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SAW and RPK74
Posted: 2005-12-07 02:29
by Armand61685
Ok, I love how they are now (except the RPK feels a little more spastic than the saw), but is it realisitc? I don't know, because I've never fired one; I've only seen videos of the SAW fired. Devs: Is the basis of your change of the accuracy for these guns based on reality? I remember in Americas Army, the way the saw fired was different, and it was more arcing to the right and more controlled.
Anyone care to enlighten me, because I have no idea. Thx.
Posted: 2005-12-07 04:53
by Heydude235
I dont mind the saw is find. Dont change it
Posted: 2005-12-07 14:40
by etu|John Jay
Yeah, the M249 is the best weapon ever seen in BF2 now.

But if i play MEC, i take the AK-101, cos i dont like the RPK also ... if you shoot, the weapon doesnt go up because of the recoil - it goes down, if i remember right ...
Posted: 2005-12-07 15:17
by BLind
the dam thing sprays bloody everywhere, its got nothing on the m249 now, same with the chinese support weapon
i mean the spray pattern on the saw when standing is better than the rpk when prone
Posted: 2005-12-08 17:30
by Tuckner
The SAW is more accurate in real life when the fundamental principles are applied correctly. I could hit a group of guys out to 800m rather easily. It's effective range is 1000m. But the maps are smaller and there are no class restrictions so it is at a decent compromise I think.
Posted: 2005-12-08 22:37
by Figisaacnewton
SAW > RPK in real life.
We now just have to wait for squad specific class limitations or somethign like that for more equalilty.
Posted: 2005-12-10 19:00
by BLind
is it possible to increase the time it takes for the saw to gather accuracy after going prone ??
have just been playing oman on the swedish ofc server (with a good 20 odd people, wehay

) and the supremecy of the saw over the rpk is far too much tbh. on many occasion i was silently proned under the carriages looking onto the usmc second, a lone soldier would come up the road, naturally i open up on him yet he just prones and rips me to pieces with a saw instantly
but maybe i' just ****

, just my imo
Posted: 2005-12-10 20:00
by Figisaacnewton
If anything, in real life, the SAW is more accurate than it is in this mod, as it is basically an m16 that weighs more and shoots more rounds. it can go full auto and have really controllable recoil.
Posted: 2005-12-10 20:10
by Armand61685
Figisaacnewton wrote:If anything, in real life, the SAW is more accurate than it is in this mod, as it is basically an m16 that weighs more and shoots more rounds. it can go full auto and have really controllable recoil.
I wish it was like this in game, for both the saw and rpk, damn. But the devs say ppl will complain that it is too accurate. Well damn, if it's like this in real life, then im sure people can find ways to counter it; it's not a divine gun. Making it more accurate would encourage more teamwork, more fear of death, tactics, and more responsibility, but yet, no one wants to accept that because they are too scared of a possible "imbalance" when it's really just a lack of common sense.
If this mod wants to be a realism mod, then it shouldn't be too soft and cater to those who, well, suck.
Posted: 2005-12-10 20:43
by dawdler
Armand61685 wrote:I wish it was like this in game, for both the saw and rpk, damn. But the devs say ppl will complain that it is too accurate. Well damn, if it's like this in real life, then im sure people can find ways to counter it; it's not a divine gun. Making it more accurate would encourage more teamwork, more fear of death, tactics, and more responsibility, but yet, no one wants to accept that because they are too scared of a possible "imbalance" when it's really just a lack of common sense.
If this mod wants to be a realism mod, then it shouldn't be too soft and cater to those who, well, suck.
Of course people will complain its too accurate.
The problem is SCALE. You want 100% accurate weaponry? Well then you need an accurate battlefield too!!!
But BF2 simply isnt capable of that. It cant handle it. Maps are 4x4km in size with fog ranges at around 200-700m.
I wouldnt be scared at a possible imbalance if Karkand was just a village in the desert, the map was 50x50km in size and had a view range of around 5km. Then we can talk rifles that can lay fire effectivly at 1km range.
But when we can hardly see a tank 100m ahead, you're damn right I'm scared of imbalances. One have to scale down EVERYTHING, including the rifles, to fit the maps... The other way isnt an option.
Posted: 2005-12-10 20:57
by BLind
Figisaacnewton wrote:If anything, in real life, the SAW is more accurate than it is in this mod, as it is basically an m16 that weighs more and shoots more rounds. it can go full auto and have really controllable recoil.
sounds great, i agree wen its set up prone it should out gun everything (and it does ingame already) but at least stop people diving around with it and still using it perfectly aswell as using it standing with as much accuracy as wen thier prone.
Posted: 2005-12-10 21:00
by Armand61685
BLind wrote:sounds great, i agree wen its set up prone it should out gun everything (and it does) but at least stop people diving around with it.
Yess, I hope the devs implement this! Not just with the saw, but the rpk too (to a lesser extent of the saw of course). Just make it like how it is in real life PLEASE! (America's army has it perfect)
I think this needs to be done once class limits are available, so everyone doesn't run around with a saw. By virtue of the laws of economics, there would be as many SAWS as m16s and m4s, because they are MUCH more expensive to make or purchase.
Posted: 2005-12-11 02:20
by USAF-Marshall
The SAW is awesome. I have had many good kills with it in the past. I was able to lay on a road and pick people off at sniper distance with it.

