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Ambusher w/ different sets of IEDs

Posted: 2007-09-22 17:25
by Juba
Yes I have searched and found nothing about multiple IEDs.

Ok.. My idea is giving the Ambusher class 2 seperate IEDs, instead of having 2 IEDs on the same switch.

Posted: 2007-09-22 17:26
by lonelyjew
That's not a bad idea at all.

Posted: 2007-09-22 17:37
by The_Blitzcraig
Sounds like a good idea but what if you want both IED's to detonate at the same time? :?

Posted: 2007-09-22 17:39
by Rudd
I like it

Posted: 2007-09-22 17:43
by bearking19
is there a way to make IED trigger able meaning it explodes when damaged?

Posted: 2007-09-22 17:45
by Juba
Well right now you can place 3 IEDs so if you plant 1 get ammo and set another on the same switch you get 2 that will go off at the same time.

Posted: 2007-09-22 17:49
by youm0nt
It might be nice have seperated IEDs for ambushers...

Posted: 2007-09-22 20:10
by motherdear
just have one set of mines, 2 sets of ieds and split the current number of ieds you can have into the two sets i love it.

Posted: 2007-09-22 22:01
by Cheeseman
You haven't found anything ay? Will I hate to tell you this, but I actually made the exact same suggestion with more detail like almost a year ago when I use to give suggestions instead of personally making them happen for myself.

It would be this one:
https://www.realitymod.com/forum/ied-se ... ml?t=16814

Posted: 2007-09-22 22:46
by Juba
You want different types of IEDs what I suggested is the same IED but able to detonate them separately.

Posted: 2007-09-22 22:52
by Cheeseman
Juba wrote:You want different types of IEDs what I suggested is the same IED but able to detonate them separately.
OW, I see. My mistake. :razz:

Posted: 2007-09-23 03:09
by Juba
any DEV feedback?

Posted: 2007-09-23 03:24
by Mongolian_dude
Im quite sure the mines he carries are meant to simulate a heavy artillery rounds that are often used against larger coalition vehicles. The C4 is there to represent remote IEDs.

Is that separate enough?

...mongol...

Posted: 2007-09-23 03:27
by Juba
Im not quiet sure you get what I am saying..

Instead of having 2 IEDs with 1 detonator switch he has 2 IEDs with 2 detonators. So he can blow up 1 IED switch to the next detonator then blow another.

Posted: 2007-09-23 03:29
by Teek
I was think of this for Claymores, 2-3 slots for 1 clay, so you have 2-3 triggers, and can take out a much more people without having to run to the spot and get discovered

Posted: 2007-09-23 19:33
by Juba
They removed Claymores for some reason.

Posted: 2007-09-23 20:08
by Deadfast
Now this is a good idea.
Instead of like 1 type of explosive x2, you would have 2 (same) types of explosives x1 with it's own trigger.

Posted: 2007-09-23 21:34
by milobr
Good idea! I'm actually surprised that nobody has suggested this before.

Posted: 2007-09-23 22:34
by Bodybag2224
Just a question about IED's and Mines (more so C4 and Mines) but if you place a mine down, and then place C4 next to it and a vehicle trips the mine, will the C4 detonate as well?