Well while I whole heartedly agree with you, the fact of the matter is, you dont want to force people to use teamwork. In some instances it's ok, such as with the vehicles. But in most cases you want to encourage teamwork, not force. Just thought I'de bring that to everyone's attention.
Tanks and APCs are the most important tool in a large scale battle. Making sure they are used properly requires many different things to be done to them. One of these things is proper physics.
A lot of the vehicles in the game are so arcadey with thier physics that the only way they relate to thier real life counter-part is from the visual aspect and that aspect alone...
This also applies to aircraft. Now of course given the fact that gameplay has the biggest impact on us all, we have to make some sacrifices here and there FOR gameplay. But I assure you, most of these vehicles can be changed physically without harming gameplay.
In-fact, it would be a nice idea to utilize something like for instance, the tanks requiring at least two people to operate. A driver and a gunner. It's not totally realistic, no, but it's MORE realistic and it would enhance teamwork gameplay.
Along with this lets take into account the M1A2s statistics for a minute here. The most important thing about the M1s stats is it's speed. The acceleration of the M1A2 is 0-20mph in 7.2seconds (roughly, and no typos)..So, naturally we should decrease the tanks acceleration right? I mean it's only logical. (given certain limitations by the game engine the correct acceleration speed cannot be acheived, trust me.) Then there are so many other factors that could be wedged in here. Turret speed, Barrel speed, Rate of fire, Correct loadouts, improved suspension and even some corrected camera views.
All of that stuff combined would shape a vehicle like the M1A2 into a more teamwork dependant vehicle. The driver/gunner change alone would as well.
But why stop there?
maybe we can take out the seat switching capabilities. if its possible make players goto the part of the vehicle they want to get in then press e. i dunno how or if it would work though.
i also wish there were animations of players getting in and out of vehicles.
although i "accept it" i think its very dumb magically transporting inside and out of vehicles.
This is possible. Each position on a vehicle is called a PCO. Each PCO has an EntryPoint. These entry points are invisible 3D Spheres. The size of the sphere is 100% changable. You can make it so large that you could get in the vehicle half way across the map. Or you could make it so small you'de have to be a flea to find it. Now with the proper logic, for instance on a tank, you could change the size of the EntryPoint so the player would have to get on top of the tank to get in it.(like IRL) The position of the EntryPoint is also changable. This means that localized entry and exiting of vehicles is very much possible.
