Guide to Designated Marksman
Posted: 2007-09-07 22:22
Guide to Designated Marksman Rifle (DMR) by Wasteland
The DMR has less accuracy, zoom, and stopping power than the traditional sniper rifle. However, it also has a larger clip and semi-automatic fire. Because the weapon is different, so is the role of its user.
Many people take the DMR and hide away in a sniping location, engaging any target that happens to wander into their cross-hair. While this may result in a high K/D ratio for the player, it is detrimental to the team as a whole.
In the American military, a DM (Designated Marksman) is attached to an infantry squad. His job is to engage long range targets that the squad comes across. Because he is capable of placing rapid, accurate fire, he is essential if the squad is to avoid being pinned down by targets engaging at range.
The DM should travel just behind the rest of the squad, possibly keeping an eye on the squad’s six, if another member hasn’t been assigned that position. As the squad becomes aware of targets requiring the DM, they should call him up to engage. When a squad has a DM, they should be sure and not give away their position by trying to fire on long range targets. Instead spot and call up the DM.
Once your squad is ready to cap an enemy flag, the DM should hang back and cover enemy spawn points. If you don’t know where the spawn points are, then just try to stay in a position that offers safety for yourself as well as the most coverage of the area possible.
When on defense, it is good to keep the DM up high above the objective and provide observation for the Squad Leader so he can relay to the commander. On dense city maps this can give great results, since the DM can help coordinate the squad to intercept enemy movements.
Using these tactics may not leave you with ub3r-1337-pwn4g3 scores. But if you just camp out and engage whomever you see, they’ll just respawn and your team won’t be helped that much. If you engage enemies as your squad comes across them, and as you are needed, then you’ll really help them reach objectives.
The DMR has less accuracy, zoom, and stopping power than the traditional sniper rifle. However, it also has a larger clip and semi-automatic fire. Because the weapon is different, so is the role of its user.
Many people take the DMR and hide away in a sniping location, engaging any target that happens to wander into their cross-hair. While this may result in a high K/D ratio for the player, it is detrimental to the team as a whole.
In the American military, a DM (Designated Marksman) is attached to an infantry squad. His job is to engage long range targets that the squad comes across. Because he is capable of placing rapid, accurate fire, he is essential if the squad is to avoid being pinned down by targets engaging at range.
The DM should travel just behind the rest of the squad, possibly keeping an eye on the squad’s six, if another member hasn’t been assigned that position. As the squad becomes aware of targets requiring the DM, they should call him up to engage. When a squad has a DM, they should be sure and not give away their position by trying to fire on long range targets. Instead spot and call up the DM.
Once your squad is ready to cap an enemy flag, the DM should hang back and cover enemy spawn points. If you don’t know where the spawn points are, then just try to stay in a position that offers safety for yourself as well as the most coverage of the area possible.
When on defense, it is good to keep the DM up high above the objective and provide observation for the Squad Leader so he can relay to the commander. On dense city maps this can give great results, since the DM can help coordinate the squad to intercept enemy movements.
Using these tactics may not leave you with ub3r-1337-pwn4g3 scores. But if you just camp out and engage whomever you see, they’ll just respawn and your team won’t be helped that much. If you engage enemies as your squad comes across them, and as you are needed, then you’ll really help them reach objectives.