Corpse effects...
Posted: 2007-10-14 14:43
Im pretty sure noone has brought this up as of yet...
My suggetion is to take out the fading corpse effect as it is not realistic having a bunch of ghosts lying around on the map. Instead just have the bodies stay for the amount of time that they already do and keep them clearly visable for their lifetime.
This would be good because it wouldnt actually take up anymore video resources as the model is being rendered and shaded even with the effect and also at the same time create a more realistic visual during battles. This would also fix the "seeing through smoke" bug.
only bad point is that corpses may vanish before your very eyes at random points, but i think this would be a small price to pay.
EDIT: i do realise i have just double posted but i think keeping these suggestions seperate will make more sense.
EDIT2: Unrelated but is it just me or has something happened to the signitures on the forums?
My suggetion is to take out the fading corpse effect as it is not realistic having a bunch of ghosts lying around on the map. Instead just have the bodies stay for the amount of time that they already do and keep them clearly visable for their lifetime.
This would be good because it wouldnt actually take up anymore video resources as the model is being rendered and shaded even with the effect and also at the same time create a more realistic visual during battles. This would also fix the "seeing through smoke" bug.
only bad point is that corpses may vanish before your very eyes at random points, but i think this would be a small price to pay.
EDIT: i do realise i have just double posted but i think keeping these suggestions seperate will make more sense.
EDIT2: Unrelated but is it just me or has something happened to the signitures on the forums?