Kit limitations/vehicle designation
Posted: 2004-08-31 14:34
I wanted to suggest you consider some form of control over how many players can take the same weapon. For example its common when a tank arrives on the scene to see every dead player suddenly spawn with a rocket launcher and wipe that tank out. Then you get players all wanting to be snipers etc
My point is there dosn't seem to be enough common soldiers in any of the previous games, the fact people can customise their kit to the situation is good per map but not for situations within the map. If someone is in a tank you need to call in your tanks or air support of rely on a few rpg guys. It shouldn't be a case of dying then switching kits to compensate thats just unrealistic. If the required player is killed another player can simply take their kit.
Along the same train of thought everybody whores certain vehicles for example aircraft and helicopters are always the first vehicles to be taken by whoever gets to them first rather then the best person for the job its simply the quickest off the mark wether they are capable or not.
What you really need is to have some kind of pre determined system that allows the commander to decide who uses what kits and vehicles. This of course does limit flexibility but at the same time encourages players to work together because they can't deal with situations simply by dying and chosing another kit.
I don't know how it will work in BF2 but some kind of ranking based system or experience via flight time or kills in a vehicle or kit should be a method of measuring who is good at what.
Or it could be simply down to a ratio of 2 snipers, 4 rocket guys, 4 special ops & 4 support/medic for every 10 riflemen. Although this dosn't stop players vehicle stealing.
My point is there dosn't seem to be enough common soldiers in any of the previous games, the fact people can customise their kit to the situation is good per map but not for situations within the map. If someone is in a tank you need to call in your tanks or air support of rely on a few rpg guys. It shouldn't be a case of dying then switching kits to compensate thats just unrealistic. If the required player is killed another player can simply take their kit.
Along the same train of thought everybody whores certain vehicles for example aircraft and helicopters are always the first vehicles to be taken by whoever gets to them first rather then the best person for the job its simply the quickest off the mark wether they are capable or not.
What you really need is to have some kind of pre determined system that allows the commander to decide who uses what kits and vehicles. This of course does limit flexibility but at the same time encourages players to work together because they can't deal with situations simply by dying and chosing another kit.
I don't know how it will work in BF2 but some kind of ranking based system or experience via flight time or kills in a vehicle or kit should be a method of measuring who is good at what.
Or it could be simply down to a ratio of 2 snipers, 4 rocket guys, 4 special ops & 4 support/medic for every 10 riflemen. Although this dosn't stop players vehicle stealing.