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Picking up Rallypoints

Posted: 2007-10-28 12:42
by AnRK
Right this idea is probably gonna get slated, especially by newer players still getting used to the pace of the game, but nevermind. Basically I thought that it might be quite cool if you had to go "pick up" your Rallypoint before being able to place a new one.

I think it'd be beneficial because it'd stop people doing the whole going behind enemy lines and placing a rally, no worries at all because you can conjure up another one no problem. So hopefully this kinda thing would result in people taking some care of their resources as a squad. Only problems I can think of is that you'd somehow have to code "reloading" the necessary "ammunition" or whatever, and the argument of whether it might slow down the game too much.

For as far as getting more kit is concerned, perhaps have some way of coding Rallypoints and Officer kits to work in tandem. Maybe you could have it so when an RP is destroyed, it is possible for a new officer kit to be requested. Not sure if it's possible of course but just an idea.

Thought as a little perhaps it might be nice if squad members ran a little slower when they don't have an RP placed too.

Obviously this would change the way people play PR a fair bit, but I wanted to know what people think to it.

*EDIT* By the way I tried to search for this, but obviously the words "rallypoint" and "pickup" occur rather alot in the forums...

Posted: 2007-10-28 12:46
by AnRK
Yeah you could be right, I was under the impression that soldiers carried alot of stuff with them that they often ditched somewhere so they were more maneuverable though.

Posted: 2007-10-28 12:46
by Rhino
not a bad idea :)

Thou might get frustrating at some points.

Posted: 2007-10-28 12:48
by AnRK
"War is hell!"

Dunno why it's taken so long for me to relate that to something here. :p

Posted: 2007-10-28 12:51
by Masaq
I like the idea, but I think it'd have some unexpected consequences WRT gameplay-
horrendously frustrating, possibly- but what would happen if your RP was destroyed, for example? Would you not be able to place a new one? If you could, then wouldn't people place RPs where they're *likely* to be destroyed in order to be able to quickly move on to a new objective - because if they hide them a long way off, someone has to return and collect it?

Also, don't forget that each time you die you don't come back as the same solider - tickets represent reinforcements/larger forces than the 32p per side the game limits us to- so although you're still with the same RL players, your character, as such, technically isn't the same guy - so when you've placed an RP, if you then spawn again your new guy technically hasn't :p

Posted: 2007-10-28 13:00
by AnRK
[R-MOD]Masaq wrote:I like the idea, but I think it'd have some unexpected consequences WRT gameplay-
horrendously frustrating, possibly- but what would happen if your RP was destroyed, for example? Would you not be able to place a new one? If you could, then wouldn't people place RPs where they're *likely* to be destroyed in order to be able to quickly move on to a new objective - because if they hide them a long way off, someone has to return and collect it?
If you had to trek all the way back to a Bunker/Firebase or get a Supply drop in, then I wouldn't be letting it get blown up too easily in any hurry...

Posted: 2007-10-28 13:29
by Soulja
I don't like the RP idea, i mean it could be good in ways but it would just be frustrating for the most part.

On the other hand, the speed when rally isn't down is a great idea, it's realistic and it would encourage squads to get their RP up more, and also it would deter those pesky nilla noobs that join your squad request the sniper kit and leave to go do their own thing.

Posted: 2007-10-29 03:03
by hx.bjoffe
This idea holds something. I like it.
Maybe the Rally could to be reloaded like Tank-ammo, from a Supportjeep or Supplycrate only, instead of picked up. Its not the same, and probably complicated but it would slow it down a bit in the same way.

Posted: 2007-10-29 03:16
by Rafterman1987
It's a good idea in theory... but I think if we actually played a round of say.... Ghost train, where dropping rallies periodically can be the difference between holding that stupid bridge and being pushed back into a situation that continues to get worse and worse. The rally is there to save a ton of walking afterall.

Now that I think about it, it'd also be a new age of rally camping.

Posted: 2007-10-29 05:04
by blud
This idea was discussed a while back (I'm sure of it because I remember how much I hated it then) and I still hate it now :p ... So, my squad goes to attack South Bridge, we set an RP off to the side on our way there and launch our attack from that RP, allowing the SL to get into the game more, because if he dies then at least you've got the RP. We cap South Bridge, and move up to place another rally on our way to temple - But no, with this idea we have to go back 200 odd meters to pick up our RP before moving forward again. How is that cool? To be honest, in that scenario I would order a squad mate to spawn on the rally and destroy it for me so I could set a new one.

And lets say we're fighting somewhere, a squad mate spawns on the RP and gets spawn killed. He says "The rally is compromised". So I say, alright lets go set another one. But in this new idea, we couldn't. We'd have to go to where the old RP was and probably get killed since it's obviously being camped...

