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Limiting Comander vehicles
Posted: 2007-10-02 23:32
by *spacecadett*
My suggestion is as the title entails, make only one commander vehicle available at a time....
Motivation: not sure about the future of Operation phenix but just played one of the worst rounds on it ever, due to are commander dropping bunkers and commander trucks all over the place. game play reverted back to 0.4 days with flag spawn where it was a free for all, across the map.
There for please limit in some way all the possible spawn points. The creation of multiple spawn points in the current version (Apcs, Bunkers; RPs, SLs, main base spawn and command trucks) Tends to be abused at times I feel.
Ps. sorry for bad spelling
Posted: 2007-10-02 23:46
by daranz
I believe that the commander is limited to two command trucks at the same time at the moment. I might be wrong, though.
Still, command trucks offer absolutely no kits, which means that SLs aren't even able to deploy their own RPs after spawning on the commander's truck. That makes them somewhat undesirable as spawn points.
As to spawn point saturation, there's talk of removing APC spawns. In my opinion, that might be a pretty good idea.
Posted: 2007-10-03 00:36
by [T]Terranova7
Op. Phoenix isn't really a good map for PR to begin with. Too many flags scattered across that small city make it easy to turn the games into frag fests.
Considering APC spawns are being removed, I'd remove the Command Truck spawn also. Even now the CO truck is used similarly to the APCs. Though it would be nice if the driver could spawn a supply crate or something just to keep the vehicle a bit more useful than simply serving the commander in construction purposes.
I wasn't so much as for it before, but I wouldn't mind seeing the SL spawn removed. Bunkers & Firebases are fine as they are already limited in many ways.
That way the only definite spawn points would be -
Main Base
Rally Points
Bunkers & Firebases
That's excluding mapper placed spawns.
Posted: 2007-10-03 19:54
by Mongolian_dude
Yes, I have to agree.
I played an awful few games the other night where it descended into street style play, which is not far from 'the nilla complex'. CMDs sometimes just intentionally leave them about, more than one at a time even, to just keep the troops flowing and the spam going.
...mongol...
Posted: 2007-10-03 19:58
by Outlawz7
Commander trucks do give ammo, I had a guy complaining about not having any ammo for his Heavy AT, when there was a brand new commander truck next to him...
Posted: 2007-10-03 20:59
by Brummy
Well once on Seven Gates this retarded commander just keeps driving Commander Trucks into River Fort where all Chinese were, resulting it would get destroyed everytime. When I told him to stop it, he told me that no one cared :/
Posted: 2007-10-03 21:27
by hx.bjoffe
Phoenix is sorta special for this case, then. But i agree.
MEC has a huge advantage in the first place, and with over-zealous commanders and all that cover its just not a challenge anymore.
Wish it could be limited on this map alone, and afraid Phoenix will be left behind if it doesnt adapt.
For all (i think) other maps i find two of them is pretty out-balanced.
Posted: 2007-10-03 23:10
by Farks
Terranova wrote:Op. Phoenix isn't really a good map for PR to begin with. Too many flags scattered across that small city make it easy to turn the games into frag fests.
Considering APC spawns are being removed, I'd remove the Command Truck spawn also. Even now the CO truck is used similarly to the APCs. Though it would be nice if the driver could spawn a supply crate or something just to keep the vehicle a bit more useful than simply serving the commander in construction purposes.
I wasn't so much as for it before, but I wouldn't mind seeing the SL spawn removed. Bunkers & Firebases are fine as they are already limited in many ways.
That way the only definite spawn points would be -
Main Base
Rally Points
Bunkers & Firebases
That's excluding mapper placed spawns.
Totally agree.
And Phoenix suffers from beeing to small for PR. It's a great looking map, but it's basically made up of four blocks with flags, and no real flanking options due to the river in the west and the hills in the east.