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Crewmember suggestion - New
Posted: 2007-09-17 18:04
by Cheesygoodness
*Begin description skip to the second set like this to get just the suggestion.*
Tis simple. I have heard that the crewman kit is losing or has lost his wrench. Granted I have not played PR for nearly 4 months. Anyway hearing this I had a simple thought.
Would someone driving a tank not have basic training in vehicle upkeep? Or would he only know how to drive it and if he runs out of diesel hes **** out of luck cause he can't find the gas can?
Now the true question is 'But how would you realistically and with balance put this into the PR game.'
So as I lay in my bed to sleep unable to do so because my throat is sore and I can hardly breath I thought.. What about the field dressing? Its like a one or two shot thing almost all the soldiers can use to heal people. Wouldn't it make sense to have for tankers and APC drivers?
*End description.*
So my simple suggestion is that the crewman be given something like a field dressing. Perhaps a spare part kit or something? That he can use like a wrench but only have it limited to like 4 seconds or so of repairing? Its not well thought out I know but its an idea and I have to go to work at the moment. So feel free to shout scream flame or enjoy.
Posted: 2007-09-17 18:12
by 77SiCaRiO77
sounds interesting
Posted: 2007-09-17 18:12
by Outlawz7
Engineer will solve all your problems
Posted: 2007-09-17 18:17
by Rudd
I like this idea, removing the wrench will dissuade solo tanking- but its nice to have an extra.
Posted: 2007-09-17 18:17
by 77SiCaRiO77
engeniers are not always with you (in PR and RL)
Posted: 2007-09-17 18:18
by Dunehunter
I am afraid that there have been multiple threads about this issue, though I do not recall seeing your suggestion before. However, I believe that the team wants to move away from situations where a tank takes a SABOT round to the face, only to reverse behind a hill and fix the tank back up again. As with the medikit, there is no way to limit the amount of healing/repairing it can do, so while it would be fair that the crewmen could fix some things, right now that means that they have to be able to completely fix everything that could happen to the tank, which is unrealistic.
Posted: 2007-09-17 18:19
by arjan
Should only repair broke tracks and stuff
Posted: 2007-09-17 18:20
by 77SiCaRiO77
solution , increase the damage of sabot rounds to make them more realistic .
Posted: 2007-09-17 18:21
by Outlawz7
And reduce their ammo then...
Posted: 2007-09-17 18:22
by 77SiCaRiO77
thats not realistic
Posted: 2007-09-17 18:47
by Harrod200
He did suggest a mechanical repair kit similar to a field dressing as well as the limited wrench. If the wrench isn't possible surely the repair kit must be, just enough repair to fix a turret/track to get the tank back to the safety of a base or to an engineer who can repair it properly.
It would have to be (if possible) non reloadable, or have a long time to wait at an ammo supply to reload, lest someone parks a Hummer next to tem and uses them as they reload, as can be done with dressings.
Posted: 2007-09-17 18:57
by Eyre
I don't dislike this idea, although I completely agree with removing the crewman's wrench. I had started to type up a huge and elaborate post detailing my thoughts on the OP, and how I thought this could be accomplished, what kind of coding complications there could be, etc. But the more I thought about it, the more I realized how much work it would be to create something like this when the best solution is still to just organize an armor squad to include engineer support.
Posted: 2007-09-17 19:04
by Harrod200
This is true, but all regular army classes have at least one dressing to tide the person over until they reach a medic. The kit would do the same for vehicles until they reach an engi and I can't see how a field repair kit would require any more coding than the dressings did. Possibly less since I imagine much could be ported over.
Posted: 2007-09-17 19:30
by General Dragosh
Good idea with the spare part .......... like emergency repairs to somehow drive home before someone shoots u to death
Posted: 2007-09-17 19:42
by AnRK
Yeah I like the throwing a bag of bolts at the tank option is best. Giving a very small amount of repair and then getting over to some engineers or a field repairs station, if anything like that gets implemented. I don't think that crewmen should be able to piece a tank back together again but they should be able to do something to heklp keep their armour alive to an extent.
Posted: 2007-09-17 20:14
by Reddish Red
I dunno about the "Bag of bolts" idea, is there a real thing that fixes up the tank in a few minites.. and don't say ducktage

Posted: 2007-09-17 20:45
by Harrod200
ANYTHING can be fixed with a big enough hammer and enough electrical tape.
Anything Russian, anyway.
Posted: 2007-09-17 21:04
by Sgt_Canadian_Floss
Someone mentionned to reduce the amount of SABOT rounds the tanks has, maybe make a search on the internet to check whats the standard round distribution on tanks.
Now THAT would be REALISTIC