First Aid & Health / Mechanics & Repair / Bars & Game Play
Posted: 2007-10-16 10:22
Was going to reply to this thread by 77SiCaRiO77 but it got me thinking about another way, (did search, couldn’t find it)…
https://www.realitymod.com/forum/healt- ... 29649.html a few more people left replies on thread along the same train of thought whilst writing this.
First Aid & Health / Mechanics & Repair / Bars & Game Play
I’m in two minds about this whole visible health and repair bar lark…
Lets face it you wouldn't know if you have repaired or healed someone or something 100%, but you do know when something is working and also, know where about you or they've been hit and if they were fit enough to carry on.
They had body hit recognition on the likes of UrT etc but I don't think this engine has that, does it? (It would be cool if it did, just imagine crouching down at the back wheel of a landy because that’s where it was bust, or limping soldiers etc with blood trails)
In the reality vehicles and people would either be fixed on the field or recovered and taken back depending on damage….
Project Reality Check (if engine, code and interface allows)
1. Will make players more cautious with there lives and vehicle
2. Will add an extra playing style to the hot zone maps (no main base etc)
3. Increase and alter the role of medic and mechanic
Vehicle repair
Because vehicles may need new parts depending on damage etc, I suggest a more realistic approach. There should be stages of reparability –
0 – 30% un-repairable
30 – 100% can be repaired by repair truck driven by mechanic or supply drop
70 – 100% can be repaired by field mechanic with spanner.
(For repair truck - use normal support truck model with say a spanner symbol on side)
Maybe instead of the repair bar graphic, a message would show "Repaired" when 100% is reached (to save people standing there needlessly
(This message would only show to the mechanic)
Health & first aid
Because humans are a little different, (you can’t just bring a spare kidney out for someone) I suggest a more realistic approach…
0 – 20% un-healable
20 – 100% healable at main base, command bunker or medic station (so hot zone maps without them… tough! should have protected your life more)
20 – 100% first aid truck or jeep driven by medic – bleeding and health drop can be stopped, also slowly adds up to 20% health gain
50% - 100% medic bag - bleeding and health drop can be stopped by medic bag, also slowly adds up to 20% health gain
80% - 100% bandage - bleeding and health drop can be stopped by bandage
Maybe Get rid of the shock paddles, once you're dead, you're dead!
or
If shock paddles stay – it brings life back to 25% (just above un-healable or in drunk state) they will need to be picked up by first aid truck, driven or air lifted to main base, command bunker or medic station immediately.
Maybe when the medic uses his medic bag on another player, a status graphic would show instead of the health bar graphic… when the health has reached certain %
i.e. when players health is below 50% a graphic would pop up instead of health bar, saying something like “Get casualty to first aid station immediately”… when players health is below 20% “This soldier’s health is un-treatable”… when players health is 50% to 99% “This soldier needs treatment”… and 100% “This soldier is fighting fit, tell him to stop being such a big girls blouse!”
(This could also maybe work for the mechanic i.e. mechanic holds spanner to jeep, jeeps health is below 70% - “This vehicle needs parts”… if the jeeps health was below 30% - “This vehicle is un-repairable” etc)
(Shame the engine doesn’t allow the wounded to be carried or dragged)
https://www.realitymod.com/forum/healt- ... 29649.html a few more people left replies on thread along the same train of thought whilst writing this.
First Aid & Health / Mechanics & Repair / Bars & Game Play
I’m in two minds about this whole visible health and repair bar lark…
Lets face it you wouldn't know if you have repaired or healed someone or something 100%, but you do know when something is working and also, know where about you or they've been hit and if they were fit enough to carry on.
They had body hit recognition on the likes of UrT etc but I don't think this engine has that, does it? (It would be cool if it did, just imagine crouching down at the back wheel of a landy because that’s where it was bust, or limping soldiers etc with blood trails)
In the reality vehicles and people would either be fixed on the field or recovered and taken back depending on damage….
Project Reality Check (if engine, code and interface allows)
1. Will make players more cautious with there lives and vehicle
2. Will add an extra playing style to the hot zone maps (no main base etc)
3. Increase and alter the role of medic and mechanic
Vehicle repair
Because vehicles may need new parts depending on damage etc, I suggest a more realistic approach. There should be stages of reparability –
0 – 30% un-repairable
30 – 100% can be repaired by repair truck driven by mechanic or supply drop
70 – 100% can be repaired by field mechanic with spanner.
(For repair truck - use normal support truck model with say a spanner symbol on side)
Maybe instead of the repair bar graphic, a message would show "Repaired" when 100% is reached (to save people standing there needlessly
(This message would only show to the mechanic)
Health & first aid
Because humans are a little different, (you can’t just bring a spare kidney out for someone) I suggest a more realistic approach…
0 – 20% un-healable
20 – 100% healable at main base, command bunker or medic station (so hot zone maps without them… tough! should have protected your life more)
20 – 100% first aid truck or jeep driven by medic – bleeding and health drop can be stopped, also slowly adds up to 20% health gain
50% - 100% medic bag - bleeding and health drop can be stopped by medic bag, also slowly adds up to 20% health gain
80% - 100% bandage - bleeding and health drop can be stopped by bandage
Maybe Get rid of the shock paddles, once you're dead, you're dead!
or
If shock paddles stay – it brings life back to 25% (just above un-healable or in drunk state) they will need to be picked up by first aid truck, driven or air lifted to main base, command bunker or medic station immediately.
Maybe when the medic uses his medic bag on another player, a status graphic would show instead of the health bar graphic… when the health has reached certain %
i.e. when players health is below 50% a graphic would pop up instead of health bar, saying something like “Get casualty to first aid station immediately”… when players health is below 20% “This soldier’s health is un-treatable”… when players health is 50% to 99% “This soldier needs treatment”… and 100% “This soldier is fighting fit, tell him to stop being such a big girls blouse!”
(This could also maybe work for the mechanic i.e. mechanic holds spanner to jeep, jeeps health is below 70% - “This vehicle needs parts”… if the jeeps health was below 30% - “This vehicle is un-repairable” etc)
(Shame the engine doesn’t allow the wounded to be carried or dragged)