Change kit from Brit -> Insurgent -> Brit = Auto kill?
Posted: 2007-09-06 16:08
I ran into something I had never experienced before last night playing Basrah, and I'm not sure if it was a bug or a feature. I have not played insurgency maps much since .6 released, so if it's a feature, I assume its to disallow some form of asshattery, but I'm not sure what exactly it accomplishes. Wasn't so much angering as confusing, so I thought I would run it past this forum. Also, I tried searching and looking through the first few pages of bug reports, but did not find anything that looked appropriate.
I was playing on the British team, working with my squad to destroy the insurgent ammo caches. We were deep inside the city, and eventually moved to the southwest and onto the island that used to be the insurgent's main flag when Basrah was AASv2 (the Palace, I think). We located an ammo cache on the sub-roof of one of the buildings, but did not have any proper explosives to take it down. What we did have, however, was two squad members (myself and another individual) with LMG support weapons. So we both unloaded nearly a full clip into the cache simultaneously, and after much smoking and overheating it exploded, critically wounding both of us (we were a little close, I guess). Our medic uses his last defib charge to bring me back to life, and asks for my ammo bag while he heals me. I comply and throw it down, but the bag falls through the roof of the building we are standing on (this is not the problem). Hmm, I think, now what can I do to give the medic ammo? I see an insurgent PKM pickup kit lying nearby, and cannot remember if it carries an ammo bag. Because I'm fairly certain the Militia PKM kit does, I wanted to find out, so I pick it up. Drat, no ammo bag. Because I like the high ROF on the SAW, I then switch back to my original support kit, but am auto killed and given a 1 minute respawn time. I have never seen this before and no one in my squad had heard of it being a rule either. I was just a little confused given that the conventional army team can collect intelligence points by picking up and dropping insurgent kits without being killed. Maybe the same doesn't apply to insurgent pickup kits or kits that have not been used yet? Anyway, I guess my bug report/question is if this auto kill after switching from British LMG -> PKM -> British LMG was by design, and if so, what is it supposed to solve?
Feel free to move/lock/delete this thread if its something I should have already been aware of, or if it shouldn't be in the bug report forum.
I was playing on the British team, working with my squad to destroy the insurgent ammo caches. We were deep inside the city, and eventually moved to the southwest and onto the island that used to be the insurgent's main flag when Basrah was AASv2 (the Palace, I think). We located an ammo cache on the sub-roof of one of the buildings, but did not have any proper explosives to take it down. What we did have, however, was two squad members (myself and another individual) with LMG support weapons. So we both unloaded nearly a full clip into the cache simultaneously, and after much smoking and overheating it exploded, critically wounding both of us (we were a little close, I guess). Our medic uses his last defib charge to bring me back to life, and asks for my ammo bag while he heals me. I comply and throw it down, but the bag falls through the roof of the building we are standing on (this is not the problem). Hmm, I think, now what can I do to give the medic ammo? I see an insurgent PKM pickup kit lying nearby, and cannot remember if it carries an ammo bag. Because I'm fairly certain the Militia PKM kit does, I wanted to find out, so I pick it up. Drat, no ammo bag. Because I like the high ROF on the SAW, I then switch back to my original support kit, but am auto killed and given a 1 minute respawn time. I have never seen this before and no one in my squad had heard of it being a rule either. I was just a little confused given that the conventional army team can collect intelligence points by picking up and dropping insurgent kits without being killed. Maybe the same doesn't apply to insurgent pickup kits or kits that have not been used yet? Anyway, I guess my bug report/question is if this auto kill after switching from British LMG -> PKM -> British LMG was by design, and if so, what is it supposed to solve?
Feel free to move/lock/delete this thread if its something I should have already been aware of, or if it shouldn't be in the bug report forum.