getting the pilot kit is too easy/not restrictive enough
Posted: 2007-10-06 14:20
first of all i really like this mod especially flying, the only thing that really annoys me is the following:
almost everytime i join a server that has choppers/planes, its like 10 ppl standing around them with the pilot kit waiting, shooting each other, throwing smoke grenades, pushing around and so on.
if not that - the flying assets lay 10m next to the spawn smoking, because they where destroyed by a teamkiller or pilot that cant even take off and is too lazy to train offline.
not only destroys this the feel of the mod if you have idiots shooting and smoking at the spawn all the time, but also the strategy for the whole team. (think of wasted a10, attack helo etc., whole team waiting to fly) and believe me this is the case on all of the crowded 64 players servers.
i think the main reason is that once people know how to get the pilot kit and see a plane they do request it and get in. it doesnt matter for them if they cant fly and they dont care that this ruins the whole game for the entire team.
they just see it, think "omg r0x00r lets p4wn some!!!1"
now my suggestions would be to make the kit more restrictive. i was thinking about some ideas:
-put a teampoint requirement on all attack air vehicles (so the attack pilots have to show they know the game and do something for the team before they can take the attack planes)
-lower the respawn time on all transport choppers, 20minutes on a map like kashan are way too long for a blackhawk that is almost never there cause of the bored guys waiting for a10, apache and taking this valuable team asset for a joyride etc...
-or even better, once you requested a pilot kit you cant request any other kit within the next 40 minutes ( that way you make shure the guys that "train" online dont do that very often and the good pilots keep the kit )
-of cause limit the kits on the servers to the ammount of planes on the map
that where just some random thoughts that i think should be discussed and considered. thanks for your patience reading this, looking forward to a good discussion. greetings
almost everytime i join a server that has choppers/planes, its like 10 ppl standing around them with the pilot kit waiting, shooting each other, throwing smoke grenades, pushing around and so on.
if not that - the flying assets lay 10m next to the spawn smoking, because they where destroyed by a teamkiller or pilot that cant even take off and is too lazy to train offline.
not only destroys this the feel of the mod if you have idiots shooting and smoking at the spawn all the time, but also the strategy for the whole team. (think of wasted a10, attack helo etc., whole team waiting to fly) and believe me this is the case on all of the crowded 64 players servers.
i think the main reason is that once people know how to get the pilot kit and see a plane they do request it and get in. it doesnt matter for them if they cant fly and they dont care that this ruins the whole game for the entire team.
they just see it, think "omg r0x00r lets p4wn some!!!1"
now my suggestions would be to make the kit more restrictive. i was thinking about some ideas:
-put a teampoint requirement on all attack air vehicles (so the attack pilots have to show they know the game and do something for the team before they can take the attack planes)
-lower the respawn time on all transport choppers, 20minutes on a map like kashan are way too long for a blackhawk that is almost never there cause of the bored guys waiting for a10, apache and taking this valuable team asset for a joyride etc...
-or even better, once you requested a pilot kit you cant request any other kit within the next 40 minutes ( that way you make shure the guys that "train" online dont do that very often and the good pilots keep the kit )
-of cause limit the kits on the servers to the ammount of planes on the map
that where just some random thoughts that i think should be discussed and considered. thanks for your patience reading this, looking forward to a good discussion. greetings