Impossible situations

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Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Impossible situations

Post by Smash-Crunch »

Spawning onto an APC that is full except for the turret. If the driver isn't in your squad, it's very hard to tell them to stop, so you can get out.

Your choices:

Jump out while the APC is going full speed, and die.

Stay in the turret position, hoping the APC will stop, and you die anyways.

Even if APC spawn is removed, the same thing can happen if your squad leader is in the APC, or you jump in, and the driver instantly starts driving.

There is nothing you can do. Please fix this.
Last edited by Smash-Crunch on 2007-09-12 04:05, edited 1 time in total.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

in next version the APC spawn is gonna be removed
Fernavliz
Posts: 15
Joined: 2007-07-28 20:34

Post by Fernavliz »

maybe a kind of bell with an unique sound to indicate to the crewman to stop. This sounds good but this system can be abused, and overused, so very annoying. I don´t see a better solution than pray and jump away.
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

how about we just ad a stop the vehicle option to the commrose?
there is a REASON this has been discussed to DEATH, because its NEEDED

it is SO annoying when ppl need to bail out but they either have to die or suffer at the mercy of the driver.
even if ur hit by an AT rocket, and the thing is on flames...
*PAS*
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

I just say "Bail Out" "Bail Out". That's good enough for saying please stop isn't it? (almost)
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ya even if u say bail out they dont stop. i find most dont care about others.
S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Post by S.P.C-[Reality]- »

something needs to be done. :? ??:
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

apc spawn removed (can't spawn into the apc without spawning on your SL)
squad voip is already there (you can ask the SL if there is room in the apc)
problem solved.

And you if you have your SL in the apc why would you even spawn in? You can just wait untill the SL jumps out. No disadvantages, but there is the advantage that if the apc gets destroyed you just avoided getting killed.
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Post by Saobh »

77SiCaRiO77 wrote:in next version the APC spawn is gonna be removed
I believe this:
'S.P.C-[Reality wrote:-;482697']something needs to be done. :? ??:
Answers the threads question, no?
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

mammikoura wrote: ...problem solved...
Not at all.

Even in future version, with the APC-spawn removed, you will need some way to tell the vehicle driver to stop. Unless, of course, you wanna avoid vehicles and go on foot all the time.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Exactly.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

For the record, and to get into peoples heads; APC Spawning is being removed in 0.7.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

El_Vikingo wrote:For the record, and to get into peoples heads; APC Spawning is being removed in 0.7.
Won't this turn the APC back into just a gunship again? I can't see players keeping it alive just to cart other people back and forth. But then again, if you can't spawn on it, there's not too many other functions for it anyway. (ammo + a slightly more armoured buggy)
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Well, it will still be a Armoured Personell Carrier, with a heavy defencive gun, and act as a supplyzone for ammo and Requestable Kits. Just not a Spawnpoint.
It works...
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Post by Saobh »

hx.bjoffe wrote:Well, it will still be a Armoured Personell Carrier, with a heavy defencive gun, and act as a supplyzone for ammo and Requestable Kits. Just not a Spawnpoint.
It works...
But it'll die a hell of a lot more :?
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

Deadfast wrote:Not at all.

Even in future version, with the APC-spawn removed, you will need some way to tell the vehicle driver to stop. Unless, of course, you wanna avoid vehicles and go on foot all the time.
there is the team chat.
Writing "apc driver, please drop us off at [insert place here]" after jumping into the apc works pretty well.
And then there is the "bail out" thing, which works pretty well too.

And originally this thread was about getting killed because you spawned into an apc with no room. Which is solved just fine by removing the apc spawn and communicating with the SL.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

why do you have to die when ur in the turret? i know it frees up space but its very annoying when u spawn (even in a not full apc) and end up in the turret but there is lagg so you cant change position
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