Helis
Posted: 2007-09-20 05:29
As far as I can see, right now helis are the only problem in PR.
Yeah, there are a load of others but they are being fixed 'n such.
I have a lot of problem with helis, including the tipping over, the way they fly, etc.
For one, they should not fly like a jet. they are WAY to easy to barrel roll flip over, whether you're on the ground or in the air
A lot of them have balance issues, like the forward rolling thing that the small helis do, and sometimes they put you into an unrecoverable dive, where it pitches forward, and you're flying half upside down, nose to the ground, and you just go straight down and can't pull up.
and finally, something has to be done about spawns. I want more helis! In this game, they play an important role, but its really easy to get shot down! so you end up spawning back at base and waiting there for 10 minutes just for the transport chopper. eeegh.
if anything though, just decrease sensitivity on the roll (left to right) axis, so we dont do the flippy thingy when we try to land all the time.
Yeah, there are a load of others but they are being fixed 'n such.
I have a lot of problem with helis, including the tipping over, the way they fly, etc.
For one, they should not fly like a jet. they are WAY to easy to barrel roll flip over, whether you're on the ground or in the air
A lot of them have balance issues, like the forward rolling thing that the small helis do, and sometimes they put you into an unrecoverable dive, where it pitches forward, and you're flying half upside down, nose to the ground, and you just go straight down and can't pull up.
and finally, something has to be done about spawns. I want more helis! In this game, they play an important role, but its really easy to get shot down! so you end up spawning back at base and waiting there for 10 minutes just for the transport chopper. eeegh.
if anything though, just decrease sensitivity on the roll (left to right) axis, so we dont do the flippy thingy when we try to land all the time.