Only gun I use. But yeah, the other is really spasmatic IMHO
Posted: 2005-12-11 05:21
by Figisaacnewton
Along with the SAW being an awesome weapon... class limitations are needed. That's the number one way to keep it from being a divine weapon.
And the whole thing about altering everythign to fit in battlefield is true, it just has to be, the engine doesn't work well enough. I would like to see Karkand with a bunch of area around it though, sounds interesting. Could allow for different tactics, firing positions, etc.
We really need custom maps as well. BF2 maps were designed to work with BF2 weapons. If we have PR maps designed with PR weapons in mind... we will have a beautiful mesh of close AND long range ***-kickery.
Posted: 2005-12-13 03:56
by Lifetaker
I have fired both of these weapons (RPK & SAW) in real life and they are both more effective than in game. I knew from the first time I used it, complaints would start up about the recent rendition of the SAW, but I think compared to before, it rocks. You can actually hit your target now. No need to change. The problem with the RPK though, is that recoil begins before the gun even fires. True, in reality it is less accurate and does not have a variable RPM like the SAW, but I used the hell out of it last night and I noticed it starts to move down and to the left before it ever spits out a bullet. One more issue that may balance the fight a bit: I have a civilian model of the AK101 and though I can't vouch for full auto, it is significantly more accurate on semi auto in real life. Also, the rate of fire on full auto, as I think has been mentioned before is actually the same as the RPK (about 600rpm). These adjustments would have these weapons way closer to the mark.
Posted: 2005-12-13 04:18
by Armand61685
Lifetaker wrote:I have fired both of these weapons (RPK & SAW) in real life and they are both more effective than in game. I knew from the first time I used it, complaints would start up about the recent rendition of the SAW, but I think compared to before, it rocks. You can actually hit your target now. No need to change. The problem with the RPK though, is that recoil begins before the gun even fires. True, in reality it is less accurate and does not have a variable RPM like the SAW, but I used the hell out of it last night and I noticed it starts to move down and to the left before it ever spits out a bullet. One more issue that may balance the fight a bit: I have a civilian model of the AK101 and though I can't vouch for full auto, it is significantly more accurate on semi auto in real life. Also, the rate of fire on full auto, as I think has been mentioned before is actually the same as the RPK (about 600rpm). These adjustments would have these weapons way closer to the mark.
Sweet! Devs, this is some good info here. Please take note of this

.
And I don't want to sound too demanding, but, I hope the saw and rpk are made as realistic as possible. I see no harm in it if there are class limits!