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Accuracy of M24
Posted: 2005-12-24 00:00
by Cirap
I was just messing around with the M24 today, and I noticed it was very inaccurate. I was in a prone position, sights dead on target, but the bullet never hit it's target. this was a pretty far distance, from the hill where MEC has their UAV on Kubra Dam, by the large building, trying to shoot down to all the stairs and ****. so I tried a shorter distance. this time I shot at a wall much closer, but still it seemed pretty inaccurate to me?
Posted: 2005-12-24 01:56
by FearedSniper.AE
In REAL LIFE and BF 2, you really are going to Struggle with hitting a target while kneeling but yeah theres just a 50% chance youl miss and 50% youl hit

Posted: 2005-12-24 04:55
by thugnasty
No, he said while prone(not kneeling) he cannot hit people from a distance. The m24 is really inaccurate and unrealistic. Using a bf2 deviation calculator
(
http://www.excentriker.de/bf2/deviation ... =Calculate) the m24 ingame has an accuracy of 0.503 m at 100 m. With extremely good grade ammunition the m24 can have an acurracy of .5 -.2 MOA at 100 m(.5inch or .2inch at 100m)(
http://en.wikipedia.org/wiki/Minute_of_arc).
The dragunov is more accuracte ingame compared to the m24 having only 0.377 m of deviation at 100 m.
im not sure how accurate the deviation calculator is but I know for a fact the dragunov INGAME is much more accurate than the m24 ingame.
Posted: 2005-12-24 05:03
by Noetheinner
ummm somewhere buried in another thread, I think a DEV said that it was done quickly for this quick patch so that PRMM is not SNIPER WARS. They know it's broken and will fix it for the next patch. Or the one after that. Can't quite remember and don't wanna do the research.
Posted: 2005-12-24 09:43
by Cirap
ok, then I know.
I usually don't play as sniper, but all the other guys on the server wanted a sniper contest... it was boring
Posted: 2005-12-24 10:53
by Rhino
this has allready been talked about, and its inaccruate only for now till they can find a way to blance it inot the mod as a super accruate sniper aginst the other waspons would just make the game a sniper war

Posted: 2005-12-25 05:59
by Heydude235
ya i sure hope they fix it in the next patch but still dont make it an owning sniper
Posted: 2005-12-25 21:06
by JellyBelly
In my opinion, the snipers didn't really need any accuracy tweaking full stop. Look at BF2 as it is. There are no "Sniper Wars" with every man and his dog playing as a sniper. You will be lucky if there are 7 on a 32 man team. About 4 of which may be any good. My advice would be to of simply changed the damage according to the new armour values and maybe made it SLIGHTLY less accurate as to what it was in vanilla BF2.
But like the Dev's said, it was only a temporary change and will be fixed later.
Posted: 2005-12-25 21:13
by DEDMON5811
Sniper will be set back dont worry guys. As for now just play and have fun. Snipers would control a battlefield in reality anyways.
Posted: 2005-12-25 21:34
by dawdler
DEDMON5811 wrote:Sniper will be set back dont worry guys. As for now just play and have fun. Snipers would control a battlefield in reality anyways.
But then wasnt it real before?
They could have used a little moderation though. Basicly everyone wanted the same accuracy, but much longer settle time. I dont get why it has to be completely random now. Checking the files, the minimum deviation is a freakin disaster! I get it to 0.288 when proned and zoomed. The M24 in vanilla BF2 has 0.04-5 if I remember correctly, dragunov/Type88 0.08 or something (either way, they are twice as innaccurate).
Its roughly the accuracy of an M16 in vanilla BF2... The dragunov is *ALOT* more accurate in PRMM (0.2 vs 0.8 in prone modifier!!!).
If I got it correctly, the PRMM M4 has a minimum deviation of 0.054. Compared to the M24, that's 5 *TIMES* more accurate!
Either I'm very sleepy and blabbering in my nightcap or that is a major fuckup. Sorry devs, but it is.
Posted: 2005-12-25 22:19
by JellyBelly
Just use the M16 for sniping.
Posted: 2005-12-26 12:28
by dawdler
JellyBelly wrote:Just use the M16 for sniping.
Good suggestion, lets use the assault rifle to snipe instead of the sniper rifle

