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More cover

Posted: 2005-12-10 06:43
by Armand61685
If there are new urban maps in the making, there needs to be more cover in the streets and more enterable buildings. I'm not talking about having a huge network of indoors, but just more hallowed-out buildings like we already have. And almost every roof should be useable. I was just playing karkand, and on the streets, there isn't much cover. There needs to be more burnt out cars, sandbags, and craters.

Posted: 2005-12-10 18:57
by Cerberus
Yes, more cover would allow for the use of more tactics, mainly suppressing and flanking.

I like it!

Posted: 2005-12-10 18:59
by USAF-Marshall
More cover is definately needed in this mod. Maps are too open, you are either sniper bait or bait of the group of rifleman on the hill in front of you.

Posted: 2005-12-10 19:07
by Wolfmaster
Yep, you're right. Cover is something that we really need, especially to solve the problem of Project Reality turning into a bit of a snipers mod. (Which has luckily been temporarily solved with the latest hotfix.)

Posted: 2005-12-10 19:58
by Figisaacnewton
Yah, bf2 maps lack cover, especially urban maps, where 75% of buildings are locked up and you cannot go in them.

I would really appreciate some custom dynamic cover objects, like some pile of junk to hide behind that'll blow up when you run it over or throw a grenade at it or somthign.

imagines new maps in PR....

Posted: 2005-12-10 21:18
by BLind
more tenches and dugouts and shell holes tbh, stuff like the circular holes found in the squares on karkand and masteur.

i just prefer the idea of diving into a ditch or hole more than sitting behind a burning car.

Posted: 2005-12-11 02:14
by USAF-Marshall
BLind wrote:more tenches and dugouts and shell holes tbh, stuff like the circular holes found in the squares on karkand and masteur.

i just prefer the idea of diving into a ditch or hole more than sitting behind a burning car.
In the heat of battle, I doubt someone would see a car right next to them and a hole 10 yards away, then run to the hole. Gotta go with what is available. Although I do agree, more Arty craters or something would be cool.

Posted: 2005-12-13 06:54
by visaya
USAF-Marshall wrote:In the heat of battle, I doubt someone would see a car right next to them and a hole 10 yards away, then run to the hole. Gotta go with what is available. Although I do agree, more Arty craters or something would be cool.
More cover would make the game more tactical. It makes the game limited if everyone is forced to have to run across the street everytime for cover. They would just get mowed down. And the vanilla maps are totally set up for that fast running/no AAS. So now that the enemy knows where you are coming from, you need more options to move.

Posted: 2005-12-13 13:10
by Dethleffs
and all the stock maps look too clean imo, could do with some destruction, even if it was just for the feel of the game.

Posted: 2005-12-14 07:52
by USAF-Marshall
^^ agree, maybe making building rubble or something in the streets to help with not only cover but tactical vehicle movement

Posted: 2005-12-14 13:47
by DEDMON5811
I will work on it.

Re: More cover

Posted: 2017-03-17 22:01
by Rabbit
Armand61685 wrote:If there are new urban maps in the making, there needs to be more cover in the streets and more enterable buildings. I'm not talking about having a huge network of indoors, but just more hallowed-out buildings like we already have. And almost every roof should be useable. I was just playing karkand, and on the streets, there isn't much cover. There needs to be more burnt out cars, sandbags, and craters.
I agree, many mappers see to overlook the use even a small crate can have.

Re: More cover

Posted: 2017-03-18 00:47
by QuickLoad
Rabbit wrote:I agree, many mappers see to overlook the use even a small crate can have.
WHAT HAVE YOU DONE?!

Re: More cover

Posted: 2017-03-18 07:16
by _MB_
So as in fashion retro is in now, we will also turn back to the past and become master necromants? :twisted: