Neutral mines
Posted: 2007-09-19 11:33
I'm guessing this isn't possible;
Mine -> Enemy = Registered kill
Mine -> Friendly = Kill but no TK
While that would be the preferable method, would it be possible for a mine to become neutral when dropped and not link back to that player? Any enemy kills gotten would not add to the player's score or count but equally when some moron drives a full support truck over your freshly placed mine you don't get a load of TK's (and 99% of the, TK Punishes).
Obviously doing this would make mines ripe for tardism but then we have admins and wrenches to ban and pick up. I can't count how many times i've defended an area with a mine only for someone to instantly drive over it, or equally when I drive over a friendly mine I didn't see, then everyone in the vehicle but myself punish.
So;
Mine -> Friendly = Kill, no TK
Mine -> Enemy = Kill, no score
People could still use C4 as a controlled mine and mines would still be great for defending an area but it takes out that risk of being banned from the server for some other idiot's mistake.
Note; I did refer to myself as an idiot there, no need to point it out
The only references to mines in the previous suggs thread was making them invisible and to warnings.
Mine -> Enemy = Registered kill
Mine -> Friendly = Kill but no TK
While that would be the preferable method, would it be possible for a mine to become neutral when dropped and not link back to that player? Any enemy kills gotten would not add to the player's score or count but equally when some moron drives a full support truck over your freshly placed mine you don't get a load of TK's (and 99% of the, TK Punishes).
Obviously doing this would make mines ripe for tardism but then we have admins and wrenches to ban and pick up. I can't count how many times i've defended an area with a mine only for someone to instantly drive over it, or equally when I drive over a friendly mine I didn't see, then everyone in the vehicle but myself punish.
So;
Mine -> Friendly = Kill, no TK
Mine -> Enemy = Kill, no score
People could still use C4 as a controlled mine and mines would still be great for defending an area but it takes out that risk of being banned from the server for some other idiot's mistake.
Note; I did refer to myself as an idiot there, no need to point it out
The only references to mines in the previous suggs thread was making them invisible and to warnings.