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game mode/map idea
Posted: 2007-09-25 02:17
by Ghost716
How about a map where the insurgency has taken over a large building with lots of small rooms (like a factory) and the US has to clear them out basically to make an all-indoors map with lots of side rooms and such for good ambushing opportunities preferably with openable doors also make the US spawn later than insurgency so the insurgency has more time to get ready to defend another idea is to make the insurgency have a bomb that can only stick to doors and detonates when it opens. thoughts?
Posted: 2007-09-25 02:29
by PRC_Heavy_Z
that would either be:
A) One hell of a big building and probably with alot of lag
or
B) One cramped nade-tastically horrible map
A map with a collection of large buildings like the BF2SF airport map would be nice though.
Posted: 2007-09-25 02:38
by DarkTalon
PRC_Heavy_Z wrote:that would either be:
A) One hell of a big building and probably with alot of lag
or
B) One cramped nade-tastically horrible map
A map with a collection of large buildings like the BF2SF airport map would be nice though.
I think it's a good idea, it could be made of multiple statics like the carrier to reduce lag. however there should be outdoor portions like a courtyard etc. as for the US spawn delay, the US should start off in some type of VCP and they have to drive a convoy of humvees and IFVs down a long street. to the building.think of street with humvees, a little bit longer street, and a big warehouse/complex.
Posted: 2007-09-25 03:15
by Juba
or like a hostage rescue thing where its a city that the insurgents occupy, US or Birts or even US with Iraqi troops having to search buildings from basement to roof trying to find the hostages.
Posted: 2007-09-25 15:53
by arjan
i suggested something like this before,, but i couldnt find it
USMC should start with 2 little birds and the roof should be accesable 2
Posted: 2007-09-25 16:30
by Rudd
I'd love a 16 sized version of this just to practice take downs.
Posted: 2007-09-25 20:02
by LtSoucy
why not just make a factory complex for this type of fight.
Posted: 2007-09-25 20:28
by <1sk>Headshot
Is it possible to remove the use of certain weapons for certain maps, doubt it, sure I heard something like that somewhere, or I wouldn't post.
If so, remove grenades and explosives and give some excuse like: "Explosive Devices are forbidden due to heavy civilian presence and potentially hostages."
Posted: 2007-09-25 20:36
by SuperTimo
sounds good i used to like BF2 SF maps such as night flight and the iorn gator as they had CQC and outdoor combat, combined with PR that would rule,
Is it possible to remove the use of certain weapons for certain maps, doubt it, sure I heard something like that somewhere, or I wouldn't post.
u probbly can chose what weapons are in a map for example on Bi ming there are no binoculars.
Posted: 2007-09-26 00:01
by Alex6714
H3eadshot wrote:Is it possible to remove the use of certain weapons for certain maps, doubt it, sure I heard something like that somewhere, or I wouldn't post.
If so, remove grenades and explosives and give some excuse like: "Explosive Devices are forbidden due to heavy civilian presence and potentially hostages."
Exactly.