I generally don't like any suggestions aimed at slowing down the gameplay. To me it's already slow enough. I come from games that are 10 times faster than PR, so, I don't even get why some people want it to be slower.

Posted: 2007-10-29 09:27
by Warmagi
I think that picking up rallies is a bad idea. It would create new camping possibilities. Imagine all those guys stumling over a rally point, hiding nearby because they know that someone gonna come here to pick it up.

Maybe limit number of rally points that can be set from one officer kit so SL will need to pick up new one from time to time.

Posted: 2007-10-29 09:31
by Onil
I like the idea of limiting RP placement but not this way...

I think that SL need to think twice before placing a rally so that they wont loose it in the future and that doesn't happen because it is easy to simply place a new one.

I suggest that when your squad looses the rally point you either have to wait some minutes until you can place a new one of that your SL looses the officer kit (becomes riffleman) so he has to get a new one (as if getting a new RP)

RP's are important assets and people don't really look at them as that because they know they can simply place new ones if they get destroyed and i really hate that because i often go on RP hunts so delay enemy troops respawn on the front lines.
They simply place a new one on another locations without even worrying about it.

If SL would loose the officer kit then he would think twice about his RP locations so that he doesn't have to go get a new officer kit to place a new rally point. Either that or make him have to wait a bit before placing a new one because currently SL's simply dont give a rats *** about loosing RP's since it is easy to place them.

Posted: 2007-10-29 13:30
by AnRK
Well whatever happens, it'd be nice for rallies to be see as less disposable items, because in turn, so will lives. If you know you might have a chance of your rally getting taken out, and it happens, then you'll have to do a fair bit of sneaking to get into a position to get a new one, or face walking from main base. Plus like Onil said, you can take out a rally and it often won't effect the enemies lines.

I still reckon that having to pick them up to reposition them, will stop the whole placing Rallies right on the front lines thing. Through that you'll have to think about exactly what your squads next move is, and what the consequences may be. Plus as about the only convenient thing that might come out of it, we won't need a 1 minute timer, so if you misplace a Rally you can replace it immediately (although you might have to take another look at how the RP resupply works if you did that).

Posted: 2007-10-29 18:48
by budvarholsten
Bf2142 has a similar thing called a spawn beacon, where the sl places it and unless he picks it up or it gets destroyed you are stuck with it even if it is at the wrong end of the map. It doesn't work on 2142, so I dont think having to pick up the rp on pr would work well either. The only time I use a beacon on 2142 is to get on inaccesable roofs ;)
Imagine playing the big desert map (sorry forgot the name) and you get to a point where you are attacking the enemys last base, then quick as a flash, the enemy cap a load of flags. Unless the enemy kill your rp you end up either relying on the sl to spawn on or trying to get to the rp to pick it up, only to get accused of base raping because you are near a cp that can't be capped.

Posted: 2007-10-29 20:16
by AnRK
I see what your saying, but look at your signature and think about the people that play this game as opposed to 2142. In PR, people are supposed to exercise a bit of prior planning when making (what should be) important decisions like where to lump your valuables on the battlefield. The only things that make this difficult for people are;

1) Having an RP too close to the front-line, making it vulnerable

2) Conversely, being a big pussy and having it miles away, or exploiting the fact it's pretty untouchable, and using the far back rally as a backup to the newly created one your going to stick half a kilometre behind enemy lines.

End of the day if your careful and give RPs a bit of thought I don't see how it would be that difficult, and would also mean people would value RPs and their lives more then currently.

It's called Kashan desert by the way mate ;-)

Posted: 2007-10-29 20:52
by [T]Terranova7
Interesting idea, though I think others bring up valid points. Having to go back to get the RP in order to set a new one might be more of a hassle than anything. As one said earlier, players might resort to having SMs destroy the RP as opposed to humping it back for it.

I'd make the concept a little simpler. After deploying a rally point you loose your ability to deploy another one. You must resupply via supply drop, bunker, firebase, jeep or APC in order to set another one. All that would be in addition to the option of picking up your rally point. To further stress the importance of having a well placed rally point, destroying an enemy rally point results in a 5 point ticket loss for that team, it also adds an additional 10 to 15 second spawn time to the squad associated with that RP.

Posted: 2007-10-30 10:37
by LtSoucy
let me get this right. Soldiers must pickup the bags to build RP? i like the idea and make them use not guns when doing it.

Posted: 2007-10-30 12:04
by IronTaxi
very unlikely to be implemented as most devs seem opposed to it but we will see..