Impossible situations
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Smash-Crunch
- Posts: 143
- Joined: 2006-11-29 01:56
Impossible situations
Spawning onto an APC that is full except for the turret. If the driver isn't in your squad, it's very hard to tell them to stop, so you can get out.
Your choices:
Jump out while the APC is going full speed, and die.
Stay in the turret position, hoping the APC will stop, and you die anyways.
Even if APC spawn is removed, the same thing can happen if your squad leader is in the APC, or you jump in, and the driver instantly starts driving.
There is nothing you can do. Please fix this.
Your choices:
Jump out while the APC is going full speed, and die.
Stay in the turret position, hoping the APC will stop, and you die anyways.
Even if APC spawn is removed, the same thing can happen if your squad leader is in the APC, or you jump in, and the driver instantly starts driving.
There is nothing you can do. Please fix this.
Last edited by Smash-Crunch on 2007-09-12 04:05, edited 1 time in total.
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77SiCaRiO77
- Retired PR Developer
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- Joined: 2006-05-17 17:44
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
how about we just ad a stop the vehicle option to the commrose?
there is a REASON this has been discussed to DEATH, because its NEEDED
it is SO annoying when ppl need to bail out but they either have to die or suffer at the mercy of the driver.
even if ur hit by an AT rocket, and the thing is on flames...
there is a REASON this has been discussed to DEATH, because its NEEDED
it is SO annoying when ppl need to bail out but they either have to die or suffer at the mercy of the driver.
even if ur hit by an AT rocket, and the thing is on flames...
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
apc spawn removed (can't spawn into the apc without spawning on your SL)
squad voip is already there (you can ask the SL if there is room in the apc)
problem solved.
And you if you have your SL in the apc why would you even spawn in? You can just wait untill the SL jumps out. No disadvantages, but there is the advantage that if the apc gets destroyed you just avoided getting killed.
squad voip is already there (you can ask the SL if there is room in the apc)
problem solved.
And you if you have your SL in the apc why would you even spawn in? You can just wait untill the SL jumps out. No disadvantages, but there is the advantage that if the apc gets destroyed you just avoided getting killed.
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Saobh
- Retired PR Developer
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Deadfast
- Retired PR Developer
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El_Vikingo
- Posts: 4877
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Jay
- Posts: 281
- Joined: 2006-07-03 19:39
Won't this turn the APC back into just a gunship again? I can't see players keeping it alive just to cart other people back and forth. But then again, if you can't spawn on it, there's not too many other functions for it anyway. (ammo + a slightly more armoured buggy)El_Vikingo wrote:For the record, and to get into peoples heads; APC Spawning is being removed in 0.7.
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Saobh
- Retired PR Developer
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
there is the team chat.Deadfast wrote:Not at all.
Even in future version, with the APC-spawn removed, you will need some way to tell the vehicle driver to stop. Unless, of course, you wanna avoid vehicles and go on foot all the time.
Writing "apc driver, please drop us off at [insert place here]" after jumping into the apc works pretty well.
And then there is the "bail out" thing, which works pretty well too.
And originally this thread was about getting killed because you spawned into an apc with no room. Which is solved just fine by removing the apc spawn and communicating with the SL.




