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zoom on Sniper Rifle Scops

Posted: 2005-12-20 13:37
by Rhino
I think it would be a nice additon to have a zoom on the sniper rifle scope. What i suggest is that you set up 2 keys like "+" and "-" and then when you are in scope mode, you can tweak the zoom by using the "+" to zoom in and "-" to zoom out or maby use the mouse wheel. But "+" and "-" keys would be more realistic as you would other wise be twaking the zoom all the time and move at the same time when if u keep it on the keyboard the guy will have to think about zooming before fireing.

Also it would be nice to keep the same zoom after you zoom back out, for next time you zoom in you would be at the same zoom you set it :wink:

This would mean that snipers should be able to get a better shot on long range targets, and also you might want to include a small tweak for distance as there are some thing like that on most scopes that will conpensate for bulliet drop.

What i dont want to see is the stupid thing where you click zoom once, and it zooms in, and then you click on left mouse button again and it zooms in more. That is just really stupid i think.

any ways what you think :grin:

Posted: 2005-12-20 13:44
by JellyBelly
Id suggest using pre-select zooms if this happend.
Having completely adjustable zoom might be a bit easy. Eg 2x, 4x and 6x zoom.
As a side note, would it be possible to have the range counter in the scope? I know its not totaly realistic but, as a sniper, it would make my life a little easier, being able to know the range of a target and adjust how im firing to compensate..

Posted: 2005-12-20 14:10
by dawdler
Would be nice, but I dont think its possible (yeah I'm a pessimistic fellow).

Posted: 2005-12-20 14:53
by Rhino
dawdler wrote:Would be nice, but I dont think its possible (yeah I'm a pessimistic fellow).
im sure its possibal. just needs abit of coding and thats really it :wink:

Posted: 2005-12-20 15:18
by Rhino
also as we are on the topic of Snipers, if you guys dont know EA did make the "Barret M82A1 50 cal Sniper Rifle" for BF2, but never included it ingame. But there is still all the model files in the game ect. All its missing is the codeing which somone did code it (really badly he made it so powerful) and you could include it into your custom maps. He called this guy the "Super Sniper" and the sniper had exsplocive tip bulliets and the like. Also had a pilots helmet so he was so easy to spot. But still you can add it to your mod with abit of codeing and doing up some of the animations (as EA didnt finnish them off) nps :wink:

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Posted: 2005-12-20 19:16
by Eddie Baker
This has been discussed before. Variable power optics have been experimented with and will work in the BF2 engine. However, not every weapon is issued with them. The weapons currently depicted in BF2 are not issued with variable power telescopic sights, but if a rifle is implemented in PR that does have them, you will be able to select within the magnification range, probably the lowest, medium and highest power.

Posted: 2005-12-20 19:19
by dawdler
'[R-DEV wrote:Eddie Baker']This has been discussed before. Variable power optics have been experimented with and will work in the BF2 engine.
Bah! Next thing you're going to tell me that the world is round or something stupid like that.

Posted: 2005-12-20 21:02
by Armand61685
dawdler wrote:Bah! Next thing you're going to tell me that the world is round or something stupid like that.

hmm

Posted: 2005-12-20 21:06
by Rhino
dawdler wrote:Bah! Next thing you're going to tell me that the world is round or something stupid like that.
sorry to tell you, but the world is round was discovered a very long time ago, your a bit slow ain't u? :lol:


any ways back to the sniper rifle topic. Ive finally got to test your mod properly with the new hot fix ect. Ive played with all the sniper kits within PRMM now and i have to say this.

SVD:
First rifle i tried, Love the new sound of the SVD, the SVD as also been hugely improved and is a very nice "close combat sniper", but it still sucks at long range understandably but it is automatic so it dose balance out.

m24:
New sounds:
First of all the sound of the rifle when you are the one using the rifle is really nice. BUT when you are in the distance it sounds more like a Potato gun then a rifle. This should really be fixed as it just don't sound right.
Accuracy: now the accuracy of the m24 is like shooting a small head 50m away with a pregnant elephant! I'm not sure how you could fire anything with a pregnant elephant but all the same, it sucks. you aim at the the head of a support who is laying down still around 50m away still as a stone, shoot and hold the trigger to see where the bullet goes, and it hits the ground right next to him, Fire again same thing, fire again, same thing. By this time the support player has cached on to the fact the "hey, Ive got someone trying to shoot me" so he turns around as now you have fired 3 shots at him he can probably guess where you are and sees you on top of this league, brings up his iron sight on his LMG, and sends of a quick burst and kills you instantly. Now how the hell is a LMG meant to be more accurate than a high powered blat action sniper rifle? :roll:
Now i can gess you have tuned down the accruacy of the rifle to try and blance things out. But really by doing this you have 1, made it way less realistic, and 2, made the sniper kit more or less usless. The only gd thing about the sniper kit now is its Claymores, that as long as you dont TK somone with them :lol:
There are manny other wase to blance kits out than just accraucy, and the m24 has a long reload time per shot, so you can use that 1 for a start. next can just be how much ammo it carries, and manny other ways im sure you guys can dream up to make the sniper much more blanced but sericly, change it, or there is going to be no point for that brit sniper rifle you have modeled as i gess that will be arround the same as the m24 :roll:

