Ground Control
Posted: 2007-11-02 18:07
here are already alot of threads about the usage of rally points and how we can make them more realistic.
I don't know if SL spawning or Commander Truck spawning will be removed in v7.1 as they will do it for APC's but i think that endless waves of re-enforcements aren't that realistic...
I also think that re-enforcements should only come from controlled terrain and not from behind enemy lines unless if deployed by chopper. So if it is possible I believe that like we have a flag area where you can't deploy rally points you should also have a defined area where you can place rally points:
I thought about a new structure that would define a confrontation line between both teams and that would divide the map into 2 parts, one for each team to deploy their rally points. This line will be moving according to the flags that each team has.
The mapper would create a guiding line between both enemy main bases and then add the confrontation line. A bit like flipping those red lines that divide the map and leaving the 90ยบ angle that they create against each other.

The green line won't be seen while playing as it is only a guiding line of the way the purple line will move. The players will only see the purple line dividing the map and they will know that they cannot place a rally point on the other side of it.
The mapper will mark each flag with a number that defines the sequence of the purple line passing on top of each flag when they get captured. The purple line will only move to the next flag after the current one was capped.
The purple line will be placed at the start of the map on the first neutral flag according to the assaulting team (the one trying to take enemy ground, in this case it is GB) If the militia caps that flag the line wont move because there is no next flag for them to cap. If the GB team caps the first flag then the line will move to the second one and so on. If a flag goes back to neutral color the line wont move.
If your rally point is on a certain location and the enemy re-captures a flag then the purple line will move back to it. Your rally point will be on enemy territory so it will be desactivated after 5 minutes if you don't recap the flag you lost.
The other option to do this instead of using RP desactivation (destruction) is by using 2 types of rally points: The first type will have no radio sound and will have normal respawn times. The second type will have radio sound and will add 1 or 2 minutes of spawn time to each squad member that spawns in it.
Instead of deactivating your RP, it will replace it with a new RP (type 2).
For example on maps like Ejod the line would be horizontal since the flags are vertically capped from south to north and north to south and on maps like Qwai the line would be vertically since flags are capped from West and East. If you cap a flag beyond your "side" of the line then that line will advance on the map. This line would define where you can place your rally points.
Each time you cap a flag, you will gain one more part of the map to place your rally points. This will make the flag system more symbolic as it really gives you more controlled ground where you can place your assets (fire bases could use the same method as the Rally Points) and help organize the battle.
If you want to infiltrate the enemy territory you should do it in a stealth way and not by having a respawn there. And if you want to be able to attack the enemy from other directions then where your army is coming from then flank your opponent.
This would be for AAS only and you still won't be able to deploy rally points near the Flags!
Devs would this be possible to do? To have 2 moving areas (one on each side of the line)that define where each team can place their rally points?
Feedback would be nice.
I don't know if SL spawning or Commander Truck spawning will be removed in v7.1 as they will do it for APC's but i think that endless waves of re-enforcements aren't that realistic...
I also think that re-enforcements should only come from controlled terrain and not from behind enemy lines unless if deployed by chopper. So if it is possible I believe that like we have a flag area where you can't deploy rally points you should also have a defined area where you can place rally points:
I thought about a new structure that would define a confrontation line between both teams and that would divide the map into 2 parts, one for each team to deploy their rally points. This line will be moving according to the flags that each team has.
The mapper would create a guiding line between both enemy main bases and then add the confrontation line. A bit like flipping those red lines that divide the map and leaving the 90ยบ angle that they create against each other.

The green line won't be seen while playing as it is only a guiding line of the way the purple line will move. The players will only see the purple line dividing the map and they will know that they cannot place a rally point on the other side of it.
The mapper will mark each flag with a number that defines the sequence of the purple line passing on top of each flag when they get captured. The purple line will only move to the next flag after the current one was capped.
The purple line will be placed at the start of the map on the first neutral flag according to the assaulting team (the one trying to take enemy ground, in this case it is GB) If the militia caps that flag the line wont move because there is no next flag for them to cap. If the GB team caps the first flag then the line will move to the second one and so on. If a flag goes back to neutral color the line wont move.
If your rally point is on a certain location and the enemy re-captures a flag then the purple line will move back to it. Your rally point will be on enemy territory so it will be desactivated after 5 minutes if you don't recap the flag you lost.
The other option to do this instead of using RP desactivation (destruction) is by using 2 types of rally points: The first type will have no radio sound and will have normal respawn times. The second type will have radio sound and will add 1 or 2 minutes of spawn time to each squad member that spawns in it.
Instead of deactivating your RP, it will replace it with a new RP (type 2).
For example on maps like Ejod the line would be horizontal since the flags are vertically capped from south to north and north to south and on maps like Qwai the line would be vertically since flags are capped from West and East. If you cap a flag beyond your "side" of the line then that line will advance on the map. This line would define where you can place your rally points.
Each time you cap a flag, you will gain one more part of the map to place your rally points. This will make the flag system more symbolic as it really gives you more controlled ground where you can place your assets (fire bases could use the same method as the Rally Points) and help organize the battle.
If you want to infiltrate the enemy territory you should do it in a stealth way and not by having a respawn there. And if you want to be able to attack the enemy from other directions then where your army is coming from then flank your opponent.
This would be for AAS only and you still won't be able to deploy rally points near the Flags!
Devs would this be possible to do? To have 2 moving areas (one on each side of the line)that define where each team can place their rally points?
Feedback would be nice.