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mortars

Posted: 2007-10-18 06:18
by HughJass
so will they ever see the light of day in pr? :mrgreen:

Posted: 2007-10-18 08:00
by Oakheath
looking forward to be able to select mortars as weapon of choice :mrgreen:

Greets

Posted: 2007-10-18 08:05
by M4nicMin3r
yah i remember seeing a mortar model been carried around in the first beta of .6, however it wasnt skinned as i recall, plus i dunno if they got it working right anyway.

I for one would love to see poe style ( obviously with their own PR twist ) mortars in PR, was funny seeing the unskinned white model been carried around. Looked like someone carrying a small satellite or something.

Posted: 2007-10-18 08:17
by Expendable Grunt
It will be a commander deployable asset in .7ish.

Posted: 2007-10-18 08:24
by ALPHA-WOLF
Need flare and fusee for night maps too ;)

Posted: 2007-10-18 09:35
by AfterDune
And tripflares! And not only in night-maps ;) .

Posted: 2007-10-18 09:52
by wasserfaller
[R-CON]AfterDune wrote:And tripflares! And not only in night-maps ;) .
that would be freaking awesome. That actually seems semi-possible, couldn't you guys have claymores that instead of exploding, have the "flashbang" effect or a custom flare effect when someone enters the "kill radius"?

Posted: 2007-10-18 09:59
by AfterDune
That's my idea too ;) . But there's separate thread for that: https://www.realitymod.com/forum/tripwi ... 27896.html

Posted: 2007-10-18 19:01
by Bob_Marley
Yes, Mortars will be in PR. Hopefully for 0.7 as far as I know.

This has been discussed many times before, so I'm locking this thread. If you want to discuss if further please dredge up one of the old ones, thanks :-)