Page 1 of 1
Why do players try to make PRM into something it’s not?
Posted: 2007-10-17 14:45
by BeerHunter
First I gotta say this is a fun game and that these are just my thoughts from reading other players comments and clan dispositions.
PRM is not a military simulator. Your ping and connection stability are far more important than endless hours of practicing on a range, endless running in full combat gear to build stamina, enduring the barrage of insults from a RSM and court martial for friendly fire or disobeying orders .
You don’t need to qualify to function with any special kit (anyone can be a sniper or grab a HAT).
Anyone can assume the position of SL , even someone without any prior gaming experience.
You don’t need the countless hours of training to hop into an aircraft and fly away.
(I should qualify those statements with the simple fact that the more you play the game and practice, the better you should become, but there is still no deterrent for a novice to give it a whirl in game eventually ending up as a disaster and losing a limited asset).
Trying to utilize standard tactical squad movements (squads are under manned and you cant create sections/platoons), fire teams etc. sounds “cool” but for the most part are a dismal failure.
It’s virtually impossible to coordinate an attack between ground , armor and air support though there are ways of doing it I suppose IF the other squads will co operate.
IMO , the best one can do in PRM is join a squad that co operates , sticks together and covers the flanks ,rear and each other , is flexible enough to adapt to the situation at hand and willing to pull back if outgunned, out numbered or out maneuvered.
And most important..simply have fun.
These are my thoughts.
What about yours?
Posted: 2007-10-17 14:58
by Rhino
The community is separated into 2 main sections. The people who want fun and a game, that takes skill with teamwork etc and the others who want it to be a simulator and be true to real life.
Personally I consider myself more on the fun with teamwork and skill side of things, main reason why I got into the mod in the first place.
What we try and do is satisfy both parts as much as we can but some times it is very hard. Even the dev team is split up into these 2 sections and we can not always agree but we will try and end up with a solution that suits both, or we both can agree on
with a good commander squads can work together with good coordination etc but it takes alot of work, and the only area you are really going to find that is in the PR tourney to be honest, apart from the odd lucky public game / teamwork nights
In the end we want to keep PR as realistic as we can, with also mixing in good gameplay.

Posted: 2007-10-17 15:02
by HughJass
Hey, i like both sides. and i know what you mean about traning but i know one clan at least (13th mau i belive) does not allow people to take anything out of their MOS.
This is good because some people suck at flying, firing that hat, or whatever, and traning helps you be better at it.
Posted: 2007-10-17 15:17
by hx.bjoffe
Not at all sure what you're saying here.
Organization outside 6p-squad futile? Experience don't matter? Don't have expectations when pubbing?
What are these players really making PR out to be?
No one thinks this is military sim. But come on, playing with experienced players in a organized team is a helluva lot more fun then the lesser-so option. That's my opinion. Does that make me one of "those players"?
Trying to utilize standard tactical squad movements [...] sounds “cool” but for the most part are a dismal failure.
Dividing your 'squad'/co-operating with other 'squad' over TS is deadly effective.
It’s virtually impossible to coordinate an attack between ground , armor and air support though there are ways of doing it I suppose IF the other squads will co operate.
It takes one Commander and SL's with VOIP. And again, the more experience is normally the better.
Get on the right server at the right time, and you can see glorious things even pub.
Posted: 2007-10-17 15:33
by nicoX
There are tons of games and mods out there if you want fun, and all the thing those games with fun stands for (no responsibility, TK, going on your own, no communication with team as you rather talk in your phone or the person next to you while playing......)
PR tries to get rid of this things, while still being a fun game but fun in PR is referred with maturity.
This game in my eye's stands for a reality perspective and the joy it gives you when other teammates work with you to accomplish a task. Those things are hard to find in other games.
As for military simulator I can't say there are any games like that or will ever be. If you want simulator you need to join the Force so they can train you with a Jet simulator for example.
Posted: 2007-10-17 15:33
by supahpingi
just stick to this game a long time......
Then only the hardcore players will stay and then u are probably able to get very good co-ordinated assaults even in public servers!!!!!
Right?
