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The Muttrah Mosque

Posted: 2007-09-11 00:02
by Rhino
http://www.rhinorage.co.uk/

knock your selfs out :D

Posted: 2007-09-11 00:10
by Outlawz7
Spell check, Rhino, spell check :p

Looking sexier than ever :D
I bet Muttrah will be everyone's favorite map in 0.7

Posted: 2007-09-11 00:12
by Rhino
Outlawz wrote:Spell check, Rhino, spell check :p

Looking sexier than ever :D
I bet Muttrah will be everyone's favorite map in 0.7
whats spelt wrong? matt didnt find anything nor did my spellchecker :p

Posted: 2007-09-11 00:20
by Outlawz7
Been afew weeks since my last update on any of my probjects but over the past week or more I and some other PR Devs have been working hard on Muttrah to bring you this update.

I have recintly been working on learning how to make some basic statics, which some you may be able to spot in this update if you look very closley
I have also been doing lots of work on the dock and the city area of the map, adding more statics and detail thou still lots and lots of work still to do.

Thou getting to the point the main thing we would like to show off is the almost finnished Muttrah Mosque static which will play a very key part in the map, as it did in the first version of muttrah.
Crated by [R-DEV]Stigger & [R-DEV]matt.b The mosque is very detailed aswell as having lots of neat features to go with it which we aint going to give away just yet

Also I would like to thank OPK for there crane static used in the port area of the map in the last two screenshots

There is lots more I could show you but we will leave that for anouther update later on and we hope you will enjoy this update.
My spell checker went nuts seeing all those words... :p

Posted: 2007-09-11 00:20
by Hfett
Very nice Rhino


Cant wait to see it ready, Muttrah was my favorite at 0.32

Posted: 2007-09-11 00:20
by KingofCamelot
[R-DEV]Rhino wrote:whats spelt wrong? matt didnt find anything nor did my spellchecker :p
Um, everything? :razz:
Been afew weeks since my last update on any of my probjects but over the past week or more I and some other PR Devs have been working hard on Muttrah to bring you this update.

I have recintly been working on learning how to make some basic statics, which some you may be able to spot in this update if you look very closley
I have also been doing lots of work on the dock and the city area of the map, adding more statics and detail thou still lots and lots of work still to do.

Thou getting to the point the main thing we would like to show off is the almost finnished Muttrah Mosque static which will play a very key part in the map, as it did in the first version of muttrah.
Crated by [R-DEV]Stigger & [R-DEV]matt.b The mosque is very detailed aswell as having lots of neat features to go with it which we aint going to give away just yet
Also, "ain't" is not a word, "thou" should be "though", and "aswell" should be "as well". :razz:

EDIT: Outlawz beat me to it. :)

Posted: 2007-09-11 00:24
by SGT.JOKER
nice job, cant wait to run around inside it

Posted: 2007-09-11 00:25
by Outlawz7
It's been a few weeks since my last update on any of my projects but over the past week or more I and some other PR Devs have been working hard on Muttrah to bring you this update.

I have recently been working on learning how to make some basic statics, which some you may be able to spot in this update if you look very closely.
I have also been doing lots of work on the dock and the city area of the map, adding more statics and detail, there is still lots and lots of work to do.

Although getting to the point the main thing we would like to show off is the almost finished Muttrah Mosque static which will play a very key part in the map, as it did in the first version of Muttrah.
Created by [R-DEV]Stigger & [R-DEV]matt.b, the mosque is very detailed as well as having lots of neat features to go with it which we are not going to give away just yet.

Also I would like to thank OPK for their crane static used in the port area of the map in the last two screenshots.

There is lots more I could show you but we will leave that for another update later on and we hope you enjoy this update.
There, did the grammar work.

Posted: 2007-09-11 00:26
by Rhino
[R-DEV]KingofCamelot wrote:Um, everything? :razz:



Also, "ain't" is not a word, "thou" should be "though", and "aswell" should be "as well". :razz:

EDIT: Outlawz beat me to it. :)
maaa, google toolbar spellcheker is rubbish..

can u give me a version fully spell checked so i can just paste it in? how the hell do u spell closely anyways?

EDIT: cheers :)

EDIT: now my remarkable spelling skillz are out the way we can focuses on the main bit :D

Posted: 2007-09-11 00:29
by Outlawz7

Posted: 2007-09-11 00:30
by Rhino
thanks :)

Posted: 2007-09-11 00:31
by Hans Martin Slayer
outstanding work rhino - looking really good! OPKs cranes fit in perfectly.
looking forward to see v2,
thanx for sharing this with us.

Posted: 2007-09-11 00:33
by KingofCamelot
[R-DEV]Rhino wrote:EDIT: now my remarkable spelling skillz are out the way we can focuses on the main bit :D
Like how the mosque looks f*cking sexy! :D

Posted: 2007-09-11 00:36
by Outlawz7
There is lots more I could show you but we will leave that for another update later on and we hope you enjoy this update
Upsie, a little patch :p

There is a lot more I could show you but we will leave that for another update later on and we hope you enjoyed it.

Posted: 2007-09-11 00:42
by Outlawz7
I am a grammar Nazi :( :p
The map is pretty much woodland but also will have lots of open areas, a few villages and lots of high places to shoot from, with quite a lot of static objects placed here and there through out the map. There is also a few big lakes in the map, with one of the lakes being around abouts the size of one of my previous maps, Operation Ghost Train just so you can get an idea on the scale we are talking.

I also have recently won the L3DT Image of the Month competition with one of my screenshots of Qinling, check out the L3DT site for more info, you can see my image on the main page, on the right hand side.

The map is still WIP but its all pretty much layed out, and just needs some work here and there
Some typos, spelling mistakes and "quite a few" doesn't make sense, so I replaced it with "a lot"

Posted: 2007-09-11 00:47
by e-Gor

Posted: 2007-09-11 00:57
by DarkTalon
is this a MEC or insurgent map?

either way can we get some assets in shipping containers?
such as a BRDM in a container. for several reasons
-safe from US satellite
-safe from most attacks
-should be able to fit
-most logical way to conduct an operation, whether MEC is deploying assets to the city or insurgents are receiving a "gift" from their friends in the MEC.
-maybe fill the entire cargo ship with assets, caches. pickup kits, spawn points, AAA.

looks good rhino.

Posted: 2007-09-11 01:43
by EagleEyeLG
Damn that map is looking sexy as hell.

Posted: 2007-09-11 02:21
by Eddiereyes909
keep it coming

Posted: 2007-09-11 02:26
by Ecko
Looks excellent. The more interior areas the better I say!