Type 98:
Sound the same, gun feels excatly the same, i take it you have not touched this atall :roll:

Posted: 2005-12-20 21:13
by dawdler
I'm not so slow I dont agree with you on the rifles ;)

It was "fixed" over the top. Personally I cant hit anything even if I lay prone for a half a minute. Even the AI has plenty of time to kill me when I play sniper :(
Or I'm missing something to make it more accurate.

Posted: 2005-12-20 21:27
by Rhino
dawdler wrote:I'm not so slow I dont agree with you on the rifles ;)

It was "fixed" over the top. Personally I cant hit anything even if I lay prone for a half a minute. Even the AI has plenty of time to kill me when I play sniper :(
Or I'm missing something to make it more accurate.
With the m24 on noraml BF2 i can noramly get a headshot at pretty long ranges, let alone 50m away when the guy is on the other side of the road for god sakes and it just hits the pile of dirt infront of him. You can see the load of dirt flick up from where the bulliet hits the ground, then you need to reload the bualt action and do the same again and kick up some more mud round the guy till he hears the potato sound near him and bits of dirt goign on him and finly sees you so he can kill you :evil:

Posted: 2005-12-20 23:42
by SiN|ScarFace
it was nerfed on purpose to prevent this mod from being known as sniper wars.

Its only a band aid fix for now so dont freak.

Posted: 2005-12-21 00:01
by Rhino
SiN|ScarFace wrote:it was nerfed on purpose to prevent this mod from being known as sniper wars.

Its only a band aid fix for now so dont freak.
but still there are other ways to blance it out than to make it so useless no 1 uses it... If that was like that in real life then why would they bother with snipers... :roll:

Posted: 2005-12-21 00:05
by SiN|ScarFace
Like I said band aid. This was something that was pushed along quickly into the .2 hotfix, so save your criticism for something else.

Search the forums and you will see this topic has been beaten to death many times over in a short period of time.

Posted: 2005-12-21 16:33
by Wolfmaster
Yes, as you said ScarFace. The inaccuracy 'band aid' fix WAS pushed in quickly, to stop the rule of snipers. The dev team is hard at work cranking out something better, but that takes time and the problem had to be delt with quickly, which is why such an obviously imperfect fix had to be implemented.

Posted: 2005-12-21 16:41
by Rhino
'[R-PUB wrote:Wolfmaster']Yes, as you said ScarFace. The inaccuracy 'band aid' fix WAS pushed in quickly, to stop the rule of snipers. The dev team is hard at work cranking out something better, but that takes time and the problem had to be delt with quickly, which is why such an obviously imperfect fix had to be implemented.
rgr, is there any way u can limmit how manny snipers are on a team depnding how manny ppl are on the game?

Posted: 2005-12-21 16:43
by Wolfmaster
I'm not sure. I know you can limit the ammount of snipers on a team, but I don't know if you can make this depend on the player count. Probably, but I don't know, it could be done but that's really none of my businnes. One of the coders should answer this one.....

Posted: 2005-12-21 16:47
by Rhino
'[R-PUB wrote:Wolfmaster']I'm not sure. I know you can limit the ammount of snipers on a team, but I don't know if you can make this depend on the player count. Probably, but I don't know, it could be done but that's really none of my businnes. One of the coders should answer this one.....
Just then you would only get afew snipers, unless they where all going to TK each other and pick up there kit....

that was just an idea that popped into my head that could work. Maby have a set squad for snipers that allready made, and only ppl that join that squad can be snipers. Then it could be limmited to how manny could be in that squad to how manny ppl where on your team, You could do the same for the other kits but then you migth then make the game less fun.... Im not sure if you can code this into BF2 then it might be worth testing it ;-)

Posted: 2005-12-21 21:00
by Hitperson
I belive that in BF2 editor you can add a range finder to the scopes because i had a play with the m82 before as well but i got confused with the editor when i wanted to add it to the sniper kit.