Posted: 2007-10-17 16:18
by [uBp]Irish
i know when i played with the 13th MEU and the 22ndMEU (before they went back to vbf2), we would practice squad movements and joint air/ground attacks, it was deadly effective. you've just got to have the right team there that WANTS to make it work. Everyone needs to want to work together, just not 2 out of the 6 people in a squad.
when you've got an abrams sitting on a hill providing overwatch for 2 hummers moving into the city, with each hummer's .50 cal gunner knowing exactly which way to look, and having a cobra overhead to just kill anything on rooftops or other threats, you cap flags like no tomorrow. Same goes for having an attack LB provide good support for a Blackhawk full of troops and each soldier knowing where to look as soon as he hops out of that blackhawk. That's stuff we did, and trained for. Shooting on a range give's you a better judge of your accuracy. i would sit in a tank on kashan for hours, just shooting at far off targets so that i know at about what range my rounds will drop off and i have to aim that tinyest bit higher. I would take a LB and go fly around just to learn all it's weaknesses, and then go attempt to land on the rooftop of estate on Qwai a million times so that if i had to do it with a fullpacked LB, it was perfect everytime. I'd park a abrams or a t-80 out a couple meters away, and shoot at different parts of it to figure out which part was the weakest. (i've found a spot that i need to test again which actually makes the turret pop-off)
you'd think that "training" in a game would be worthless, but really, it just gives you a better depth perception into whatever you're working with. When people that are in a set squad or fireteam play together, you learn each other's strengths and weaknesses. it's just teamwork, and WANTING to play together that makes the military sim part of this game into the fun and teamwork part of the game. They are one with the same.
Posted: 2007-10-17 16:53
by Outlawz7
Yeah, I actually gotten soft, since the quality of gameplay had dropped with all these new vBF2 players. Feels like vBf2 hardcore with uber weapons, nothing like a tactical game tbh.
And then general idiocity of people using sniper and spec op everywhere, where not needed.
And how people lack common sense.
I was USMC commander on one round of Op Phoenix and some guy asks me to deploy a truck, I refused. He then headshooted me with M14 on sight after prone diving around a corner, when I was hiding behind cover from the MEC.
I resigned later on, and someone else applied for the commander, deployed a truck and this idiot immediately drives it off to nowhereland, then asks "WTF is the point of a commander truck? (if not using it as a taxi for you ***)
...
Posted: 2007-10-17 17:04
by G.Drew
sometimes u have an awesome game, sometimes u just have a complete a**e of a game, it happenes
Posted: 2007-10-17 22:15
by HughJass
G.Drew wrote:sometimes u have an awesome game, sometimes u just have a complete a**e of a game, it happenes
S.O.L. lol
Posted: 2007-10-19 02:27
by danthemanbuddy
I agree with the OP. People who train and practice on other maps are ridiculous. My concept in PR and in life is you learn firsthand from doing the things and being taught while doing it.
Hell that concept allowed me to learn how to pour concrete/finish it too and a shitload of other very helpful things.
Jump on a server and say you are new/or a noob and are looking for a spot in a good TW squad.
Key word jump on, you will catch on.
Posted: 2007-10-19 06:53
by MAINERROR
@ BeerHunter
You are talkin about public server but have you ever played a war? I don't think so.
You can't compare public and private games!
Posted: 2007-10-19 17:32
by <1sk>Headshot
Who has the right to say what PR is and isn't. PR is what you make it.
Posted: 2007-10-20 16:33
by Sketch424
the wise words from H3eadshot....
Posted: 2007-10-20 19:30
by Rachio
[R-DEV]Rhino wrote:The community is separated into 2 main sections. The people who want fun and a game, that takes skill with teamwork etc and the others who want it to be a simulator and be true to real life.
Personally I consider myself more on the fun with teamwork and skill side of things, main reason why I got into the mod in the first place.
What we try and do is satisfy both parts as much as we can but some times it is very hard. Even the dev team is split up into these 2 sections and we can not always agree but we will try and end up with a solution that suits both, or we both can agree on
with a good commander squads can work together with good coordination etc but it takes alot of work, and the only area you are really going to find that is in the PR tourney to be honest, apart from the odd lucky public game / teamwork nights
In the end we want to keep PR as realistic as we can, with also mixing in good gameplay.
Sir, no offense nobody likes to be commander i like to be it but every time I become commander people mutiney me and say "dont be commander we'll just loose tickets" and if they dont say this or do that it just comes down to no engineers to help.