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Corpse effects...

Posted: 2007-10-14 14:43
by Flan
Im pretty sure noone has brought this up as of yet...

My suggetion is to take out the fading corpse effect as it is not realistic having a bunch of ghosts lying around on the map. Instead just have the bodies stay for the amount of time that they already do and keep them clearly visable for their lifetime.

This would be good because it wouldnt actually take up anymore video resources as the model is being rendered and shaded even with the effect and also at the same time create a more realistic visual during battles. This would also fix the "seeing through smoke" bug.

only bad point is that corpses may vanish before your very eyes at random points, but i think this would be a small price to pay.

EDIT: i do realise i have just double posted but i think keeping these suggestions seperate will make more sense.

EDIT2: Unrelated but is it just me or has something happened to the signitures on the forums?

Posted: 2007-10-14 14:52
by youm0nt
It would be also harder to know if someone is dead or critically wounded.

Posted: 2007-10-14 15:11
by Deadfast
Related bug: I think I read somewhere that the transparent effect is going to be removed.

Unrelated bug: Seems so - mine is messed up too...

Posted: 2007-10-14 15:50
by SGT.JOKER
I asked the guys at EoD about this one, they said it would definatly cause some lag, and for people who dont have top of the line rigs that would be a problem

Posted: 2007-10-16 00:15
by Flan
SGT.JOKER wrote:I asked the guys at EoD about this one, they said it would definatly cause some lag, and for people who dont have top of the line rigs that would be a problem
thats not true... im not suggesting more bodies. Im suggesting same amount of bodies for same amount of time - with the same amount of triangles being drawn and shaded as before. This all means ABSOLUTELY no performance change whatsoever (at least not in a negative way). taking away the translucent effect will only make dead bodies stay realistic and not look like ghosts.

and like Jonny sais:
The masses of translucent bodies could cause more lag than solid bodies, they have to be made translucent.
And btw im one of those with a terrible rig...

Posted: 2007-10-16 01:08
by tupla_s
Is it possible to make the kit stay on as long as they are revivable? (Or do they already stay on?) Then you'd see from the helmet/hat if they're dead or not and there's no need for transparent bodies.

Posted: 2007-10-16 02:04
by Jaymz
The fading bodies is something that will be fixed for 0.7

Posted: 2007-10-16 12:27
by Warmagi
hahaha GREAT!!!

Another reason to hail in front of almighty def's and prize their divine abilities.

Posted: 2007-10-16 16:45
by Wasteland
Well, this was brought up in the testing phase if I remember correctly.

And since a DEV has weighed in and the issue is resolved, Lockage.