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Map Concept/Enforcing objective based play

Posted: 2007-10-27 19:23
by ryan d ale
Think of Albasrah.

A huge Urban area but with little outer area (maybe close it off with the desertion ..code) and have allied forces make an advance on the insurgent/terrorist/militia/HAMAS stronghold/city from a small checkpoint (with the assistance of transport vehicles - humvees/land rovers/Nyala). Of course save room for un-mounted infantry.

In the city are the weapons caches/intel/whatever.

I know the map idea concept is basically - if you think it's so good make it yourself but my idea is based more on trying to enforce game play and objectives rather than "I wish....".

Just an idea and I'd like to know are there flaws with it?

Posted: 2007-10-27 20:39
by Swe_Olsson
Scenario Mode ? Hopefully coming soon

This kind of map is just to wait and see

Posted: 2007-10-27 22:44
by ryan d ale
Yeah... yoru right basically. It'll probably be scenario mode kind of. Just like 32 player Albasrah would work...except that's conquest only I think. I'm really confused right now because I watched Fight Club for the first time.

Posted: 2007-10-27 22:49
by Swe_Olsson
your confused bc you watched a movie? I see
Basrah is a testground for Insurgency gamemode

Posted: 2007-10-28 12:05
by Rhino
Jonny wrote:Testground for that game mode? Al Basrah IS the insurgency game mode.
at the moment ;)

Posted: 2007-10-28 12:06
by Swe_Olsson
I honestly thought it was a testground for the Insurgency mode, may be wrong :P

Posted: 2007-10-28 12:19
by Doc_Frank
Swe_Olsson wrote:I honestly thought it was a testground for the Insurgency mode, may be wrong :P
Everybody was speaking about that... or did I miss something?