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The sniper kit (aka teh 1337 kit f0r teh c00l kidz!!!!!!11)

Posted: 2007-09-17 20:23
by Farks
Well, It don't have any good introduction, so let's go right to my thoughts.

You rarely see the sniper kit beeing used the way it's described (taking a good position to take out officers, AT- soldiers, etc). 90% of the time, it gets picked up by a vBF2 kid who thinks he can use it for CQC, just like in vBF2. He runs off and gets killed by an infantry squad, and after that he either whines about "h0w müch dis m0d suxx!!!!!!11" or he gets a new kit just to repeat his misstake.

At least something very similar to this happens all the time.

This is what should be done:

* Make the sniper have to go prone in order to use his weapon, just like you have to do with the Barret in PoE2. This will force the sniper to use more realistic tactics, and he will not run around so much.
* The kit should not be requestable at RP's, only at mainbases, APCs and ammocrates.
* Remove the kit TOTALLY on small maps and/or maps with low viewdistance, and increase the number of marksmankits insteed.
* What about removing the pistol and grenades? This would advocate snipers to use a spotter for protection, or something similar to that.

I might come up with more. And, by the way, this is not ONLY about giving vBF2 kids a harder time using the sniper, it's about making the sniper more realistic as well.

Posted: 2007-09-17 20:51
by Harrod200
I agree on the RP part, if H-AT kits aren't requestable there then why should the full on sniper be? The big antimaterial rifles already require the user to be prone to operate so that shouldn't be a problem. It might be an idea tho to permit crouched firing though, ideally only behind a window/roadblock etc but I fear that'd be HC'd.

Grenades should definately go, if a Sniper gets close enough to use them he should be dead, besides he should be making as little noise as possible. As for the sidearm I'm not sure; Even with a spotter/guard you would want the peace of mind of something you can whip out and throw a decent amount of lead at someone in a hurry with.

Posted: 2007-09-17 21:59
by pasfreak
i think overall the sniper kit should be more available, not just to like 1 guy on a server with 50 people. because 50 person servers rarely happen. i was on the other day, and there were only 10 servers up, and 6 of them were in europe. so, 4 playable servers, and the one with the most people had 34 on it.

i suggest more marksman kits (maybe add 1, MAYBE 2 more), and make the sniper kit available to less people. (dont increase the number of kits, just make it so you can request the kit when there are only like 8 ppl on a team.)

Posted: 2007-09-17 21:59
by Jaymz
Grenades are being removed from the sniper kit in 0.7

Posted: 2007-09-17 22:08
by dbzao
No RP request I think is a good idea imo. A squad with an RP is probably an infantry squad, and having a sniper in one is not a good idea.

The grenades were not supposed to be in, they will not be in 0.7. The pistol I think will remain, but who knows.

The obligation to prone I'm not too crazy about. Those sniper rifles can be shot standing up without a problem. The barret you can understand because is a much heavier rifle.

Removing from small maps is kinda already in. Is not based on the map, but in the number of players. You need a minimum of 24 players in the server to be able to request a sniper kit.

Posted: 2007-09-17 22:09
by billdan
i agree with the no-RP request and the no grenades.

irl most sniper would carry a backup weapon, so the pistol should stay
shooting offhand and crouching is completely realistic with any rifle under 25 lb...

i think there should only be one sniper kit for 32 players; no sniper kit with less than 20

Posted: 2007-09-17 23:18
by robbo
Well removing the Grenades makes the kit unrealistic, but im not against it.
Image
British Snipers Kit.

Who ever thinks the pistol should be removed from the sniper kit needs shooting, i use the L9A1 on Mestia very often as im moving round map borders i encounter Militia snipers by surprised (when im moving i have the pistol equipped) 3 shots usually downs them but take the pistol away what should i do throw smoke nades at them? knife them from 10 meters? shoot them with a rifle i have to zoom with oops too late they guy shot me 7 times and has my kit now.

You should be able to snipe in all positions otherwise the new placeable statics would be useless.

Posted: 2007-09-17 23:21
by Farks
[R-DEV]Jaymz wrote:Grenades are being removed from the sniper kit in 0.7
Why not in 0.61?

Posted: 2007-09-17 23:23
by robbo
Its a daft idea to remove them.

Posted: 2007-09-17 23:27
by ZanderArch
Well, since Frags are going to be removed, will they be replaced with anything?
I'm not sure how realistic it would be, but defensive grenades like the Flashbang would be useful if you have a handful of rifles closing in on you and you know you can't take one of them on, let alone all of them.
And since the Frags where already there, and I've never known a sniper to carry them (Correct me if I'm wrong, please.), then balance/gameplay was already a factor for their equipment rather than going with the most realistic set up.

