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Relics of a Bygone Era? The future?
Posted: 2007-10-25 03:27
by nedlands1
After looking through the various PR weapon files it came to my attention that there were a number of weapons which were currently not in-game. I was wondering what their fates are for the future. These include, and possibly aren't limited to, the:
Mk 12 Special Purpose Rifle
Famas Assault Rifle
FN2000 Assault Rifle
SCAR-H Assault Rifle
G36C Assault Rifle
G36E Assault Rifle
MG36 Machine Gun
Jackhammer Automatic Shotgun
MP7 PDW
P90 PDW
MP5A3 Submachine Gun
Suppressed M9 Pistol
Suppressed MR-444 Pistol
Suppressed QSZ-92 Pistol
Some of these weapons use the BF2/SF/EF models and some of them may be entirely new. Can I assume that the suppressed pistols are for the limited Special Operations kit in v0.7? Are the rest just there so other weapons can draw from their resources (eg sounds)? Is there any chance of seeing any of these weapons in limited use (ie secret pickup kits or in limited kits)(eg Mk 12 SPR easter egg pickup kit)? The MP7 with a 20 round magazine (which is currently modelled I might add) could make a great counter to the Scorpion submachine gun with its same magazine capacity, similar rate of fire and comparatively low recoil/damage.
Posted: 2007-10-25 03:36
by Rhino
you have missed a bunch of weapons in there RPK, AKS74U, AK-101, M24, list goes on. The fact is a lot of these weapons have no place in PR as they are simpley not at all realistic, and wouldn't really do very well under a pickup, easter egg kit like the 50 cal rifles. the SPR was in PR v0.3 but was unrealistic as at the time the USMC didn't use it, only the US Navy. But very resistantly to my understanding the USMC have started using this rifle and you may see it in v0.7, but we will probaly have to do a bunch of tweaking to it if you see it in as there is alot to be done, so no guarantees there.
Posted: 2007-10-25 03:38
by DarkTalon
The British pilot kit for extract has an MP7, also the MG36, is used my the MEC for the support kit, i don't think they are in very wide use, for example, how many militaries use the jackhammer automatic shotgun for standard infantry?
as for secret kits, that may be possible, but i'm not a fan of them myself, if the devs intention for the secret kits is for experienced players then it might not hove turned out the way they wanted. since the only people who end up using secret kits are in fact noobs.
Posted: 2007-10-25 04:29
by Teek
How about a Hidden M82 that explodes in your face when you shoot it "due to improper cleaning and usage" lol
Posted: 2007-10-25 04:39
by GeZe
Relics of a Bygone Era? Or the future?
I'd go with "Relics of a Bygone Era" for most if not all.
Posted: 2007-10-25 05:13
by nedlands1
MK12 would be damn awesome as a pickup kit and wouldn't be very unbalancing at all. Currently it has the following in-game specs:
Magazine Capacity: 20 rounds
Magazines: 3
Firemodes: Semi Automatic
Muzzle Velocity: 840 m/s
Zoom: 4x
Max Damage: 40 (Reference: M16=36, G3A3=62)
If subsonic ammunition was adopted instead (muzzle velocity <344m/s) then it would become harder to use due to more bullet drop and more lead time. This would mean that only skilled players would bother going to the trouble of using it since other than the suppressed sound and slight damage increase over the M16 (40 vs 36) it is worse.
Using a muzzle velocity of 344 m/s and assuming that the acceleration due to gravity is ~12.65 m/s^2 in-game(worked out using a box which seems to be about 1 m tall) with ObjectTemplate.gravityModifier set at "1" then there will be 0.53 m drop at 100 m and the round will take 0.29 seconds to reach the target. I confirmed this in-game too. If you set the gravity modifier at 0.77 that will change the gravity to ~9.8 m/s^2 (IRL acceleration due to gravity on Earth). This will result in a drop of 0.41 m at 100 m in the same time.
Posted: 2007-10-25 10:59
by nedlands1
Jonny wrote:Interesting find there, ned.
I assume that is because 'BF2 metres are not equal to RL metres' although I dont see the problem with making everything a bit smaller so that BF2 metres are equal to RL metres. You are not actually editing the actual models, It has exactly the same poly count and shape, but its a little smaller.
Yeah what is with this "BF2 m are not equal to IRL m"? Is it that when they make a model to be a certain size, it isn't the right size in-game compared to the coordinate system?
Posted: 2007-10-25 11:04
by Outlawz7
Famas Assault Rifle
FN2000 Assault Rifle
SCAR-H Assault Rifle
G36C Assault Rifle
G36E Assault Rifle
MG36 Machine Gun
Jackhammer Automatic Shotgun
MP7 PDW
P90 PDW
MP5A3 Submachine Gun
Suppressed M9 Pistol
Suppressed MR-444 Pistol
Suppressed QSZ-92 Pistol
Besides the MP7 in British Xtract Pilot kit, all of these are BF2 weapons/unlocks/booster pack weapons are not used in PR.
I'd like to see the RPK back for Insurgents tho, the one R-MOD Dylan made, of course

