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Shaky camera effect! + Faster Crawl!

Posted: 2005-12-06 00:42
by Rg
Firstly,

I mentioned a shaky camera effect before in this thread.
http://realitymod.com/forum/showthread.php?t=2423

I would like to see the camera shake/jitter/bounce when running.

FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2

Looks very cool right? It would definitely add to the intensity of advancing/finding cover.
The effect should be pretty violent when running, but maybe have a mild version of that effect when jogging/walking/crawling.


Secondly,

I mentioned this before in some other thread – faster crawl.

When you press the sprint button when prone/crawling, you move faster, but it takes up stamina, just like running does. You should also use the sprinting animation (how you hold the gun to your body while you sprint) for normal/fast crawling while prone, so your gun isn’t facing forward and you cant shoot until you stop moving.

For an example just think of OFP. They have two crawl modes like I mentioned (slow/fast). This would allow people to advance cautiously and not put themselves in as much danger as jogging/running would.

If you add this faster crawl in, you can add the shaky camera effect to this! The milder version for when normal crawling, but the more violent version for when using the faster crawl.

I don’t know if this is possible in this engine, but this would be a very cool/UNIQUE feature for this mod.

Posted: 2005-12-06 01:02
by Resjah
I would definatly like to see all that you said implemented, i just dont want the shakky camera effects to be too dramatic, go take a jog outside and see if your view bounces around as much as the guy in the vid did, my view certainly doesnt, but a small camera jitter would be awesome,especially for explosions.

A faster crawl would be cool and i would like to see that as well, but why stop there, they should have it for ladder climbing too, slow/fast and work in the same ways with the stamina bar as you said above.

Posted: 2005-12-06 01:10
by USAF-Marshall
Only problem is when you rush up a ladder there is chance you will lose your footing and slip.... other than that, ladder climbing is okay since you have to consider that your soldier is carrying alot of weight and bulky armor vest and such

Posted: 2005-12-06 01:57
by Rg
haha, I laughed sooo hard at your sig Marshall.

FlyBoy,
Yea, not too dramatic where you can't see anything, but it should make you want to stop to clearly view your surroundings.

Posted: 2005-12-06 02:49
by Cerberus
Faster crawl needs to be implemented!

The current speed is not very effective in movements on the battlefield. By the time you get on the enemy's flank, he's be gone.

Posted: 2005-12-06 03:11
by USAF-Marshall
Rg wrote:haha, I laughed sooo hard at your sig Marshall...

Doesnt it just explain the whole pilot thing in BF2? lol

Posted: 2005-12-06 23:43
by Heydude235
Rg wrote:Firstly,

I mentioned a shaky camera effect before in this thread.
http://realitymod.com/forum/showthread.php?t=2423

I would like to see the camera shake/jitter/bounce when running.

FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2

Looks very cool right? It would definitely add to the intensity of advancing/finding cover.
The effect should be pretty violent when running, but maybe have a mild version of that effect when jogging/walking/crawling.


Secondly,

I mentioned this before in some other thread – faster crawl.

When you press the sprint button when prone/crawling, you move faster, but it takes up stamina, just like running does. You should also use the sprinting animation (how you hold the gun to your body while you sprint) for normal/fast crawling while prone, so your gun isn’t facing forward and you cant shoot until you stop moving.

For an example just think of OFP. They have two crawl modes like I mentioned (slow/fast). This would allow people to advance cautiously and not put themselves in as much danger as jogging/running would.

If you add this faster crawl in, you can add the shaky camera effect to this! The milder version for when normal crawling, but the more violent version for when using the faster crawl.

I don’t know if this is possible in this engine, but this would be a very cool/UNIQUE feature for this mod.
1st - hell no your eyes dont shake when you run.
2nd - Yes maybe i would like this

Posted: 2005-12-07 00:03
by Cerberus
1st - hell no your eyes dont shake when you run.

Your head moves around alot and your eyes are in your head

Posted: 2005-12-07 01:13
by Heydude235
Well i dont like it maybe i gess

Posted: 2005-12-07 01:15
by Cerberus
You should learn to like it

Posted: 2005-12-09 17:37
by Rg
Here is a video showing Normal/Fast crawl.

http://rapidshare.de/files/8881081/ofp.wmv.html

All you would have to apply the sprint animation(the 1st person animation of how the gun is held) to fast crawl and make fast crawl about twice as fast as the current crawl.

Posted: 2005-12-09 18:37
by GRB
But the animation would go the same speed as it does now, while the player is moving forward a lot faster...

This would prove very odd on the field..

And applying an animation for a certain position to a different position is not really possible.

Posted: 2005-12-09 22:44
by Figisaacnewton
Shaky cam effects: the cam shaking whenever you shoot, or an explosion happens near you. I hope these can be implemented. As well as weapon sway. All the same sort of animations, they require lots and lots of coding.

Posted: 2005-12-09 23:31
by TweedleDee
the shaly camera can be done in bf1942. in forgottenhope when a grenade or tank shell hits some where near u ur whole screen shakes and moves around so that u cant aim or anything.

Posted: 2005-12-09 23:43
by Armand61685
I think you guys are being too pessimistic. Let's see what the devs can do about this.

Posted: 2005-12-10 03:44
by Tychandrus
Rg wrote: FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2
Uh... The beginning of that second video does not look like the BF2 I recognize at all... Was that Beta BF2?

Posted: 2005-12-10 04:57
by GRB
Pessimistic maybe...Practical as well.

I have limited coding experience so dont count on anything I say. We'll see is all I can say.

Posted: 2005-12-10 05:16
by {GD}Snake13
Camera's are not eyes, camera's don't have brains attached to them which automaticly doctor images for correct viewing. Cameras get all shaky when you run around with them, not eyes.

Same principle of why when you tilt your head to the side everything still looks rightside up

Posted: 2005-12-10 19:02
by USAF-Marshall
But if an explosion or something goes off that puts you in shock it can make your vision go spasmatic.... not the same but not entirely different

Re: Shaky camera effect! + Faster Crawl!

Posted: 2010-06-19 05:02
by T.Nightingale
Heydude235 wrote:1st - hell no your eyes dont shake when you run.
2nd - Yes maybe i would like this
This!

I mean, really... when i run i can see everything clearly and dont bop from side to side.