Leading Fire Guide by Apheirox
Posted: 2007-09-07 22:39
Leading Fire Guide by Apheirox
''Leading fire'' is the act of firing not directly at the target but where you expect it to be when the projectiles reach the target. It is a matter of predicting the target's movement while simultaneously calculating your projectiles' trajectory. Sounds complicated, right? Well, it is - and yet it will feel perfectly natural with some practice. Chances are that unless you are a complete newcomer to Battlefield you are already leading fire - but are you leading it well enough? If you find yourself not hitting a targets as consistently as you would like to, this guide is for you.
== Leading Fire ==
There are three components to take into consideration in order to properly lead your fire:
* Projectile (bullet) speed
* Projectile (bullet) drop
* [[Ping]]
'''Projectile speed:''' Even bullets do not travel instantly.
'''Projectile drop:''' Though it is more noticeable with slow projectiles like anti-tank rockets, even bullets drop. You need to account for even the much more subtle bullet drop. Note, however, that the weapons are adjusted to take height for this. It therefore very important you understand the concept of weapons being [[Zero In|zeroed in]].
'''Ping''' is the only dynamic factor. The higher the ping, the greater the distance you have to lead While projectile speed and projectile drop are always the same, your ping will be different from server to server. It even changes mid-game. Usually, though, this fluctuation is not enough to make a difference but for example running downloads in the background can have a serious impact.
Ping is heavily dependent on your distance to the server. Playing on servers located on your own continent will give you a better (lower) ping. A high ping (100+) will make it difficult to lead fire properly.
''Leading fire'' is the act of firing not directly at the target but where you expect it to be when the projectiles reach the target. It is a matter of predicting the target's movement while simultaneously calculating your projectiles' trajectory. Sounds complicated, right? Well, it is - and yet it will feel perfectly natural with some practice. Chances are that unless you are a complete newcomer to Battlefield you are already leading fire - but are you leading it well enough? If you find yourself not hitting a targets as consistently as you would like to, this guide is for you.
== Leading Fire ==
There are three components to take into consideration in order to properly lead your fire:
* Projectile (bullet) speed
* Projectile (bullet) drop
* [[Ping]]
'''Projectile speed:''' Even bullets do not travel instantly.
'''Projectile drop:''' Though it is more noticeable with slow projectiles like anti-tank rockets, even bullets drop. You need to account for even the much more subtle bullet drop. Note, however, that the weapons are adjusted to take height for this. It therefore very important you understand the concept of weapons being [[Zero In|zeroed in]].
'''Ping''' is the only dynamic factor. The higher the ping, the greater the distance you have to lead While projectile speed and projectile drop are always the same, your ping will be different from server to server. It even changes mid-game. Usually, though, this fluctuation is not enough to make a difference but for example running downloads in the background can have a serious impact.
Ping is heavily dependent on your distance to the server. Playing on servers located on your own continent will give you a better (lower) ping. A high ping (100+) will make it difficult to lead fire properly.