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Where's all the maps??

Posted: 2007-11-03 13:00
by BeerHunter
Just about every other game I've played in the past had a slew of custom maps to augment the official releases.

Don't see many for PRM though...

Wondering if:
(a) It's just too damned hard to map for BF2/PRM

or..

(b) Mappers can't keep up with the new releases form the developers.

Wondering...

Posted: 2007-11-03 13:02
by Reddish Red
There in 0.7

Posted: 2007-11-03 13:07
by Rhino
biggest reason why is cos custom maps dont work with bf2. easically for vbf2 since ranked servers put them out of action for good, apart from some clans and tourneys use them. mod wise really the main reason is that you can only have a 24/7 server with that custom map / map pack, otherwise you find that you have players joining the server on maps they have, then server switches to a map the player dose not have and they get a CTD which is not very nice, if it was a kick to the menu that wouldn't be soo bad but a CTD just puts players off from ever joining that server again.

Also the facts that making maps for BF2/PR is hard, takes alot of time and energy to make a good map, and most ppl just havn't got what it takes to do it. It really dose take me around 5 to 6 months to complete a map, OGT took me 5 months, thou I did work on and off on it, but most ppl would I dont know 1 mapper who has worked 100% solidly on 1 map till it was done for lots of reasons hehe.

Small 256 maps can be done in afew works mind you, Helmand only took Duckhunt about 3 or 4 weeks.

but still main reason, BF2 is not custom map friendly.

Posted: 2007-11-03 13:10
by Rhino
Jonny wrote:look at the maplist in the guide:

http://guide.realitymod.com/index.php?title=Maps

all but three are made by the dev team, and there are more coming, eg Quinling, muttrah v2.
in fact only 13 of the 19 maps in that list are made by the dev team, 1 map is made by a R-CON, 3 are stock maps from vbf2 and 2 are vbf2 custom maps tweaked to fit bf2 :)

Posted: 2007-11-03 13:31
by darkNight
Would like to have more maps like the upcoming Muttrah v2!! That's awesome! With flying a Littlebird into a hard defended town! Quick reaction :mrgreen:

Can't wait for .7! Please speed it up!!!!! 8)

Posted: 2007-11-03 13:43
by BeerHunter
OK thanks for the feed back. Understand now.

And many thanks for all the hours of work put into developing what we already have. 8-)

Posted: 2007-11-03 13:49
by G.Drew
Muttrah was an awesome map in 0.4, Muttrah V2 will hopefully produce the same effect in 0.7

Posted: 2007-11-03 16:27
by FoW_Strummer
[R-DEV]Rhino wrote:biggest reason why is cos custom maps dont work with bf2. easically for vbf2 since ranked servers put them out of action for good, apart from some clans and tourneys use them. mod wise really the main reason is that you can only have a 24/7 server with that custom map / map pack, otherwise you find that you have players joining the server on maps they have, then server switches to a map the player dose not have and they get a CTD which is not very nice, if it was a kick to the menu that wouldn't be soo bad but a CTD just puts players off from ever joining that server again.
Just curious Rhino?? I know that Bf2cc is really flaky and a pain to work with (especially with custom maps). How difficult is it to import into the PR code the stock bf2 maps like Karkand or Wake Island. I personally always liked Karkand for infantry only. Wake was always a fun full wep map. I know we have all played these stock maps before, but heck some of them should be re-visited. That being said, I love all the maps in PR, I would like to see more maps like Street, that have a more "urban" feel to it.

YOu guys are awesome, and I look forward to the upcoming releases.

Strum

Posted: 2007-11-03 17:09
by Clypp
FoW_Strummer wrote:Just curious Rhino?? I know that Bf2cc is really flaky and a pain to work with (especially with custom maps). How difficult is it to import into the PR code the stock bf2 maps like Karkand or Wake Island. I personally always liked Karkand for infantry only. Wake was always a fun full wep map. I know we have all played these stock maps before, but heck some of them should be re-visited. That being said, I love all the maps in PR, I would like to see more maps like Street, that have a more "urban" feel to it.

YOu guys are awesome, and I look forward to the upcoming releases.

Strum
Karkand was a PR map in earlier releases. It was removed because people would try play it like vBF2 and it was not that good. PR has removed a dozen maps from its roster over the releases to replace them with better ones.

Posted: 2007-11-03 18:19
by Reddish Red
Isen't Karkand returning for the IDF?

Posted: 2007-11-03 18:27
by FoW_Strummer
Clypp wrote:Karkand was a PR map in earlier releases. It was removed because people would try play it like vBF2 and it was not that good. PR has removed a dozen maps from its roster over the releases to replace them with better ones.

Thanks for the info CLypp. I know that it was released earlier, but how can you play a map the vbf2 way?? I mean, you would need unrealistic damage, and gameplay, which PR has taken care of, retarded squad play which most PR players are against. Its how the server is run which dictates how the game is played, not the map. To me, Street has a Karkand feel to it., but on a much smaller scale. I have been on many servers that have say 10-15 people on them and playing on the bigger maps is kinda lame given the size and qty of people. Inevidably (sp?) the plane jockies rush to the jets, the tankards go to the armor, and 3 or 4 are left with infantry. 3 hours later as I wake up from my nap the score is still tied. I guess what I am saying is that the "urban" style maps evoke more "infantry" based squad play. Right now, Street and smaller versions of Phoenix are the only urban like maps. I mean you can have a fun round on Street with only 10 people on the server. Actually over 30 on that map is kind of lame...the map is too small for anything larger than 30.imo.

Just my 2 cents worth..
STRUM

Posted: 2007-11-03 18:43
by Dr Rank
Like Rhino has said, it takes a LOOOONG time to make a map. Because we are constantly striving to better ourselves and push the boundaries further back to get something closer to reality (larger maps, longer view distances, some maps working very closely with their source inspiration, muttrahv2 being the most obvious of the new maps announced), more 'vanilla' maps get left behind because they do not fit the newly established standards and the type of gameplay the team wants to encourage/achieve. A lot of maps are fantastic and would work brilliantly with other mods, but there are always good reasons for a map to be removed from the rota, not just 'because its been played a lot before'. Trust me when I say the future of PR is bright ;)