Crewserved weapons
Posted: 2005-12-11 01:01
First of all; Did a quick search and didn't find anything about this topic, however if there is one and I missed it, please close this.
My idea was about being able to use mountable weapons in PRMM. .50's and Mk19's for example, or even MAG's/M60's on tripod mounts. Basically, it would work like this;
Guy 1: Carries the tripod.
Guy 2: Carries the weapon/recoildampener. (Differs on different weaponsystems.)
Guy 3 carries ammo/barrels.
Guy 1 places the tripod on the ground where he wants the weapon at, Guy 2 then mounts up the weapon on the tripod. Guy 3 loads barrels and ammo. Then somebody can use the weapon, which would need to be resupplied at a later state.
The process can be simplified by making so it only takes 2 guys for the entire procedure; Guy 1 carries weapon and barrels, Guy 2 carries ammo and tripod. Of course, the weapon when mounted would be rather slow to turn around, and would mostly work as a fixed fire-support position. Would be rather cool in-game, if your squad comes under fire from a fixed firing pos, and you'd have to flank it. (Good luck charging a firing .50)
Perhaps having a guy next to you, with a pair of binocs to lead in the fire, report new contacts, and resupply you.
When carrying the parts, the soldiers wouldn't be able to sprint. (I've tried sprinting with a dismounted .50 cal on my back. Wasn't that fun.)
The problems as I see it;
1) If it can't be done with this engine. I've done a fair share of modding for OFP myself, and the *worst* thing I know is when people wants us to do stuff that's impossible with the current engine. Feel free to kick me in the nuts if that's the case.
2) The usefulness of the mounted weapons. BF2 is a rather fast-paced urban combat game, stationary .50's and Mk19's would more likely to be used by Infantry/Mechanized "in the woods". Also, given the normal engagement distance on the weapons, they would be difficult to justify on many maps other than the larger more open ones. (Zatar Wetlands, Dragon Valley etc).
Imagine a Mk19 mounted on Strike At Karkand. (As if the level wasn't a slaughterhouse already....)
3) I'm being a pain-in-the-rear-region for suggesting such a feature that would be a real pain to code.
That's about it for now. And a big thank you to the people that actually read through it all.
My idea was about being able to use mountable weapons in PRMM. .50's and Mk19's for example, or even MAG's/M60's on tripod mounts. Basically, it would work like this;
Guy 1: Carries the tripod.
Guy 2: Carries the weapon/recoildampener. (Differs on different weaponsystems.)
Guy 3 carries ammo/barrels.
Guy 1 places the tripod on the ground where he wants the weapon at, Guy 2 then mounts up the weapon on the tripod. Guy 3 loads barrels and ammo. Then somebody can use the weapon, which would need to be resupplied at a later state.
The process can be simplified by making so it only takes 2 guys for the entire procedure; Guy 1 carries weapon and barrels, Guy 2 carries ammo and tripod. Of course, the weapon when mounted would be rather slow to turn around, and would mostly work as a fixed fire-support position. Would be rather cool in-game, if your squad comes under fire from a fixed firing pos, and you'd have to flank it. (Good luck charging a firing .50)
Perhaps having a guy next to you, with a pair of binocs to lead in the fire, report new contacts, and resupply you.
When carrying the parts, the soldiers wouldn't be able to sprint. (I've tried sprinting with a dismounted .50 cal on my back. Wasn't that fun.)
The problems as I see it;
1) If it can't be done with this engine. I've done a fair share of modding for OFP myself, and the *worst* thing I know is when people wants us to do stuff that's impossible with the current engine. Feel free to kick me in the nuts if that's the case.
2) The usefulness of the mounted weapons. BF2 is a rather fast-paced urban combat game, stationary .50's and Mk19's would more likely to be used by Infantry/Mechanized "in the woods". Also, given the normal engagement distance on the weapons, they would be difficult to justify on many maps other than the larger more open ones. (Zatar Wetlands, Dragon Valley etc).
Imagine a Mk19 mounted on Strike At Karkand. (As if the level wasn't a slaughterhouse already....)
3) I'm being a pain-in-the-rear-region for suggesting such a feature that would be a real pain to code.
That's about it for now. And a big thank you to the people that actually read through it all.