Posted: 2007-10-25 14:41
by Masaq
The surpressed pistols were the Sniper/Spec Ops sidearms in BF2/SF. And as others have said - those are items that generally have been discarded in favour of equiping the vast majority of troops on each side with the same primary weapon as each other. No more medics with 36Es while assault troops lug around the M16.
Posted: 2007-10-25 14:43
by nedlands1
[R-MOD]Masaq wrote:The surpressed pistols were the Sniper/Spec Ops sidearms in BF2/SF. And as others have said - those are items that generally have been discarded in favour of equiping the vast majority of troops on each side with the same primary weapon as each other. No more medics with 36Es while assault troops lug around the M16.
Reason for having them in there if they are not being put to use? Some sort of tantalising treat for people with too much spare time?

Posted: 2007-10-26 06:12
by Masaq
I'm guessing they're just sat there in the game files because no-one bothered to remove them

Posted: 2007-10-26 09:41
by Reddish Red
Wait there was a FAMAS?, future French Army?

Posted: 2007-10-26 09:51
by Dylan
Outlawz wrote:Besides the MP7 in British Xtract Pilot kit, all of these are BF2 weapons/unlocks/booster pack weapons are not used in PR.
I'd like to see the RPK back for Insurgents tho, the one R-MOD Dylan made, of course

If someone wants to skin it and reason with the DEVs, sure. Needs to be uv mapped, textured, can probally use default anims for the RPK, and has to be coded in. I did it for fun because I know I wont be approached about it. There already is an RPK you know.?
Posted: 2007-10-26 23:00
by Bob_Marley
Reddish Red wrote:Wait there was a FAMAS?, future French Army?
Its the F1 from EF, current issue to most front line troops in the French army is the G2. Some rear echelon units and units that don't get the best equipment (like the FFL) still make use of the F1 in limited quantities, however.
Posted: 2007-10-27 14:11
by [T]Terranova7
DarkTalon wrote:also the MG36, is used my the MEC for the support kit.
What are you talking about? The MEC's support kit is the HK21E.
Anyhow, most of those weapons listed are from vanilla and the SF expansion and EF booster pack. You can't really remove those files as they're apart of the original game. I'm willing to bet if you look at any other mod's content they would hold the same files too. PR isn't a standalone game, it's a modification therefore vanilla BF2 will remain it's master file.
Posted: 2007-10-27 14:15
by nedlands1
Terranova wrote:What are you talking about? The MEC's support kit is the HK21E.
Anyhow, most of those weapons listed are from vanilla and the SF expansion and EF booster pack. You can't really remove those files as they're apart of the original game. I'm willing to bet if you look at any other mod's content they would hold the same files too. PR isn't a standalone game, it's a modification therefore vanilla BF2 will remain it's master file.
Just looked in PoE's Object files and there is no "sag" with leftover weapons.