sounds very unpiratical.
Thou that is a slightly diffrent type of GL but not sure its the same type of nade.
Posted: 2007-09-06 16:05
by Mongolian_dude
[R-DEV]Rhino wrote:its an arming timer, calculates time not distance after fired
I think both are relative. The round arms by spinning for long enough. Obviously, the round needs space to travel, so if the distance is too small, it will not spin enough and will not arm.....Methinkz.
EDIT: beaten to it. Well, I was kind of guessing anyway, based on how the M79 used to work
...mongol...
Posted: 2007-09-06 16:20
by ArmedDrunk&Angry
So if you fire it straight up, it will travel far enough to arm and then fall at your feet.
Posted: 2007-09-06 16:22
by Mongolian_dude
ArmedDrunk&Angry wrote:So if you fire it straight up, it will travel far enough to arm and then fall at your feet.
Pretty much. Why not give it a try?
...monogl...
Posted: 2007-09-06 16:24
by Red Halibut
...as will your torso after a couple of seconds.
your M203 and you!
Posted: 2007-09-06 17:07
by DW_Dreyer
The grenadier takes a moderate amount of practices to get the hang of it. I have no clue how the M203 works in real life, however I do have a lot of experience with the M203 atachyment in PR. First of you need to let the weapon settle for a sec after you bring it in to your hand or the projectile will fly off to one side and or take a bad bounce and kill you hole squad. “Sorry about that guys” Back in the day I would use the move marker for ranging now I have a feel for it. If you have time or it is a hard shot you can lunch a smoke to check your ranging. The newest incarnation of the M203 can throw a grenade one hell of a long way. In my option the response of the grandee seems to be inconsistent as far as the detonation goes. I am guessing but I think that the height above ground level has something to do with it. I have had a grenade Bounce off the secant store of a building and not detonate when the same distance on the ground would have detonated. I do know that the grand has a timer/ counter in it because if it is lunched to far it will explode in the air. Please recall that this kit gets smoke grandees as well. I have had some luck lunching smoke on Tanks and APCs to blind them and make them move. As well as all the concealment uses that smoke has. You have flash bangs as well but I have not found a good way to use them and Flash bangs do not get lunch from the M203 tube. In conclusion I would like to state that with the range and power of the kit it can greatly change the outcome of a battle. I know that this kit does not see a lot of play because I can all ways get one when I request it.
Hope this helps
Dryer
Posted: 2007-09-06 18:56
by [HI]DrDNA
The smoke screen the Grenadier is able to generate is immense! I was playing around offline and seeing what the smoke could really do, as it always seemed too splotchy at first. However, firing two of those 5 yards apart will create a really thick smoke screen after 15-20 seconds.
I think my favorite aspect of the Grenadier kit is the smoke. It's very useful for getting yourself or your squad out of tight situations in a hurry. You also get what, six smoke grenades?
Posted: 2007-09-06 21:01
by LtSoucy
ya iam a great grendiar and after 55 meters i say it will blow. And mostly u should never have a nade on ur fire when moving in. I once miss fired it once killing my SL, Medic and 2 others and ended up costing us the round because they move in and made a better defence.
Posted: 2007-09-06 22:34
by Waaah_Wah
I also love the GL smoke. Its so incredibly useful when attacking a bunker. The annoying part with the GL is that even if you stand 5 meters away from a bunker you'll still miss the window thing.
Posted: 2007-09-06 22:58
by 00SoldierofFortune00
Cravixon wrote:The 203 is fused after a certain number of rotations to be armed, I think that's how it is, not sure what distance that would be.
I think this is correct. Not sure if it is 30 or 50m though.
Posted: 2007-09-07 15:24
by KatanaGFR
Posted: 2007-09-07 18:23
by Liquid_Cow
From the M203 manual...
2-1. OPERATION
The grenadier’s operations include loading, unloading, and firing the weapon. The weapon uses a high-low propulsion system to fire a 40-mm round. The firing pin strikes the primer, whose flash ignites the propellant in the brass powder-charge cup inside the high-pressure chamber. The burning propellant produces 35,000 psi chamber pressure, which ruptures the brass powder-charge cup at the vent holes and allows the gases to escape to the low-pressure chamber in the cartridge case. There the pressure drops to 3,000 psi and propels the grenade from the muzzle at a velocity of 250 fps. The grenade’s 37,000-rpm right-hand spin stabilizes it during flight and applies enough rotational force to arm the fuze. The weapon is unloaded with the barrel open and fired from a closed bolt. It must be cocked before it can be placed on SAFE.
So yes its the rotation which arms the fuze...
High-Explosive Round. The HE round has an olive drab aluminum skirt with a steel projectile attached, gold markings, and a yellow ogive. It arms between 14 and 27 meters, produces a ground burst that causes casualties within a 130-meter radius, and has a kill radius of 5 meters.
http://www.armystudyguide.com/content/a ... n-of.shtml
Posted: 2007-09-08 03:06
by Smash-Crunch
Wow, the shrapnel can fly up to 130-meters?