Sad but true. And I dont even like playing sniper.
Btw, how realistic would it be for a sniper to carry both an M4 and an M24? I mean it's easy to balance then. Strong sniper rifle - little ammo (carries the M4 instead of lots of sniper ammo). And of course not quite as many mags for the M4 either, maybe 2 extra mags or even just 1. That way he can work as both a marksman (M4 with ACOG?) and sniper. If you only have say 10 rounds for that M24, you're gonna pick your targets carefully, like it should be. The sniper rifle can be very powerfull too without being overpowered due to the few amounts of rounds (if a sniper and support work together, they're gonna be strong anyway). Maybe some would consider it the ultimate infantry class... But with so little ammo he wouldnt really stand a chance against a real assault in medium/close combat.
But maybe that's too unrealistic, lol.
Posted: 2005-12-27 19:20
by JellyBelly
First of all, Just because a weapon doesnt have a scope doesnt mean you cant snipe with it. Secondly, in real life, snipers work in 2 man teams. One is the Sniper, one is the Spotter. The Sniper carries the Sniper Rifle, typicaly an M24, while the spotter will carry something like an M4/M203.
Posted: 2005-12-27 19:45
by dawdler
JellyBelly wrote:First of all, Just because a weapon doesnt have a scope doesnt mean you cant snipe with it. Secondly, in real life, snipers work in 2 man teams. One is the Sniper, one is the Spotter. The Sniper carries the Sniper Rifle, typicaly an M24, while the spotter will carry something like an M4/M203.
Which wont happen in a game. I suppose we should just get the M4 with 4x ACOG and skip the stupid sniper. The M4 already works like a sniper anyway, it just need the zoom.
Posted: 2005-12-27 21:17
by BrokenArrow
The plan (I believe) is to replace the sniper class with something similar to a designated marksman, which would work with the gameplay in a BF2 mod. Obviously this would mean different weapons and such.
Posted: 2005-12-27 23:13
by ir0nside
If you use an SR-16 or something to that effect, you'll just get a ton of people using it the same way.
REMOVING a class entirely due to it's weapon is asinine, in my opinion. Snipers play a valuable role in BF2 (even in tight urban settings), not to mention the more open and longer range maps.
Do not remove the Sniper from the mod. Balance it out, of course - but don't replace it.
Posted: 2005-12-27 23:17
by BrokenArrow
The thing is that the way the sniper is implemented in BF2 is not as a sniper, but as a marksman. A sniper looks for high value targets, a designated marksman is just an extension of a squad's range. It has nothing to do with the way people use the class really, but as a realism mod the class is not a sniper as it is in BF2 now, but a designated marksman.
Posted: 2005-12-27 23:24
by ir0nside
You're mistaken, but that is alright with me. A sniper is not an assassin, a sniper is primarily reconaissance and support. Your belief that an assassin's primary role is to crawl up to an officer's barracks for eight days and plug a .308 round in the Colonel's skull is entirely inaccurate.
Snipers are employed for a variety of things which are quite possible in Battlefield 2, even on the smaller maps.
Reconaissance without being located. Putting down lethal fire at long range to "encourage" enemies to take another route, or to pin them down. Morale - yes, even in Battlefield 2.
Just the other day, on the map with the hill-base in the center with the helo-pad, I acted as a mobile spawn point to either side of the hill from which my squad could spawn from me and move in from an indirect vector. I was able to crawl my way out there through the grasses without being spotted by the numerous american snipers prone on the hillside. Once in position, I was able to fire on the enemy with near impunity due to them not being able to spot me.
A guy with an SR-16 or SPR or whatnot, would not have been able to achieve this in the same way. He'd have been moving with his squad, laying down fire at longer ranges than them.
Sure, add the designated marksman. They'd be a great addition for when the squad needs to put accurate rounds down range but more or less function as another squad-mate in the formation..
.. but don't remove the sniper. That's a mistake, and an uncessary one at that.
P.S - Don't take any offense from this, I'm not trying to be an arse or anything like that!
Posted: 2005-12-28 16:46
by BrokenArrow
Not at all, my main point is that the sniper in bf2 acts more as a designated marksman than he does an actual sniper, even by the definition you give. Morale is a little transparent in BF2, since if you arent having fun, you have the Escape key for an option.
Also I don't think sniper weapons or roles will be totally erased from the game. Sniper weapons could become pickup kits, so as to limit their use.
Posted: 2005-12-28 17:33
by Sniperwolfsguy
from what i've found, as long as you keep your sight on the guy for about 1-2 seconds before firing, it is dead on. With leading tho, it can be difficult