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sabot and heat impacts.
Posted: 2007-10-14 15:22
by zangoo
ok so i was reading about sabot and heat rounds for some reason dont know why but i was and i thought about how they both look the same when they hit a tank, and should they one is made of depleted uraminum and the other is High explosive so why would they look the same, the sabot should make a bright flash like suggested in another thread and also sparks and the heat round should make a big fire ball when it hits a tank.
also when a sabot round is fired the sabot that carrys the depleted uraminum round travel very fast and are deadly to troops and can damage light vehicles.
Posted: 2007-10-14 15:24
by Outlawz7
HEAT do make big fireballs, depends on your graphic settings.
Posted: 2007-10-14 15:30
by xcannon69
This is just a graphical enhancement which really does not affect game play dynamics that much. Probably won't see this until PR has finished tweaking the vehicles.
Posted: 2007-10-14 16:44
by AnRK
Yeah I'd imagine your right. SABOT and HEAT do have slight differences anyway like people have said. On the APC when you switch between SABOT/HEAT, the SABOT rounds hardly explode and make a very quiet, un-sustained sound where as HEAT make a pretty big explosion and a much louder and resonate sound. Well I'm not entirely sure about the sound but the effect is certainly different.
Posted: 2007-10-14 17:26
by zangoo
hmmm i have my graphics maxed and i dont really see a huge diffrence but i could just be dumb.
Posted: 2007-10-14 19:31
by AnRK
They're not majorly different but it's definately there.
Posted: 2007-10-15 04:49
by Jaymz
xcannon69 wrote:This is just a graphical enhancement which really does not affect game play dynamics that much. Probably won't see this until PR has finished tweaking the vehicles.
There's your answer.