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question about tank turret speed
Posted: 2007-09-13 00:06
by mrmong
Is it possible for developers to change the speed of wich the tank turret can be controlled with the mouse, if so it would be nice if the tanks turret speed is altered to realistic speeds, i think a full rotation takes nine seconds or something like that.
there would be the problem of people adjusting their mouse sensitivity higher but you could always make the realistic speed as high as the sensitivity will go, as in BF2 you can seperatly adjust vehicle sensitivity
its probably hard coded even if you worked out what i was on about.
Posted: 2007-09-13 01:52
by Sabre_tooth_tigger
You'd be giving those with 2000dpi & adjustable sensitivity, expensive mice an even bigger advantage over everyone else
Posted: 2007-09-13 01:57
by El_Vikingo
Sabre_tooth_tigger wrote:You'd be giving those with 2000dpi & adjustable sensitivity, expensive mice an even bigger advantage over everyone else
There already is, I can easily switch from 2000dpi normal to 400 dpi when zoomed in., therfore no jittery bs that everyone else complains about.
If the OP means locking the tanks adjustable turret speed (i options under "vehicle"), it sounds harcoded, unless they can remove that option through the "flash" stuff.
Posted: 2007-09-13 04:09
by pasfreak
is disabling sensitivity adjustment possible?
Posted: 2007-09-13 10:58
by El_Vikingo
Emnyron wrote:No
Since that is client input data, Or put simply
Why the fuck do you want your game to mess with your mouse drivers?!?
Please enlighten us on how this would fcuk up your mouse drivers.
Posted: 2007-09-13 11:50
by system
El_Vikingo wrote:Please enlighten us on how this would fcuk up your mouse drivers.
I'd like to know too, haha.
Posted: 2007-09-13 12:14
by KingofCamelot
RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
Posted: 2007-09-13 12:18
by Cp
I think what Emnyron is trying to say is that if you want to remove the possbility of changing the dpi on your mouse so that what Sabre tooth tigger said wont happen. then youll need the game to block ("fcuk") the mouse drivers.
Posted: 2007-09-13 12:44
by mrmong
[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
hooray this is what i meant, i knew there was some sort of resistance already built in the turret view
Posted: 2007-09-13 13:44
by El_Vikingo
[R-DEV]KingofCamelot wrote:RotationalBundles have a max speed that they can rotate at, so no matter how high the sensitivity is set it won't make them rotate faster. These might be looked at being set more realistically, if we get a chance to do so.
I'm going to be experimenting with a code change which will hopefully fix the hyper sensitive zoomed in view, FYI.
Possible solution for Jets?
Posted: 2007-09-14 11:46
by AnRK
So tank turrets should be FASTER then they rotate in game? Shitting crikey.
Posted: 2007-09-14 16:15
by mrmong
well you can make tanks rotate mega fast by moving your mouse in one direction over and over in quick succesion, it looks pretty damn funny