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EOD - Explosive Ordnance Disposal
Posted: 2007-09-10 10:50
by Swe_Olsson
I sat here thinking, i saw a thread before about removing the explosives from Engineer's and give them more of a support idea.
How about an EOD Requestable kit? with C4 Charges and explosives to demolish, bridges and Insurgents ammo caches
Comments/Sudjestions ?
Posted: 2007-09-10 13:49
by hx.bjoffe
Well, someone better end up with some heavy dynamite if it is removed from the engineer. We cant be left with a pack of slams and no body-armor.
The removal of explosives a Official thread or a general suggestion?
I really like the engy, only give him smokegrenades.
EOD = Current engy, only without wrench?
Posted: 2007-09-10 14:12
by *spacecadett*
And i hope he(engi) gets some claymores soon!
Posted: 2007-09-10 14:17
by Rudd
Engineers that i've seen tend to either go around using their support type abilities or blowing **** up, but never at the same time
I'd refer to the real life engineer corps for guidance on this, as I understand it engineers have a common level of training with specialities in explosives/vehicle repairs/etc?
Posted: 2007-09-10 14:18
by Swe_Olsson
EOD, are the ones who destroy ammo caches on the battlefield in Iraq from my understanding, so wouldnt it add realism? While the Engineers should be kept within a Commanders range, or vehicle range where they are to repair/build assets or repair vehicles..
So with an EOD kit, you know your duty and what your supposed to do, i would however suggest giving it a more powerful punch, and no Mines.. keep those with the engineers