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hotwiring, stealing enemy vehicles

Posted: 2007-09-06 18:15
by Fernavliz
Something about it was posted before, but I couldn´t find that threat.

I know that hotwiring an enemy vehicle seems hardcoded, but: Is it possible to spawn a vehicle anywhere where is requested by a player(specific class)?, this could be useful for a possible simulation of stealing an enemy vehicle; for example, an engineer(lets say that with their wrench they can hotwire vehicles) try to steal an empty enemy vehicle(not armored), then in less than a second the enemy vehicle would disappear and in the same place would appear a "Stolen" enemy vehicle that is the same in characteristics, a copy that is locked to the friendly team. It doesn´t seems realistic, but at least is something.
I really don´t know if this is possible to code it. :?

Posted: 2007-09-06 18:32
by ArmedDrunk&Angry
An intersting idea.
Perhaps the "stolen" vehicle would have the friendly flag on it ?

Posted: 2007-09-06 18:35
by Xander[nl]
Ah, Armed made clear the point I didn't understand. I though that if you'd hotwired a vodnick, a humvee would spawn.

Sounds nice then.

Posted: 2007-09-06 18:48
by Petey
is it possible to hotwire planes or helis then?

Posted: 2007-09-06 19:09
by Threedroogs
enemy vehicles should be clear of friendlies to avoid friendly fire incidents.

want to get TK'd? drive enemy assets...

i vote NO WAY to this idea. the only way a soldier would be driving an enemy vehicle is if it's for deep covert ops, but that's not what this game is about.

Posted: 2007-09-06 19:18
by Eyre
Sounds like an inventive workaround, but I don't know how big of an issue it really is. Sure, sometimes it would be nice to be able to commandeer that enemy Vodnik, but honestly if you plan around the fact that you cannot take enemy vehicles 9 times out of 10 you should be OK (that 1 time being when you accidentally roll your transport or some other friendly steals it/gets it destroyed).

Like I said, sounds like an interesting approach, but also a fair bit of work to create another copy of all the light vehicles so that they can be spawned in teamlocked to the person doing the hotwiring. Also, this would probably remove the original team's ability to drive their own vehicle if it were abandoned by the 'thief' - I can see some lonewolf engineer thinking they are 133t and sneaking into the enemy main to 'hotwire' all the light vehicles and make them useless to the team they belong to. That could get annoying.

Posted: 2007-09-06 19:31
by geogob
Petey wrote:is it possible to hotwire planes or helis then?
Many planes and helos not even require a key to operate. The point is, it's very difficult (if not impossible) to fly an aircraft for which you have no certification. Someone who flew F18 all it's live, would have a very hard time getting into a mig, take off, fly, fight and land with it.

Most likely he wouldn't even get the engines to start.

That said, even if hot wiring is discussed, it should be excluded for any type of aircraft. That is, IF it should be seriously discussed, which I doubt for the mentioned reasons.

Posted: 2007-09-06 19:59
by LtSoucy
i like it the only prob is the TK's. Also i like it because i cant tell u how many times iam stuck in Kashan and all there is a vodnick or something i want but i cant use.

Posted: 2007-09-06 20:08
by DJJ-Terror
yeah, if we cant drive enemy cars, we shud atleest be able to fire from its 50 cal.

Posted: 2007-09-06 20:25
by LtSoucy
true very true.

Posted: 2007-09-06 21:33
by Darkpowder
Well, we have seen people do that in Blackhawk down, but in an insurgency situation IRL, how often does that happen. Its certainly going to happen more than the zero times in a thousand it might happen in conventional warfare.

Emplacements can be used by either side.
Tripod TOW launchers - poss argument here for use by both sides.
Stinger/AAMs - perhaps not because of the IFF.
AAA - should be possible perhaps, much like an emplacement?
There is logical reasons to use the .50 in the back of a jeep, but Reality based reasons, i can't think of any.

Posted: 2007-09-06 22:36
by Fernavliz
ArmedDrunk&Angry wrote:An intersting idea.
Perhaps the "stolen" vehicle would have the friendly flag on it ?
Yes, it would be good for reducing some confusion.

And by not armored vehicles, I was meaning no apcs, tanks or other heavy armored vehicle. Just light armored vehicles like humvees, vodniks, etc… just the vehicles that any grunt could drive.(so hotwiring helis and planes isn´t so realistic, like it was said)
Threedroogs wrote:enemy vehicles should be clear of friendlies to avoid friendly fire incidents.

want to get TK'd? drive enemy assets...
It’s the risk of stealing enemy vehicles, but it isn´t the only way to get tk´d. I have got tk´d many times (bad luck) only by walking around alone and watching someone “friendly” (who tk me) with the binocular. (I use the binoculars to see if it is enemy or friendly because my lap has very low ram). But anyway I respect your opinion.

Back to the topic,
The real problems that I see about it are that this would be very abused, like many stolen vehicles stored or hidden in the main base. Maybe a possible solution would be a time limit to it, or restrict this ability to squadleader(or maybe to request it to the commander, or be with another 3 members of the squad?). Other problem can be if the vehicle spawn badly and it get stuck.

Maybe this idea can cause more problems than solution.

Posted: 2007-09-07 00:48
by [SyK]K22
i doubt that military hotwires enmy vechicles.( bad Idea and Unrealistic.)