I'd wholly agree with removing Rally Point requesting.

But *fixing* it so it isn't a "I r 1337 snp4r, ph33r meh!!!shift11111" can't be done by the team unless they interviewed every player of the game and assessed their tactical mindset, then, if passing and being qualified for sniper usage, would assign them a multi-digit code they would have to enter to be allocated their rifle and grass suit.

EDIT: It appears while I was typing this I was proved wrong, rather than taking the time to edit out my error, I'll just say I was wrong here.

Posted: 2007-09-17 23:28
by OiSkout
Farks wrote:* Make the sniper have to go prone in order to use his weapon, just like you have to do with the Barret in PoE2. This will force the sniper to use more realistic tactics, and he will not run around so much.
No offense, but this is a horrible idea. First off, the "realism" sense. People often shoot from standing and sitting positions. Second, the draw distance of grass has a huge effect. How am I supposed to shoot with all this damn grass in my face, while my enemy, can clearly see me even from a distance.

I would say keep the grenades, as they are a great defensive mechanism. However, taking grenades away will also force people to play the sniper as a sniper.

Now for me at least, someone with a lower end rig, kits don't render at the longer range distances when I'm playing as a sniper. Thus, I cannot tell who is an officer, etc.

Posted: 2007-09-17 23:29
by robbo
You are wrong, many snipers carry Grenades see the picture in my 2nd above post.

Posted: 2007-09-17 23:34
by ZanderArch
robbo wrote:You are wrong, many snipers carry Grenades see the picture in my 2nd above post.
Already admitted my mistake, I was typing it when it was posted.

I do have to agree with OiSkout, the games graphical limitations do lower the ability of a sniper to operate as an assassin rather than "That annoying S.O.B that keeps shooting me when I have no idea where he is!". I'm not saying I'm using a NASA super computer to play BF2, but I do run the game with settings maxed and I couldn't tell the difference between enemy classes through my rifle scope from across the bridge in that one US vs. China map in the forest with the Attack Helios. I forget which version that was, but I don't think it's been modified since then.
Yes, I had an idea what they were via animations, such as them holding something on their shoulder being anti-tank, thus needing me to shoot them when my friendly tank came rolling along the road next to me.

Posted: 2007-09-18 07:43
by Reddish Red
I like the RP One, i've had alot of people just joining my sqaud to pick up sniper kit from rally then wander off.

Remove Grenades, replace them with flashbangs.

Posted: 2007-09-18 23:16
by Waaah_Wah
[R-DEV]dbzao wrote: You need a minimum of 24 players in the server to be able to request a sniper kit.
Hm.. I tryed to request one on the TAG uk server today with 32 players (16 on each team) but it told me that i cant request it and have to wait for reinforcements

Posted: 2007-09-18 23:30
by dbzao
Sorry it's > 16 players in each team.

Posted: 2007-09-19 00:02
by SethLive!
Farks wrote: * Make the sniper have to go prone in order to use his weapon, just like you have to do with the Barret in PoE2. This will force the sniper to use more realistic tactics, and he will not run around so much.
* The kit should not be requestable at RP's, only at mainbases, APCs and ammocrates.
* Remove the kit TOTALLY on small maps and/or maps with low viewdistance, and increase the number of marksmankits insteed.
* What about removing the pistol and grenades? This would advocate snipers to use a spotter for protection, or something similar to that.
I disagree with the first suggestion, because it would just lead to more prone spamming...

the second i fully agree with, snipers should be much harder to deploy into the field

third suggestion, i agree with... no snipers on helmland please!

fourth suggestion i totally agree with. no pistol or grenades for snipers? YES! the pistol is used *way* too much by 'tard snipers and spotter should be more encouraged

Posted: 2007-09-19 07:48
by Winterfrost
the kits have enough restrictions i like to fire my sniper rifle in all 3 positions as well as needing to clear out a rooftop with grenades for snipers nest, the kit is fine as it is, it's just the other kits that are lacking equipment make the sniper kit look powerful

besides, the snipers will need that pistol when I start running up to them with a knife

Posted: 2007-09-19 11:37
by Expendable Grunt
Where do snipers put grenades anyways? I'd say it would dig into you if you went prone with those...could be wrong though.

Posted: 2007-09-19 12:55
by Rudd
Sniper needs pistol, just in case he has a close encounter

I mean, its a pistol not that emp rifle from 'eraser', he aint gonna go look for a CQB