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[Static Model] Hotel [WIP]
Posted: 2007-09-26 04:51
by Trigz07

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Heres a Wip of the hotel I'm making. It's big but comes at a cost of 1,688 poly's and 1,791 verts. I'm thinking of adding an inside but it would be really hard to do. I'll update later. Oh and thats only one side of the hotel.
Posted: 2007-09-26 04:57
by DarkTalon
looks more like an embassy building in my opinion. good start though.
*cough* embassy *cough*
Posted: 2007-09-26 05:19
by Polka
Embassy hotel ?
Anyways, nice done so far =)
Posted: 2007-09-26 06:19
by Trigz07

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Mass update. I pretty much ruined it tho because it's so much polies. It kind of looks like a very high class hotel. But with a ancient pyramid theme. Don't ask I really want it in pr tho =(. Wheres the poly cruncher?
Posted: 2007-09-26 07:26
by Desertfox
Go to Customize > Viewport configuration > I believe its under settings? And check 'triangles' then click ok and post how many tri's it is.
Posted: 2007-09-26 07:38
by Trigz07
There's 6,582 tris. Is that bad?
Posted: 2007-09-26 07:45
by Katarn
That's not good. IIRC, you want to keep a finished "large building" i.e. a hotel or mosque (w/ interior) under 10000 tris. In its current state, you'd be lucky to finish with double that.
Posted: 2007-09-26 07:52
by Trigz07
O I already hollowed the hallsways out. It's just way to hard to do interior. I don't even know how.. Who wants to make the interior for me?
Posted: 2007-09-26 17:30
by danthemanbuddy
I could make the interior for you or at least try

Posted: 2007-09-26 17:39
by ZZEZ
Try doing interior using the extrude tool
Posted: 2007-09-26 18:44
by LtSoucy
i would ove to see it as a killable building, that would be fun.
Posted: 2007-09-26 21:14
by danthemanbuddy
Or you can practice using BOOLEAN WOOT
Posted: 2007-09-26 21:17
by DarkTalon
LtSoucy wrote:i would ove to see it as a killable building, that would be fun.
with this much detail, i'd have to say that would be highly unlikely
some useful ideas
Posted: 2007-09-26 23:37
by IronTaxi
from what i understand the visible mesh polys can be pretty high...its the collision mesh that needs to be as low as possible...
that hotel is a little too rainbow six las vegas for my tastse...if you want a useful modelling project ill post some things here we could actually use...hehe

Posted: 2007-09-26 23:39
by Desertfox
'[R-DEV wrote:IronTaxi;495526']from what i understand the visible mesh polys can be pretty high...its the collision mesh that needs to be as low as possible...
that hotel is a little too rainbow six las vegas for my tastse...if you want a useful modelling project ill post some things here we could actually use...hehe

I have someone who may be able to do all 3 (MAYBE!) but he doesn't like to do UV MAPS. Would you be willing to do those?
Posted: 2007-09-27 00:43
by Trigz07
Ok well I'll give you the model to edit danthemanbuddy. It's thin inside and needs a second story. You can remove some of the outside triangles but make it more or a middle eastern theme. Also what does boolean do, I'll try to use it. Oh and iron thanks i'll try them out where did you find them?
Posted: 2007-09-27 01:33
by danthemanbuddy
Boolean makes open spaces pretty good. Make a box, and inside that box make another box.
press boolean subtract b-a and click on the inside box (operand b) and thus you will get an open space.
Posted: 2007-09-27 01:54
by IronTaxi
subtract one shape from another shape..subtractive boolean
add one shape to another shape (make them one shape).. additive boolean
intersect 2 shapes and get only the intersecting bits... intersecting boolean
Posted: 2007-09-27 08:09
by ZZEZ
[R-CON]Desertfox wrote:I have someone who may be able to do all 3 (MAYBE!) but he doesn't like to do UV MAPS. Would you be willing to do those?
I can do UV maps I need the practice.
Also, I'm stuck on this for a few days..how the heck do you make stairs..long stairs - around 100 meters worth?there has to be a way except manually doing it.
Posted: 2007-09-27 08:26
by Desertfox
ZZEZ wrote:I can do UV maps I need the practice.
Also, I'm stuck on this for a few days..how the heck do you make stairs..long stairs - around 100 meters worth?there has to be a way except manually doing it.
You know the list under standard primitives? There should be stairs in there. Turns out the guy will be busy for a little bit so no buildings yet
