Spanner ammo - Limited repair
Posted: 2007-09-23 23:58
not a major change, but i believe that this could be an improvement on the repair dynamic.
give spanners an ammo allowance, this is expended repairing. accelerate the rate of repair on a spanner, but have it that at full speed it will deplete in around 10 seconds perfrming around 20 seconds of repair as it stands now, taking around 1 min to refil from a single ammo bag or rally point. But a supply crate can refill the ammo at a much greater rate, allowing almost constant repairs.
Result? Repairing a full vehicle is generally much slower, quick repair jobs faster, riflemen can aid repairs with ammo bags "just hold that while i weld it in place" supplys will be requested for vehicle repairs at a disabled vehicle (supply drops might take too long at current for that to be done) or a supply drop at a could be dropped at a deffencible location and used to speed the repairs of vehicles that will pulled back.
I've bared in mind that apcs and cars give ammo, infact, thats needed for the longer repairs as the spanner quickly runs out.
Sidenote: 1 engineer repairing a bridge should be much slower, but 2 with an ammo bag or 3 should be able to throw it up quickly under this system.
give spanners an ammo allowance, this is expended repairing. accelerate the rate of repair on a spanner, but have it that at full speed it will deplete in around 10 seconds perfrming around 20 seconds of repair as it stands now, taking around 1 min to refil from a single ammo bag or rally point. But a supply crate can refill the ammo at a much greater rate, allowing almost constant repairs.
Result? Repairing a full vehicle is generally much slower, quick repair jobs faster, riflemen can aid repairs with ammo bags "just hold that while i weld it in place" supplys will be requested for vehicle repairs at a disabled vehicle (supply drops might take too long at current for that to be done) or a supply drop at a could be dropped at a deffencible location and used to speed the repairs of vehicles that will pulled back.
I've bared in mind that apcs and cars give ammo, infact, thats needed for the longer repairs as the spanner quickly runs out.
Sidenote: 1 engineer repairing a bridge should be much slower, but 2 with an ammo bag or 3 should be able to throw it up quickly under this system.