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Russian Reality (Russia)
Posted: 2005-12-06 08:35
by PrePOD
Posted: 2005-12-16 22:31
by PrePOD
UpDate:
Commander: Enable
Punkbuster: Enable
VoIP: Enable
Posted: 2005-12-19 21:36
by PrePOD
change to:
spawnTime 30
manDownTime 25
Posted: 2005-12-21 10:40
by PrePOD
Change settings:
disable commander
removed tanks from karkand
Posted: 2005-12-22 01:22
by [ABR]satcom
Hey PrePOD!
plz contact Requiem, for the PRMM ABR Serverfiles!
if u'r server is accepted in the PRMM world, you can start running stats!
Posted: 2005-12-22 09:28
by PrePOD
It`s very very good. Has already sent it the message on e-mail.
Posted: 2005-12-22 16:20
by PrePOD
Alternative Battlefield Ranking installing and work tnx Satcom and all developers.
Posted: 2005-12-22 16:34
by da.SPAWN
CTD when "Gulf of Oman" is loaded, same map works fine on "Gloryhoundz"
Please fix your server
Posted: 2005-12-22 16:49
by PrePOD
On "Gloryhoundz" not work fine.
On "Gloryhoundz" work without change because only 16 players on this map. But if change work 32 and my server Gulf of Oman work on 32 players.
RTFM
http://realitymod.com/forum/t2998-ctd-a ... nquot.html
Posted: 2005-12-22 19:31
by da.SPAWN
To finish this once and 4 eva, YOU MESS UP THE PRMM MOD WITH THAT:
i have binary compared the "PRMM02 rev1" level files with those out of the "copy and patch over" method
As exsample see here "Gulf of Oman" for the rest of the maps the result is similar.
Binary Comparison:
PRMM_02\Levels.PRMM02.rev1\Gulf_of_Oman> (left side)
to
PRMM_02\Levels.copy_and_patch_over\Gulf_of_Oman> (right side)
62 files in 22 folders
51 files match exactly
----------------------
Info\favoriteMap.png
Info\gpm_cq_16_menuMap.png
Info\gpm_cq_32_menuMap.png
Info\gpm_cq_64_menuMap.png
Info\loadmap.png
client.zip
server.zip\ai\AI.ai
server.zip\AIPathFinding\AerialHeighMap.ahm
server.zip\AIPathFinding\Infantry.clb
server.zip\AIPathFinding\Infantry.qtr
server.zip\AIPathFinding\Vehicle.clb
server.zip\AIPathFinding\Vehicle.qtr
server.zip\Envmaps\EnvironmentMapInfo.emi
server.zip\GameModes\gpm_cq\16\ai\StrategicAreas.ai
server.zip\GameModes\gpm_cq\32\AI\StrategicAreas.ai
server.zip\GameModes\gpm_cq\64\ai\StrategicAreas.ai
server.zip\GameModes\sp1\16\ai\StrategicAreas.ai
server.zip\GTSData\output\Infantry.cls
server.zip\GTSData\output\Infantry.qti
server.zip\GTSData\output\Infantry.vbf
server.zip\GTSData\output\Vehicle.cls
server.zip\GTSData\output\Vehicle.qti
server.zip\GTSData\output\Vehicle.vbf
server.zip\overgrowth\Overgrowth.con
server.zip\overgrowth\Overgrowth.raw
server.zip\overgrowth\OvergrowthAtlas.tai
server.zip\overgrowth\OvergrowthCollision.con
server.zip\overgrowth\OvergrowthShadowmap.raw
server.zip\AmbientObjects.con
server.zip\CompiledRoads.con
server.zip\Heightdata.con
server.zip\HeightmapPrimary.mat
server.zip\HeightmapSecondary_D1.raw
server.zip\HeightmapSecondary_L1.raw
server.zip\HeightmapSecondary_L1D1.raw
server.zip\HeightmapSecondary_L1U1.raw
server.zip\HeightmapSecondary_R1.raw
server.zip\HeightmapSecondary_R1D1.raw
server.zip\HeightmapSecondary_R1U1.raw
server.zip\HeightmapSecondary_U1.raw
server.zip\Init.con
server.zip\map.desc
server.zip\SimpleShadowmap.raw
server.zip\SimpleShadowmapio.raw
server.zip\Sky.con
server.zip\Sounds.con
server.zip\StaticObjects.con
server.zip\Terrain.con
server.zip\tmp.con
server.zip\UndergrowthAtlas.tai
server.zip\Water.con
6 files don't match
-------------------
Info\Gulf_of_Oman.desc
server.zip\GameModes\gpm_cq\16\GamePlayObjects.con
server.zip\GameModes\gpm_cq\32\GamePlayObjects.con
server.zip\GameModes\gpm_cq\64\GamePlayObjects.con
server.zip\GameModes\sp1\16\GamePlayObjects.con
server.zip\HeightmapPrimary.raw
2 folders and files only on left
--------------------------------
Info\gpm_aas_16_menuMap.png
server.zip\GameModes\gpm_aas\
2 folders and files only on right
---------------------------------
Info\sp1_16_menuMap.png
archive.md5
As you can see the client.zip is equal on both sides, what makes the different is the server.zip
with that "copy and patch over" method you get different server files
and by the way i also compared the PRMM SERVER LEVEL FILES with my PRMM02 REV1 CLIENT LEVEL FILES, they are identical.
conclusion:
THE "PRMM0.2rev1patch.exe" DOES NOTHING WITH THE LEVEL FILES, YOUR SERVER LEVEL FILES ARE BROKEN.
Posted: 2005-12-23 20:00
by PrePOD
fix

Posted: 2005-12-23 20:27
by da.SPAWN
thx man i have seen it this evening, was a nice fight
Posted: 2006-01-03 00:40
by PrePOD
LanDot AAS mod update to 1.7 version.
Posted: 2006-01-06 16:44
by PrePOD
Anti-tank mines - 9 pieces
C4 - 8 pieces
*with support nearby
machine guns - 5 magazine
Posted: 2006-01-08 00:19
by PrePOD
Commander ON
strike_at_karkand and Mashtuur_City remove commander artillery
Posted: 2006-01-08 23:43
by PrePOD
Commander OFF.
Posted: 2006-01-18 15:41
by PrePOD
AutoRecord Demo ON
Save last 10 Demo
DemoQuality 10
Download in game or
http://cstrike.dubki.ru/files/bf2/demos
Posted: 2006-01-23 05:24
by PrePOD
On a map daqing_oilfields time respaun tanks, BMP, helicopters and planes is increased till 150-200 seconds.
On other maps time will be increased in the near future.
Posted: 2006-01-30 09:55
by PrePOD
Posted: 2006-02-03 07:21
by PrePOD
In-game awards, ranks and unlocks and Stats to appear in BFHQ.
http://bf2.dubki.ru/bf2statistics - Statitics. If you wont see stats on your BFHQ
open file
C:\WINDOWS\system32\drivers\etc\hosts
add line
195.225.129.245 bf2web.gamespy.com