Posted: 2007-09-07 01:13
by Deflex
Fernavliz wrote:Something about it was posted before, but I couldn´t find that threat.

I know that hotwiring an enemy vehicle seems hardcoded, but: Is it possible to spawn a vehicle anywhere where is requested by a player(specific class)?, this could be useful for a possible simulation of stealing an enemy vehicle; for example, an engineer(lets say that with their wrench they can hotwire vehicles) try to steal an empty enemy vehicle(not armored), then in less than a second the enemy vehicle would disappear and in the same place would appear a "Stolen" enemy vehicle that is the same in characteristics, a copy that is locked to the friendly team. It doesn´t seems realistic, but at least is something.
I really don´t know if this is possible to code it. :?
I have to agree... I would like to use enemy vehicles even though the idea might/might not be used in real war it seems that it would be realistic... Swapping the enemy vehicle with a friendly vehicle though... uh... To me that part would be REALLY tacky.. I dunno about that part.

But other than that if the engineer could just "unlock" it without changeing the skin it would be more real - Plus I don't think TK'ing will get in the way that much because if you look at the target you will see their name/tag show up anyway. Just like Vanilla BF2.(because in Vanilla BF2 you can drive enemy vehicles...) I mean, I know PR isn't BF2 but if you think about it - if an enemy is driving a jeep and you shoot him while he's still inside and he dies (considering no one else is in the jeep or if you killed them all already) then the key would still be in the jeep... Then you could drive it! :D

I think it could be done. There are a lot of variables to make PR even more realistic, even considering this one idea which I don't think would be pushing it because it's such an awsome game but I don't think it's impossible... I'm no computer wiz but hey - It's a good idea... Good thinkin' ;)

Posted: 2007-09-07 01:16
by GR34
It would be good to at the very least be able to use the gun on the cars and technicals and the MG on tanks!

Posted: 2007-09-07 02:31
by Deflex
GR34 wrote:It would be good to at the very least be able to use the gun on the cars and technicals and the MG on tanks!
Yeah mabye but if your in the middle of nowhere what difference does it make.. There'll be no one to shoot! I dunno... but only being able to use the extra features like the guns and MG's on tanks seems kinda dull to me...

Because if you can even get IN the tank in the first place wouldn't it just be all the more better if you could just drive it? Think about what I said before... I think it's a great idea and should be used to it's fullest extent... cutting off parts of it not only makes it limited to people but then you'll wish that you could just drive it in the end! Anyway that's my opinion... Think what you like but I think this is a great idea and would add a whole new aspect to the in-game playing experience of PR!

Posted: 2007-09-07 04:33
by OkitaMakoto
Am i one of the few whos never worried about this? or considered it? Sure firing from the 50 of an enemy vehicle would be nice, but heck, just blow it up or keep it near you so they cant use it/let it respawn.

I dont know... Maybe its incredibly situational, but ive never been in a game, seen an enemy vehicle and been like "ZOMG I wish i could use that right now!"

Also, it reminds me a bit too much of Vanilla and people running into your base and stealing your tanks (althoguh yousa id not armor, then someone stealing your HMMV etc.)

Maybe make it to where only if it has been moved out of its "Object Spawner location"?? a certain radius from where it spawns? like, so you cant jsut steal them before they can use them... but if you find it in the desert or something... go for it?

I guess... i dont know.. i really dont care though... but i see how having access to an enemy Vodnik on Kashan would be nice :)

Posted: 2007-09-07 13:23
by Juba
Would be cool for an insurgent only type of thing, jihading with stolen humvee/rover would be fun

Posted: 2007-09-07 13:46
by Biggaayal
Fernavliz wrote:Something about it was posted before, but I couldn´t find that threat.

I know that hotwiring an enemy vehicle seems hardcoded, but: Is it possible to spawn a vehicle anywhere where is requested by a player(specific class)?, this could be useful for a possible simulation of stealing an enemy vehicle; for example, an engineer(lets say that with their wrench they can hotwire vehicles) try to steal an empty enemy vehicle(not armored), then in less than a second the enemy vehicle would disappear and in the same place would appear a "Stolen" enemy vehicle that is the same in characteristics, a copy that is locked to the friendly team. It doesn´t seems realistic, but at least is something.
I really don´t know if this is possible to code it. :?
This is the most horrible idea I've seen in a long time. He is just calling for the vanilla style steal vehicles, deny assets, drive over people around vehicles etc. This would so up the noobishness and all the smacktardery and act counter to teamplay.

Bring back vehicle stealing (one of the dumbest things in BF altogether) for anything else then light transport, and I'll never play it again.

There are plenty of mods with such unrealistic and arcade-y features around.
Deflex wrote:Think what you like but I think this is a great idea and would add a whole new aspect to the in-game playing experience of PR!
Yeah the whole NEW aspect of vanilla...

Posted: 2007-09-07 15:34
by Bob_Marley
But that would ruin all my fun when I actually do manage to hijack an enemy jeep. Its hella fun cruising straight into a US base in a Humvee, the US really don't care (after all, it couldn't possibly be a chinaman in that jeep, could it? They can't get into humvees!) or notice, get behind them, hop on the good old Browning and opening up on those capitalist dogs. They never even saw it coming. :D