Weapon Mods ~ customizable by the player
Posted: 2005-12-23 13:06
I can rember that in AA you could go into your profile and play with your wepaon and add mods to it to customize it to your needs
I never really played AA that much to really play with this feature enouth but i can rember that you could add and take off bi-pods, sights ect which would have good and bad points about them
im not sure atall if this would be possibal to do in BF2 and would take a hell of alot of codeing to do it. Im just looking at your L85A1 in your media and it has a standered iron sight, and not the teloscip sight i would personly like to use on it
little extras like these could really seprate this mod from BF2, but then again it migth make it look like a copy of AA again
but any ways, just anouther point of view from me, would be a really nice feature if you could mod your own weapons
Strengths
- Ability to customize weapon to meet the needs of each varied mission type.
- Teams can plan mod groupings to maximum advantage, .
Weaknesses
- Most popular mods will be overused.
- Mods cannot be changed during combat.
I never really played AA that much to really play with this feature enouth but i can rember that you could add and take off bi-pods, sights ect which would have good and bad points about them
im not sure atall if this would be possibal to do in BF2 and would take a hell of alot of codeing to do it. Im just looking at your L85A1 in your media and it has a standered iron sight, and not the teloscip sight i would personly like to use on it
little extras like these could really seprate this mod from BF2, but then again it migth make it look like a copy of AA again
but any ways, just anouther point of view from me, would be a really nice feature if you could mod your own weapons
Strengths
- Ability to customize weapon to meet the needs of each varied mission type.
- Teams can plan mod groupings to maximum advantage, .
Weaknesses
- Most popular mods will be overused.
- Mods cannot be changed during combat.