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medical (not important) dont flame if it is suggested and lock it : )

Posted: 2007-09-15 09:10
by arjan
i think medical stuff must get an bigger role than only a kit

- ambulance US (if you get in you get heal)
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- ambulance GB (if you get in you get heal)
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- medical tent US/GB (allocatebale medic kits)
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- Army doctor US/GB( can be allocated from tent and must be in 100 meters from tent )
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- c-130 supply dropper US/GB( should be manned bye an 3 man crew, 1 pilot-2 co pilot-3 supply dropper.. can be used for new gametypes )
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- Huey GB
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- Black Hawk US
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- first aid boxes (should be the tent medic 'weapon' can be trown on the ground)
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- Huge red cross on the thing on you uniform for The tent medics
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New gametype:
first aid mission to bring first aid to villages without being intercepted.
(medic stuff should be with AAS v2 and insurgency 2)


Edit:
vehicles should be driven ,, Bye special :
medical crewman
medical pilot

Medic kits from tent :

medical for light wounded | pistol-bandages-medic bag
medical for heavy Wounded | first aid cache-pistol-bandages-medic bag
medical crewman | pistol-bandages-medic bag-signal smoke (for jeeps)
medical Pilot | pistol-bandages-medic bag-signal smoke (for air stuff)
medical Infantry | m4-pistol-bandages-medic bag-morfine-smoke
medical specialist | first aid cache-bandages-medic bag-morfine

Posted: 2007-09-15 09:44
by General Dragosh
A here's one
...
And the vehicles can only medics drive !
Well at least the cars ...

Posted: 2007-09-15 09:51
by Bob_Marley
Not really needed as Jeep/APC + Medic = heal wagon.

Posted: 2007-09-15 09:52
by arjan
Ife updated my suggestion a little bit
And the medic who will drive vehicles shouldnt be normal medics but the medics from the tents (the allocateable)

Posted: 2007-09-15 10:04
by Reddish Red
Medic Tent as Set up commander asset maybye?

Posted: 2007-09-15 10:06
by Thunder
i thought while your wearing a red cross you where not allowed to carry arms.

you havent explained your system of what you want these to do, doc a while back made a exilent system on how medics are suppose to work.

and another thing you asked 3 pilots and one doctor thats adds up to 4 people that could be else where on the battle field, its a major thing with such small scale servers you dont want to be tieing people down with support roles

Posted: 2007-09-15 10:16
by Gimp
Yes it would be nice to have a little nurse :D

Posted: 2007-09-15 10:37
by arjan
But atleast medical suitcase should be added,,
and new medical gametypes 2
and maybe the c-130 supply dropper that can drop 3 supplies at once

Edit: afterall i think everything here is an great idea.. :)

Posted: 2007-09-15 13:55
by Rudd
medical pilots...are just pilots? It aint like the pilots are also surgeons.

But yeah, i'd love a more complex aid system:

However- since we cant evac injured men, the tents etc arent that useful unless its like a commander asset that heals u when u enter.

A car that only medics can drive would be just fine since guys would be healed when they sit in back- I do this sometimes with a hummer/vodnik anyway.

But i implore you to NOT put new kinds of medic kit in, the game doesnt support medical specialties or anything like that so just let the medics do the whole job as they are. Remember the two seater for officers/crewmen/engineers? Just need a well spaced medical car- simple reskin for a jeep.

I do like some of the ideas tho, But forget the new kits plz plz, its not like the wounded can have a chest wound and require specialist care in this game.

Addition: Look at how the battle field health service works IRL, corpsmen stabilise injured for transport, then they get sent back to the next station in the chain and treated, if its really bad they could get sent on to the OR on say the primary casualty receiving station/ship where spcialists are based. I dont think the highly trained medical officers get sent in to heavy combat unless he/she happened to be there on another assignment anyway or the injury had to be treated with immediate specialist surgury.

Posted: 2007-09-15 14:03
by Bob_Marley
[R-MOD]Thunder wrote:i thought while your wearing a red cross you where not allowed to carry arms.
You're allowed to carry a defensive weapon (such as an SMG, assault rifle or pistol. No "offensive" weapons like SAWs/GMPGs, sniper rifles, etc) and to use it in defense of yourself and the wounded in your care. If you initiate combat all the special treatment you would get as a medic are immediately void.

Posted: 2007-09-15 14:11
by youm0nt
Bob_Marley wrote:Not really needed as Jeep/APC + Medic = heal wagon.
Yup, people still don't know this, even though this has been a feature in vBF2.

Posted: 2007-09-15 14:57
by AnRK
How come this hasn't been locked? Seems kinda odd.

Anyway I don't see the point in any of these things while medics an bandages and such are as effective as they are now.

Posted: 2007-09-15 15:12
by Eddie Baker
Ambulances, medevac helicopters and medical structures have been suggested before, Arjan. The red cross white armband has largely been abandoned because it points the wearer out as a target of opportunity. Combat medics wear the same uniforms as the units to which they are attached and you have to look pretty close to distinguish them.

The medical aid/civic action mission idea is a very interesting one, but one that is better suited to a role-playing or strategy game than a combined arms FPS.

Locked for resuggestion. :)