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Origin Based Commander Emplacements

Posted: 2007-09-10 01:38
by DarkTalon
first off, i'm going to say that there is a huge chance i'm completely wrong and misunderstood this whole concept. I've mapped and modded half life 2 and CSS for about 2 years. one thing about the source engine is all the models (or statics in BF2) have an origin, it's in the exact center of the object.

now i think if we could apply this concept to BF2 we could get rid of the floating barbed wire.
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heres the scenario, say you're the commander, and you want to block a narrow valley with barbed wire.

with the current system the barbed wire will make a nice little gateway for enemy troops. a gateway they can just walk under.

if we have an origin based system, you place the barbed wire, however it will stick in to the sides of the cliffs. but it still completely blocks it off and looks fairly realistic.

a more common example is the NVCP in al basrah. putting barbed wire between the barriers and the entrance. the barbed wire would go through the barrier, however it will function as a obstacle to troops entering the VCP, instead of just hovering above them.

Edit: just thought of a very simple way to explain it, the origin spawns where the commanders crosshairs are. it's that simple.

once again, i could be completely wrong about this idea. but thanks for reading.

Posted: 2007-09-10 05:00
by dbzao
Makes total sense, and BF2 does have the "origin" point for all objects.

The problem is how we spawn objects and how they behave physically.

Right now the comander crosshair doesn't have anything to do with it, besides giving the direction to point the object.

Not saying we are not going to try to improve it, but it's a little more complicated than that ;)

Posted: 2007-09-10 11:49
by ZaZZo
Sandbox style?

Posted: 2007-09-10 13:33
by Biggaayal
If this is possible, it would improve the building process a lot. It also might prevent a lot of the sandbag kills. It is most of the time not good to build in a nice open area, so these kills are unavoidable.

Perhaps the barbed wire could be like the base of the sandbags. Like Talon said, being able to penetrate solid objects, but stopping players and vehicles.