Page 1 of 2

Tornado Cockpit

Posted: 2005-12-13 06:11
by requiem
Hi all,

Thought we'd keep you posted on 1 or 2 things whilst waiting for another update. Here we have the work in progress for the Tornado cockpit. As you may or may not know, it is preferable to have a seperate cockpit model in order to retain a decent level of quality. Most default models ranging from ground to air in BF2 have a cockpit model. I will be showing & updating my progress on the texture for this 2-seat model (created by Stigger).

Update #2 - Extended Foundation on front seat Finally created an expensive bake and worked a little more on the overall feeling/foundation. Enjoy.

Image

Update #1 - Foundation on front seat (render without lighting, all shadows/highlights on texture):

Image

Image

Note: If you feel as if you are seeing through the model, this is due to backface culling, removing 3d faces which the player will not see as they are not on the inside of the model.

Posted: 2005-12-13 07:23
by dawdler
I bet it'll get you a ton of babes if you roll around town in a Tornado... Look, it even has a backseat! ;)

Posted: 2005-12-13 07:27
by IRONxMortlock
Looking good!!!!

Posted: 2005-12-13 12:13
by Evilhomer
Looking good req!

Posted: 2005-12-13 14:09
by Beckwith
very very nice

Posted: 2005-12-13 14:19
by DEDMON5811
Very sick nice work. Now I got some ideas for some models of weapons.

Posted: 2005-12-13 14:57
by Psycho_Sam
Cant wait to fly that beast! :P

Posted: 2005-12-13 15:12
by Wolfmaster
Yeah, definetely cool! Can't wait to see it fly!

Posted: 2005-12-13 15:24
by Hitperson
yay will the back seat be able to use the radar for target watching when not in his shooting mode.

Posted: 2005-12-13 16:57
by YoJimbO
Very nice... :wink:

Keep at it guys, some quality stuff coming out here.

Posted: 2005-12-13 20:30
by eddie
Big thumbs up! At last, a British plane.

Posted: 2005-12-13 23:38
by Private_ryan
I so can't wait for this mod to be complete! Excellent!

Posted: 2005-12-14 04:33
by Figisaacnewton
coming along very nicely. Slap a decent texture on her and she'll be ready to go.

Posted: 2005-12-14 13:04
by JoeB
Nice work, although I don't quite get why the lighted model is orange?

Also, I like the fact you baked the skylight into it. One thing that is nasty with it though, is the fact that the polygon edges are in the uvw-map's colour (in this case, white). You may fix this by rendering to a far larger texture, then apply a very small (1 or 2 pixels) gaussian blur. Then resize it to the correct size.

Another thing. you could check the 'use 2 sided materials' box to remove the backface culling in the renders. ;)

Good work on the rest, nice and clean.

Posted: 2005-12-14 13:23
by Evilhomer
The white marks are part of the foundation placed onto the model. In this case, he has given the edges a slight dodge so that he can work them in when he places his metal texture over it.

Posted: 2005-12-14 13:32
by Mad Max
He isn't using 2 sided faces for a reason. You simply won't see them in game. This is a 1st person cockpit view so unless you can look around and get up and down and so on you'll never even see the culled faces. It's down to saving render time and cutting the poly count to increase performance.

Posted: 2005-12-14 13:33
by Evilhomer
Can't wait to see this baby out though!

Posted: 2005-12-14 18:10
by JoeB
Mad Max wrote:He isn't using 2 sided faces for a reason. You simply won't see them in game. This is a 1st person cockpit view so unless you can look around and get up and down and so on you'll never even see the culled faces. It's down to saving render time and cutting the poly count to increase performance.
I was referring to the rendered images, not when the model is ingame. But I get your point.

@Homer, I guess that sorts that :)

Posted: 2005-12-14 18:16
by requiem
The lighted model is orange as it's a different color then white and a nice change when you're rendering untextured models day in, day out, no reason apart from preference.

The bake is cheap and a proper, more expensive one will be done at a later stage.

Thanks for the honest crit though, appreciated.